1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %s "s" 8 OpName %main "main" 9 OpName %a "a" 10 OpName %b "b" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpDecorate %s RelaxedPrecision 15 OpDecorate %s Binding 0 16 OpDecorate %s DescriptorSet 0 17 OpDecorate %17 RelaxedPrecision 18 OpDecorate %24 RelaxedPrecision 19 OpDecorate %28 RelaxedPrecision 20 OpDecorate %29 RelaxedPrecision 21 OpDecorate %31 RelaxedPrecision 22 OpDecorate %32 RelaxedPrecision 23 OpDecorate %33 RelaxedPrecision 24 %float = OpTypeFloat 32 25 %v4float = OpTypeVector %float 4 26%_ptr_Output_v4float = OpTypePointer Output %v4float 27%sk_FragColor = OpVariable %_ptr_Output_v4float Output 28 %8 = OpTypeImage %float 2D 0 0 0 1 Unknown 29 %9 = OpTypeSampledImage %8 30%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 31 %s = OpVariable %_ptr_UniformConstant_9 UniformConstant 32 %void = OpTypeVoid 33 %12 = OpTypeFunction %void 34%_ptr_Function_v4float = OpTypePointer Function %v4float 35 %float_0 = OpConstant %float 0 36 %v2float = OpTypeVector %float 2 37 %20 = OpConstantComposite %v2float %float_0 %float_0 38%float_n0_474999994 = OpConstant %float -0.474999994 39 %v3float = OpTypeVector %float 3 40 %26 = OpConstantComposite %v3float %float_0 %float_0 %float_0 41 %main = OpFunction %void None %12 42 %13 = OpLabel 43 %a = OpVariable %_ptr_Function_v4float Function 44 %b = OpVariable %_ptr_Function_v4float Function 45 %17 = OpLoad %9 %s 46 %16 = OpImageSampleImplicitLod %v4float %17 %20 Bias %float_n0_474999994 47 OpStore %a %16 48 %24 = OpLoad %9 %s 49 %23 = OpImageSampleProjImplicitLod %v4float %24 %26 Bias %float_n0_474999994 50 OpStore %b %23 51 %27 = OpVectorShuffle %v2float %16 %16 0 1 52 %28 = OpCompositeExtract %float %27 0 53 %29 = OpCompositeExtract %float %27 1 54 %30 = OpVectorShuffle %v2float %23 %23 0 1 55 %31 = OpCompositeExtract %float %30 0 56 %32 = OpCompositeExtract %float %30 1 57 %33 = OpCompositeConstruct %v4float %28 %29 %31 %32 58 OpStore %sk_FragColor %33 59 OpReturn 60 OpFunctionEnd 61