xref: /aosp_15_r20/external/skia/tests/sksl/shared/TextureSharpen.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %s "s"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
9*c8dee2aaSAndroid Build Coastguard Worker               OpName %a "a"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %b "b"
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s RelaxedPrecision
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s Binding 0
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s DescriptorSet 0
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %17 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %24 RelaxedPrecision
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %28 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %29 RelaxedPrecision
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %31 RelaxedPrecision
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %32 RelaxedPrecision
23*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %33 RelaxedPrecision
24*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
25*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
26*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
27*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
28*c8dee2aaSAndroid Build Coastguard Worker          %8 = OpTypeImage %float 2D 0 0 0 1 Unknown
29*c8dee2aaSAndroid Build Coastguard Worker          %9 = OpTypeSampledImage %8
30*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9
31*c8dee2aaSAndroid Build Coastguard Worker          %s = OpVariable %_ptr_UniformConstant_9 UniformConstant
32*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
33*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpTypeFunction %void
34*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float
35*c8dee2aaSAndroid Build Coastguard Worker    %float_0 = OpConstant %float 0
36*c8dee2aaSAndroid Build Coastguard Worker    %v2float = OpTypeVector %float 2
37*c8dee2aaSAndroid Build Coastguard Worker         %20 = OpConstantComposite %v2float %float_0 %float_0
38*c8dee2aaSAndroid Build Coastguard Worker%float_n0_474999994 = OpConstant %float -0.474999994
39*c8dee2aaSAndroid Build Coastguard Worker    %v3float = OpTypeVector %float 3
40*c8dee2aaSAndroid Build Coastguard Worker         %26 = OpConstantComposite %v3float %float_0 %float_0 %float_0
41*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %12
42*c8dee2aaSAndroid Build Coastguard Worker         %13 = OpLabel
43*c8dee2aaSAndroid Build Coastguard Worker          %a = OpVariable %_ptr_Function_v4float Function
44*c8dee2aaSAndroid Build Coastguard Worker          %b = OpVariable %_ptr_Function_v4float Function
45*c8dee2aaSAndroid Build Coastguard Worker         %17 = OpLoad %9 %s
46*c8dee2aaSAndroid Build Coastguard Worker         %16 = OpImageSampleImplicitLod %v4float %17 %20 Bias %float_n0_474999994
47*c8dee2aaSAndroid Build Coastguard Worker               OpStore %a %16
48*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpLoad %9 %s
49*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpImageSampleProjImplicitLod %v4float %24 %26 Bias %float_n0_474999994
50*c8dee2aaSAndroid Build Coastguard Worker               OpStore %b %23
51*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpVectorShuffle %v2float %16 %16 0 1
52*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpCompositeExtract %float %27 0
53*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpCompositeExtract %float %27 1
54*c8dee2aaSAndroid Build Coastguard Worker         %30 = OpVectorShuffle %v2float %23 %23 0 1
55*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpCompositeExtract %float %30 0
56*c8dee2aaSAndroid Build Coastguard Worker         %32 = OpCompositeExtract %float %30 1
57*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpCompositeConstruct %v4float %28 %29 %31 %32
58*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %33
59*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
60*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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