1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorRed : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c1); 5 float _8_unknownInput : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16bool test_int_b() 17{ 18 bool ok = true; 19 int4 _43 = int4(int(_8_colorRed.x), int(_8_colorRed.y), int(_8_colorRed.z), int(_8_colorRed.w)); 20 int4 inputRed = _43; 21 int4 _56 = int4(int(_8_colorGreen.x), int(_8_colorGreen.y), int(_8_colorGreen.z), int(_8_colorGreen.w)); 22 int4 inputGreen = _56; 23 int4 _60 = _43 + int4(2, 2, 2, 2); 24 int4 x = _60; 25 bool _69 = false; 26 if (true) 27 { 28 _69 = all(bool4(_60.x == int4(3, 2, 2, 3).x, _60.y == int4(3, 2, 2, 3).y, _60.z == int4(3, 2, 2, 3).z, _60.w == int4(3, 2, 2, 3).w)); 29 } 30 else 31 { 32 _69 = false; 33 } 34 ok = _69; 35 int4 _71 = _56.ywxz - int4(2, 2, 2, 2); 36 x = _71; 37 bool _79 = false; 38 if (_69) 39 { 40 _79 = all(bool4(_71.x == int4(-1, -1, -2, -2).x, _71.y == int4(-1, -1, -2, -2).y, _71.z == int4(-1, -1, -2, -2).z, _71.w == int4(-1, -1, -2, -2).w)); 41 } 42 else 43 { 44 _79 = false; 45 } 46 ok = _79; 47 int4 _82 = _43 + _56.y.xxxx; 48 x = _82; 49 bool _88 = false; 50 if (_79) 51 { 52 _88 = all(bool4(_82.x == int4(2, 1, 1, 2).x, _82.y == int4(2, 1, 1, 2).y, _82.z == int4(2, 1, 1, 2).z, _82.w == int4(2, 1, 1, 2).w)); 53 } 54 else 55 { 56 _88 = false; 57 } 58 ok = _88; 59 int3 _93 = _56.wyw * int3(9, 9, 9); 60 int4 _94 = x; 61 int4 _95 = int4(_93.x, _93.y, _93.z, _94.w); 62 x = _95; 63 bool _101 = false; 64 if (_88) 65 { 66 _101 = all(bool4(_95.x == int4(9, 9, 9, 2).x, _95.y == int4(9, 9, 9, 2).y, _95.z == int4(9, 9, 9, 2).z, _95.w == int4(9, 9, 9, 2).w)); 67 } 68 else 69 { 70 _101 = false; 71 } 72 ok = _101; 73 int2 _106 = _95.zw / int2(4, 4); 74 int4 _107 = x; 75 int4 _108 = int4(_106.x, _106.y, _107.z, _107.w); 76 x = _108; 77 bool _114 = false; 78 if (_101) 79 { 80 _114 = all(bool4(_108.x == int4(2, 0, 9, 2).x, _108.y == int4(2, 0, 9, 2).y, _108.z == int4(2, 0, 9, 2).z, _108.w == int4(2, 0, 9, 2).w)); 81 } 82 else 83 { 84 _114 = false; 85 } 86 ok = _114; 87 int4 _118 = (_43 * int4(5, 5, 5, 5)).yxwz; 88 x = _118; 89 bool _124 = false; 90 if (_114) 91 { 92 _124 = all(bool4(_118.x == int4(0, 5, 5, 0).x, _118.y == int4(0, 5, 5, 0).y, _118.z == int4(0, 5, 5, 0).z, _118.w == int4(0, 5, 5, 0).w)); 93 } 94 else 95 { 96 _124 = false; 97 } 98 ok = _124; 99 int4 _125 = int4(2, 2, 2, 2) + _43; 100 x = _125; 101 bool _130 = false; 102 if (_124) 103 { 104 _130 = all(bool4(_125.x == int4(3, 2, 2, 3).x, _125.y == int4(3, 2, 2, 3).y, _125.z == int4(3, 2, 2, 3).z, _125.w == int4(3, 2, 2, 3).w)); 105 } 106 else 107 { 108 _130 = false; 109 } 110 ok = _130; 111 int4 _134 = int4(10, 10, 10, 10) - _56.ywxz; 112 x = _134; 113 bool _140 = false; 114 if (_130) 115 { 116 _140 = all(bool4(_134.x == int4(9, 9, 10, 10).x, _134.y == int4(9, 9, 10, 10).y, _134.z == int4(9, 9, 10, 10).z, _134.w == int4(9, 9, 10, 10).w)); 117 } 118 else 119 { 120 _140 = false; 121 } 122 ok = _140; 123 int4 _143 = _43.x.xxxx + _56; 124 x = _143; 125 bool _149 = false; 126 if (_140) 127 { 128 _149 = all(bool4(_143.x == int4(1, 2, 1, 2).x, _143.y == int4(1, 2, 1, 2).y, _143.z == int4(1, 2, 1, 2).z, _143.w == int4(1, 2, 1, 2).w)); 129 } 130 else 131 { 132 _149 = false; 133 } 134 ok = _149; 135 int3 _153 = int3(8, 8, 8) * _56.wyw; 136 int4 _154 = x; 137 int4 _155 = int4(_153.x, _153.y, _153.z, _154.w); 138 x = _155; 139 bool _161 = false; 140 if (_149) 141 { 142 _161 = all(bool4(_155.x == int4(8, 8, 8, 2).x, _155.y == int4(8, 8, 8, 2).y, _155.z == int4(8, 8, 8, 2).z, _155.w == int4(8, 8, 8, 2).w)); 143 } 144 else 145 { 146 _161 = false; 147 } 148 ok = _161; 149 int2 _165 = int2(36, 36) / _155.zw; 150 int4 _166 = x; 151 int4 _167 = int4(_165.x, _165.y, _166.z, _166.w); 152 x = _167; 153 bool _174 = false; 154 if (_161) 155 { 156 _174 = all(bool4(_167.x == int4(4, 18, 8, 2).x, _167.y == int4(4, 18, 8, 2).y, _167.z == int4(4, 18, 8, 2).z, _167.w == int4(4, 18, 8, 2).w)); 157 } 158 else 159 { 160 _174 = false; 161 } 162 ok = _174; 163 int4 _178 = (int4(37, 37, 37, 37) / _167).yxwz; 164 x = _178; 165 bool _184 = false; 166 if (_174) 167 { 168 _184 = all(bool4(_178.x == int4(2, 9, 18, 4).x, _178.y == int4(2, 9, 18, 4).y, _178.z == int4(2, 9, 18, 4).z, _178.w == int4(2, 9, 18, 4).w)); 169 } 170 else 171 { 172 _184 = false; 173 } 174 ok = _184; 175 int4 _185 = _178 + int4(2, 2, 2, 2); 176 x = _185; 177 int4 _186 = _185 * int4(2, 2, 2, 2); 178 x = _186; 179 int4 _188 = _186 - int4(4, 4, 4, 4); 180 x = _188; 181 int4 _189 = _188 / int4(2, 2, 2, 2); 182 x = _189; 183 bool _194 = false; 184 if (_184) 185 { 186 _194 = all(bool4(_189.x == int4(2, 9, 18, 4).x, _189.y == int4(2, 9, 18, 4).y, _189.z == int4(2, 9, 18, 4).z, _189.w == int4(2, 9, 18, 4).w)); 187 } 188 else 189 { 190 _194 = false; 191 } 192 ok = _194; 193 int4 _195 = _189 + int4(2, 2, 2, 2); 194 x = _195; 195 int4 _196 = _195 * int4(2, 2, 2, 2); 196 x = _196; 197 int4 _197 = _196 - int4(4, 4, 4, 4); 198 x = _197; 199 int4 _198 = _197 / int4(2, 2, 2, 2); 200 x = _198; 201 bool _203 = false; 202 if (_194) 203 { 204 _203 = all(bool4(_198.x == int4(2, 9, 18, 4).x, _198.y == int4(2, 9, 18, 4).y, _198.z == int4(2, 9, 18, 4).z, _198.w == int4(2, 9, 18, 4).w)); 205 } 206 else 207 { 208 _203 = false; 209 } 210 ok = _203; 211 return _203; 212} 213 214float4 main(float2 _205) 215{ 216 bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 217 float4 _RESERVED_IDENTIFIER_FIXUP_1_inputRed = _8_colorRed; 218 float4 _RESERVED_IDENTIFIER_FIXUP_2_inputGreen = _8_colorGreen; 219 float4 _218 = _8_colorRed + 2.0f.xxxx; 220 float4 _RESERVED_IDENTIFIER_FIXUP_3_x = _218; 221 bool _225 = false; 222 if (true) 223 { 224 _225 = all(bool4(_218.x == float4(3.0f, 2.0f, 2.0f, 3.0f).x, _218.y == float4(3.0f, 2.0f, 2.0f, 3.0f).y, _218.z == float4(3.0f, 2.0f, 2.0f, 3.0f).z, _218.w == float4(3.0f, 2.0f, 2.0f, 3.0f).w)); 225 } 226 else 227 { 228 _225 = false; 229 } 230 _RESERVED_IDENTIFIER_FIXUP_0_ok = _225; 231 float4 _227 = _8_colorGreen.ywxz - 2.0f.xxxx; 232 _RESERVED_IDENTIFIER_FIXUP_3_x = _227; 233 bool _235 = false; 234 if (_225) 235 { 236 _235 = all(bool4(_227.x == float4(-1.0f, -1.0f, -2.0f, -2.0f).x, _227.y == float4(-1.0f, -1.0f, -2.0f, -2.0f).y, _227.z == float4(-1.0f, -1.0f, -2.0f, -2.0f).z, _227.w == float4(-1.0f, -1.0f, -2.0f, -2.0f).w)); 237 } 238 else 239 { 240 _235 = false; 241 } 242 _RESERVED_IDENTIFIER_FIXUP_0_ok = _235; 243 float4 _238 = _8_colorRed + _8_colorGreen.y.xxxx; 244 _RESERVED_IDENTIFIER_FIXUP_3_x = _238; 245 bool _245 = false; 246 if (_235) 247 { 248 _245 = all(bool4(_238.x == float4(2.0f, 1.0f, 1.0f, 2.0f).x, _238.y == float4(2.0f, 1.0f, 1.0f, 2.0f).y, _238.z == float4(2.0f, 1.0f, 1.0f, 2.0f).z, _238.w == float4(2.0f, 1.0f, 1.0f, 2.0f).w)); 249 } 250 else 251 { 252 _245 = false; 253 } 254 _RESERVED_IDENTIFIER_FIXUP_0_ok = _245; 255 float3 _249 = _8_colorGreen.wyw * 9.0f; 256 float4 _250 = _RESERVED_IDENTIFIER_FIXUP_3_x; 257 float4 _251 = float4(_249.x, _249.y, _249.z, _250.w); 258 _RESERVED_IDENTIFIER_FIXUP_3_x = _251; 259 bool _257 = false; 260 if (_245) 261 { 262 _257 = all(bool4(_251.x == float4(9.0f, 9.0f, 9.0f, 2.0f).x, _251.y == float4(9.0f, 9.0f, 9.0f, 2.0f).y, _251.z == float4(9.0f, 9.0f, 9.0f, 2.0f).z, _251.w == float4(9.0f, 9.0f, 9.0f, 2.0f).w)); 263 } 264 else 265 { 266 _257 = false; 267 } 268 _RESERVED_IDENTIFIER_FIXUP_0_ok = _257; 269 float2 _259 = _251.zw * 2.0f; 270 float4 _260 = _RESERVED_IDENTIFIER_FIXUP_3_x; 271 float4 _261 = float4(_259.x, _259.y, _260.z, _260.w); 272 _RESERVED_IDENTIFIER_FIXUP_3_x = _261; 273 bool _269 = false; 274 if (_257) 275 { 276 _269 = all(bool4(_261.x == float4(18.0f, 4.0f, 9.0f, 2.0f).x, _261.y == float4(18.0f, 4.0f, 9.0f, 2.0f).y, _261.z == float4(18.0f, 4.0f, 9.0f, 2.0f).z, _261.w == float4(18.0f, 4.0f, 9.0f, 2.0f).w)); 277 } 278 else 279 { 280 _269 = false; 281 } 282 _RESERVED_IDENTIFIER_FIXUP_0_ok = _269; 283 float4 _272 = (_8_colorRed * 5.0f).yxwz; 284 _RESERVED_IDENTIFIER_FIXUP_3_x = _272; 285 bool _278 = false; 286 if (_269) 287 { 288 _278 = all(bool4(_272.x == float4(0.0f, 5.0f, 5.0f, 0.0f).x, _272.y == float4(0.0f, 5.0f, 5.0f, 0.0f).y, _272.z == float4(0.0f, 5.0f, 5.0f, 0.0f).z, _272.w == float4(0.0f, 5.0f, 5.0f, 0.0f).w)); 289 } 290 else 291 { 292 _278 = false; 293 } 294 _RESERVED_IDENTIFIER_FIXUP_0_ok = _278; 295 float4 _279 = 2.0f.xxxx + _8_colorRed; 296 _RESERVED_IDENTIFIER_FIXUP_3_x = _279; 297 bool _284 = false; 298 if (_278) 299 { 300 _284 = all(bool4(_279.x == float4(3.0f, 2.0f, 2.0f, 3.0f).x, _279.y == float4(3.0f, 2.0f, 2.0f, 3.0f).y, _279.z == float4(3.0f, 2.0f, 2.0f, 3.0f).z, _279.w == float4(3.0f, 2.0f, 2.0f, 3.0f).w)); 301 } 302 else 303 { 304 _284 = false; 305 } 306 _RESERVED_IDENTIFIER_FIXUP_0_ok = _284; 307 float4 _288 = 10.0f.xxxx - _8_colorGreen.ywxz; 308 _RESERVED_IDENTIFIER_FIXUP_3_x = _288; 309 bool _294 = false; 310 if (_284) 311 { 312 _294 = all(bool4(_288.x == float4(9.0f, 9.0f, 10.0f, 10.0f).x, _288.y == float4(9.0f, 9.0f, 10.0f, 10.0f).y, _288.z == float4(9.0f, 9.0f, 10.0f, 10.0f).z, _288.w == float4(9.0f, 9.0f, 10.0f, 10.0f).w)); 313 } 314 else 315 { 316 _294 = false; 317 } 318 _RESERVED_IDENTIFIER_FIXUP_0_ok = _294; 319 float4 _297 = _8_colorRed.x.xxxx + _8_colorGreen; 320 _RESERVED_IDENTIFIER_FIXUP_3_x = _297; 321 bool _303 = false; 322 if (_294) 323 { 324 _303 = all(bool4(_297.x == float4(1.0f, 2.0f, 1.0f, 2.0f).x, _297.y == float4(1.0f, 2.0f, 1.0f, 2.0f).y, _297.z == float4(1.0f, 2.0f, 1.0f, 2.0f).z, _297.w == float4(1.0f, 2.0f, 1.0f, 2.0f).w)); 325 } 326 else 327 { 328 _303 = false; 329 } 330 _RESERVED_IDENTIFIER_FIXUP_0_ok = _303; 331 float3 _306 = _8_colorGreen.wyw * 8.0f; 332 float4 _307 = _RESERVED_IDENTIFIER_FIXUP_3_x; 333 float4 _308 = float4(_306.x, _306.y, _306.z, _307.w); 334 _RESERVED_IDENTIFIER_FIXUP_3_x = _308; 335 bool _314 = false; 336 if (_303) 337 { 338 _314 = all(bool4(_308.x == float4(8.0f, 8.0f, 8.0f, 2.0f).x, _308.y == float4(8.0f, 8.0f, 8.0f, 2.0f).y, _308.z == float4(8.0f, 8.0f, 8.0f, 2.0f).z, _308.w == float4(8.0f, 8.0f, 8.0f, 2.0f).w)); 339 } 340 else 341 { 342 _314 = false; 343 } 344 _RESERVED_IDENTIFIER_FIXUP_0_ok = _314; 345 float2 _318 = 32.0f.xx / _308.zw; 346 float4 _319 = _RESERVED_IDENTIFIER_FIXUP_3_x; 347 float4 _320 = float4(_318.x, _318.y, _319.z, _319.w); 348 _RESERVED_IDENTIFIER_FIXUP_3_x = _320; 349 bool _327 = false; 350 if (_314) 351 { 352 _327 = all(bool4(_320.x == float4(4.0f, 16.0f, 8.0f, 2.0f).x, _320.y == float4(4.0f, 16.0f, 8.0f, 2.0f).y, _320.z == float4(4.0f, 16.0f, 8.0f, 2.0f).z, _320.w == float4(4.0f, 16.0f, 8.0f, 2.0f).w)); 353 } 354 else 355 { 356 _327 = false; 357 } 358 _RESERVED_IDENTIFIER_FIXUP_0_ok = _327; 359 float4 _330 = (32.0f.xxxx / _320).yxwz; 360 _RESERVED_IDENTIFIER_FIXUP_3_x = _330; 361 bool _336 = false; 362 if (_327) 363 { 364 _336 = all(bool4(_330.x == float4(2.0f, 8.0f, 16.0f, 4.0f).x, _330.y == float4(2.0f, 8.0f, 16.0f, 4.0f).y, _330.z == float4(2.0f, 8.0f, 16.0f, 4.0f).z, _330.w == float4(2.0f, 8.0f, 16.0f, 4.0f).w)); 365 } 366 else 367 { 368 _336 = false; 369 } 370 _RESERVED_IDENTIFIER_FIXUP_0_ok = _336; 371 float4 _337 = _330 + 2.0f.xxxx; 372 _RESERVED_IDENTIFIER_FIXUP_3_x = _337; 373 float4 _338 = _337 * 2.0f; 374 _RESERVED_IDENTIFIER_FIXUP_3_x = _338; 375 float4 _340 = _338 - 4.0f.xxxx; 376 _RESERVED_IDENTIFIER_FIXUP_3_x = _340; 377 float4 _342 = _340 * 0.5f; 378 _RESERVED_IDENTIFIER_FIXUP_3_x = _342; 379 bool _347 = false; 380 if (_336) 381 { 382 _347 = all(bool4(_342.x == float4(2.0f, 8.0f, 16.0f, 4.0f).x, _342.y == float4(2.0f, 8.0f, 16.0f, 4.0f).y, _342.z == float4(2.0f, 8.0f, 16.0f, 4.0f).z, _342.w == float4(2.0f, 8.0f, 16.0f, 4.0f).w)); 383 } 384 else 385 { 386 _347 = false; 387 } 388 _RESERVED_IDENTIFIER_FIXUP_0_ok = _347; 389 float4 _348 = _342 + 2.0f.xxxx; 390 _RESERVED_IDENTIFIER_FIXUP_3_x = _348; 391 float4 _349 = _348 * 2.0f; 392 _RESERVED_IDENTIFIER_FIXUP_3_x = _349; 393 float4 _350 = _349 - 4.0f.xxxx; 394 _RESERVED_IDENTIFIER_FIXUP_3_x = _350; 395 float4 _351 = _350 * 0.5f; 396 _RESERVED_IDENTIFIER_FIXUP_3_x = _351; 397 bool _356 = false; 398 if (_347) 399 { 400 _356 = all(bool4(_351.x == float4(2.0f, 8.0f, 16.0f, 4.0f).x, _351.y == float4(2.0f, 8.0f, 16.0f, 4.0f).y, _351.z == float4(2.0f, 8.0f, 16.0f, 4.0f).z, _351.w == float4(2.0f, 8.0f, 16.0f, 4.0f).w)); 401 } 402 else 403 { 404 _356 = false; 405 } 406 _RESERVED_IDENTIFIER_FIXUP_0_ok = _356; 407 bool _360 = false; 408 if (_356) 409 { 410 _360 = test_int_b(); 411 } 412 else 413 { 414 _360 = false; 415 } 416 float4 _361 = 0.0f.xxxx; 417 if (_360) 418 { 419 _361 = _8_colorGreen; 420 } 421 else 422 { 423 _361 = _8_colorRed; 424 } 425 return _361; 426} 427 428void frag_main() 429{ 430 float2 _18 = 0.0f.xx; 431 sk_FragColor = main(_18); 432} 433 434SPIRV_Cross_Output main() 435{ 436 frag_main(); 437 SPIRV_Cross_Output stage_output; 438 stage_output.sk_FragColor = sk_FragColor; 439 return stage_output; 440} 441