1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform vec4 testInputs; 6vec4 main() { 7 vec4 _tempVec0; 8 vec4 _tempVec1; 9 bool ok = true; 10 ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25); 11 ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25); 12 ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 13 ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 14 ok = ok && mat2(vec4(ivec4(colorGreen)).xy, vec4(ivec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0); 15 ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 16 ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 17 ok = ok && mat2(vec4(bvec4(colorGreen)).xy, vec4(bvec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0); 18 ok = ok && ((_tempVec0 = colorGreen - colorRed), mat2(_tempVec0.xy, _tempVec0.zw)) == mat2(-1.0, 1.0, 0.0, 0.0); 19 ok = ok && ((_tempVec1 = colorGreen + 5.0), mat2(_tempVec1.xy, _tempVec1.zw)) == mat2(5.0, 6.0, 5.0, 6.0); 20 return ok ? colorGreen : colorRed; 21} 22