xref: /aosp_15_r20/external/skia/tests/sksl/shared/VectorToMatrixCast.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform vec4 testInputs;
6vec4 main() {
7    vec4 _tempVec0;
8    vec4 _tempVec1;
9    bool ok = true;
10    ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25);
11    ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25);
12    ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0);
13    ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0);
14    ok = ok && mat2(vec4(ivec4(colorGreen)).xy, vec4(ivec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0);
15    ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0);
16    ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0);
17    ok = ok && mat2(vec4(bvec4(colorGreen)).xy, vec4(bvec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0);
18    ok = ok && ((_tempVec0 = colorGreen - colorRed), mat2(_tempVec0.xy, _tempVec0.zw)) == mat2(-1.0, 1.0, 0.0, 0.0);
19    ok = ok && ((_tempVec1 = colorGreen + 5.0), mat2(_tempVec1.xy, _tempVec1.zw)) == mat2(5.0, 6.0, 5.0, 6.0);
20    return ok ? colorGreen : colorRed;
21}
22