xref: /aosp_15_r20/external/skia/tests/sksl/shared/VectorToMatrixCast.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10    half4 testInputs;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17
18thread bool operator==(const half2x2 left, const half2x2 right);
19thread bool operator!=(const half2x2 left, const half2x2 right);
20
21thread bool operator==(const float2x2 left, const float2x2 right);
22thread bool operator!=(const float2x2 left, const float2x2 right);
23thread bool operator==(const half2x2 left, const half2x2 right) {
24    return all(left[0] == right[0]) &&
25           all(left[1] == right[1]);
26}
27thread bool operator!=(const half2x2 left, const half2x2 right) {
28    return !(left == right);
29}
30half2x2 half2x2_from_half4(half4 x0) {
31    return half2x2(half2(x0.xy), half2(x0.zw));
32}
33thread bool operator==(const float2x2 left, const float2x2 right) {
34    return all(left[0] == right[0]) &&
35           all(left[1] == right[1]);
36}
37thread bool operator!=(const float2x2 left, const float2x2 right) {
38    return !(left == right);
39}
40float2x2 float2x2_from_float4(float4 x0) {
41    return float2x2(float2(x0.xy), float2(x0.zw));
42}
43fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
44    Outputs _out;
45    (void)_out;
46    bool ok = true;
47    ok = ok && half2x2_from_half4(_uniforms.testInputs) == half2x2(half2(-1.25h, 0.0h), half2(0.75h, 2.25h));
48    ok = ok && float2x2_from_float4(float4(_uniforms.testInputs)) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25));
49    ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
50    ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
51    ok = ok && half2x2_from_half4(half4(int4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
52    ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
53    ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
54    ok = ok && half2x2_from_half4(half4(bool4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
55    ok = ok && half2x2_from_half4(_uniforms.colorGreen - _uniforms.colorRed) == half2x2(half2(-1.0h, 1.0h), half2(0.0h, 0.0h));
56    ok = ok && half2x2_from_half4(_uniforms.colorGreen + 5.0h) == half2x2(half2(5.0h, 6.0h), half2(5.0h, 6.0h));
57    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
58    return _out;
59}
60