1static int gl_VertexIndex; 2static int id; 3 4struct SPIRV_Cross_Input 5{ 6 uint gl_VertexIndex : SV_VertexID; 7}; 8 9struct SPIRV_Cross_Output 10{ 11 int id : TEXCOORD1; 12}; 13 14int fn_i() 15{ 16 return gl_VertexIndex; 17} 18 19void vert_main() 20{ 21 id = fn_i(); 22} 23 24SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 25{ 26 gl_VertexIndex = int(stage_input.gl_VertexIndex); 27 vert_main(); 28 SPIRV_Cross_Output stage_output; 29 stage_output.id = id; 30 return stage_output; 31} 32