xref: /aosp_15_r20/external/skia/tools/sk_app/Window.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "tools/sk_app/Window.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkSurface.h"
12 #include "include/gpu/ganesh/GrDirectContext.h"
13 #include "include/gpu/ganesh/GrRecordingContext.h"
14 #include "tools/window/DisplayParams.h"
15 #include "tools/window/WindowContext.h"
16 
17 using skwindow::DisplayParams;
18 
19 namespace sk_app {
20 
21 // Use the default DisplayParams
Window()22 Window::Window() : fRequestedDisplayParams(std::make_unique<DisplayParams>()) {}
23 
~Window()24 Window::~Window() {}
25 
detach()26 void Window::detach() { fWindowContext = nullptr; }
27 
visitLayers(const std::function<void (Layer *)> & visitor)28 void Window::visitLayers(const std::function<void(Layer*)>& visitor) {
29     for (int i = 0; i < fLayers.size(); ++i) {
30         if (fLayers[i]->fActive) {
31             visitor(fLayers[i]);
32         }
33     }
34 }
35 
signalLayers(const std::function<bool (Layer *)> & visitor)36 bool Window::signalLayers(const std::function<bool(Layer*)>& visitor) {
37     for (int i = fLayers.size() - 1; i >= 0; --i) {
38         if (fLayers[i]->fActive && visitor(fLayers[i])) {
39             return true;
40         }
41     }
42     return false;
43 }
44 
onBackendCreated()45 void Window::onBackendCreated() {
46     this->visitLayers([](Layer* layer) { layer->onBackendCreated(); });
47 }
48 
onChar(SkUnichar c,skui::ModifierKey modifiers)49 bool Window::onChar(SkUnichar c, skui::ModifierKey modifiers) {
50     return this->signalLayers([=](Layer* layer) { return layer->onChar(c, modifiers); });
51 }
52 
onKey(skui::Key key,skui::InputState state,skui::ModifierKey modifiers)53 bool Window::onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) {
54     return this->signalLayers([=](Layer* layer) { return layer->onKey(key, state, modifiers); });
55 }
56 
onMouse(int x,int y,skui::InputState state,skui::ModifierKey modifiers)57 bool Window::onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) {
58     return this->signalLayers([=](Layer* layer) { return layer->onMouse(x, y, state, modifiers); });
59 }
60 
onMouseWheel(float delta,int x,int y,skui::ModifierKey modifiers)61 bool Window::onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers) {
62     return this->signalLayers(
63             [=](Layer* layer) { return layer->onMouseWheel(delta, x, y, modifiers); });
64 }
65 
onTouch(intptr_t owner,skui::InputState state,float x,float y)66 bool Window::onTouch(intptr_t owner, skui::InputState state, float x, float y) {
67     return this->signalLayers([=](Layer* layer) { return layer->onTouch(owner, state, x, y); });
68 }
69 
onFling(skui::InputState state)70 bool Window::onFling(skui::InputState state) {
71     return this->signalLayers([=](Layer* layer) { return layer->onFling(state); });
72 }
73 
onPinch(skui::InputState state,float scale,float x,float y)74 bool Window::onPinch(skui::InputState state, float scale, float x, float y) {
75     return this->signalLayers([=](Layer* layer) { return layer->onPinch(state, scale, x, y); });
76 }
77 
onUIStateChanged(const SkString & stateName,const SkString & stateValue)78 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
79     this->visitLayers([=](Layer* layer) { layer->onUIStateChanged(stateName, stateValue); });
80 }
81 
onPaint()82 void Window::onPaint() {
83     if (!fWindowContext) {
84         return;
85     }
86     if (!fIsActive) {
87         return;
88     }
89     sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
90     if (backbuffer == nullptr) {
91         printf("no backbuffer!?\n");
92         // TODO: try recreating testcontext
93         return;
94     }
95 
96     markInvalProcessed();
97 
98     // draw into the canvas of this surface
99     this->visitLayers([](Layer* layer) { layer->onPrePaint(); });
100     this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); });
101 
102     if (auto dContext = this->directContext()) {
103         dContext->flushAndSubmit(backbuffer.get(), GrSyncCpu::kNo);
104     }
105 
106     fWindowContext->swapBuffers();
107 }
108 
onResize(int w,int h)109 void Window::onResize(int w, int h) {
110     if (!fWindowContext) {
111         return;
112     }
113     fWindowContext->resize(w, h);
114     this->visitLayers([=](Layer* layer) { layer->onResize(w, h); });
115 }
116 
onActivate(bool isActive)117 void Window::onActivate(bool isActive) {
118     if (fWindowContext) {
119         fWindowContext->activate(isActive);
120     }
121     fIsActive = isActive;
122 }
123 
width() const124 int Window::width() const {
125     if (!fWindowContext) {
126         return 0;
127     }
128     return fWindowContext->width();
129 }
130 
height() const131 int Window::height() const {
132     if (!fWindowContext) {
133         return 0;
134     }
135     return fWindowContext->height();
136 }
137 
setRequestedDisplayParams(std::unique_ptr<const DisplayParams> params,bool)138 void Window::setRequestedDisplayParams(std::unique_ptr<const DisplayParams> params,
139                                        bool /* allowReattach */) {
140     fRequestedDisplayParams = std::move(params);
141     if (fWindowContext) {
142         fWindowContext->setDisplayParams(fRequestedDisplayParams->clone());
143     }
144 }
145 
sampleCount() const146 int Window::sampleCount() const {
147     if (!fWindowContext) {
148         return 0;
149     }
150     return fWindowContext->sampleCount();
151 }
152 
stencilBits() const153 int Window::stencilBits() const {
154     if (!fWindowContext) {
155         return -1;
156     }
157     return fWindowContext->stencilBits();
158 }
159 
directContext() const160 GrDirectContext* Window::directContext() const {
161     if (!fWindowContext) {
162         return nullptr;
163     }
164     return fWindowContext->directContext();
165 }
166 
graphiteContext() const167 skgpu::graphite::Context* Window::graphiteContext() const {
168 #if defined(SK_GRAPHITE)
169     if (!fWindowContext) {
170         return nullptr;
171     }
172     return fWindowContext->graphiteContext();
173 #else
174     return nullptr;
175 #endif
176 }
177 
graphiteRecorder() const178 skgpu::graphite::Recorder* Window::graphiteRecorder() const {
179 #if defined(SK_GRAPHITE)
180     if (!fWindowContext) {
181         return nullptr;
182     }
183     return fWindowContext->graphiteRecorder();
184 #else
185     return nullptr;
186 #endif
187 }
188 
supportsGpuTimer() const189 bool Window::supportsGpuTimer() const { return fWindowContext->supportsGpuTimer(); }
190 
submitToGpu(GpuTimerCallback callback)191 void Window::submitToGpu(GpuTimerCallback callback) {
192     if (fWindowContext) {
193         fWindowContext->submitToGpu(std::move(callback));
194         return;
195     }
196     if (callback) {
197         callback(0);
198     }
199 }
200 
inval()201 void Window::inval() {
202     if (!fWindowContext) {
203         return;
204     }
205     if (!fIsContentInvalidated) {
206         fIsContentInvalidated = true;
207         onInval();
208     }
209 }
210 
markInvalProcessed()211 void Window::markInvalProcessed() {
212     fIsContentInvalidated = false;
213 }
214 
215 }   // namespace sk_app
216