xref: /aosp_15_r20/external/skia/tools/sk_app/Window.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/sk_app/Window.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/DisplayParams.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker using skwindow::DisplayParams;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace sk_app {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // Use the default DisplayParams
Window()22*c8dee2aaSAndroid Build Coastguard Worker Window::Window() : fRequestedDisplayParams(std::make_unique<DisplayParams>()) {}
23*c8dee2aaSAndroid Build Coastguard Worker 
~Window()24*c8dee2aaSAndroid Build Coastguard Worker Window::~Window() {}
25*c8dee2aaSAndroid Build Coastguard Worker 
detach()26*c8dee2aaSAndroid Build Coastguard Worker void Window::detach() { fWindowContext = nullptr; }
27*c8dee2aaSAndroid Build Coastguard Worker 
visitLayers(const std::function<void (Layer *)> & visitor)28*c8dee2aaSAndroid Build Coastguard Worker void Window::visitLayers(const std::function<void(Layer*)>& visitor) {
29*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fLayers.size(); ++i) {
30*c8dee2aaSAndroid Build Coastguard Worker         if (fLayers[i]->fActive) {
31*c8dee2aaSAndroid Build Coastguard Worker             visitor(fLayers[i]);
32*c8dee2aaSAndroid Build Coastguard Worker         }
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
signalLayers(const std::function<bool (Layer *)> & visitor)36*c8dee2aaSAndroid Build Coastguard Worker bool Window::signalLayers(const std::function<bool(Layer*)>& visitor) {
37*c8dee2aaSAndroid Build Coastguard Worker     for (int i = fLayers.size() - 1; i >= 0; --i) {
38*c8dee2aaSAndroid Build Coastguard Worker         if (fLayers[i]->fActive && visitor(fLayers[i])) {
39*c8dee2aaSAndroid Build Coastguard Worker             return true;
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker     return false;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
onBackendCreated()45*c8dee2aaSAndroid Build Coastguard Worker void Window::onBackendCreated() {
46*c8dee2aaSAndroid Build Coastguard Worker     this->visitLayers([](Layer* layer) { layer->onBackendCreated(); });
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
onChar(SkUnichar c,skui::ModifierKey modifiers)49*c8dee2aaSAndroid Build Coastguard Worker bool Window::onChar(SkUnichar c, skui::ModifierKey modifiers) {
50*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onChar(c, modifiers); });
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
onKey(skui::Key key,skui::InputState state,skui::ModifierKey modifiers)53*c8dee2aaSAndroid Build Coastguard Worker bool Window::onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) {
54*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onKey(key, state, modifiers); });
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
onMouse(int x,int y,skui::InputState state,skui::ModifierKey modifiers)57*c8dee2aaSAndroid Build Coastguard Worker bool Window::onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) {
58*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onMouse(x, y, state, modifiers); });
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker 
onMouseWheel(float delta,int x,int y,skui::ModifierKey modifiers)61*c8dee2aaSAndroid Build Coastguard Worker bool Window::onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers) {
62*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers(
63*c8dee2aaSAndroid Build Coastguard Worker             [=](Layer* layer) { return layer->onMouseWheel(delta, x, y, modifiers); });
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
onTouch(intptr_t owner,skui::InputState state,float x,float y)66*c8dee2aaSAndroid Build Coastguard Worker bool Window::onTouch(intptr_t owner, skui::InputState state, float x, float y) {
67*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onTouch(owner, state, x, y); });
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
onFling(skui::InputState state)70*c8dee2aaSAndroid Build Coastguard Worker bool Window::onFling(skui::InputState state) {
71*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onFling(state); });
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
onPinch(skui::InputState state,float scale,float x,float y)74*c8dee2aaSAndroid Build Coastguard Worker bool Window::onPinch(skui::InputState state, float scale, float x, float y) {
75*c8dee2aaSAndroid Build Coastguard Worker     return this->signalLayers([=](Layer* layer) { return layer->onPinch(state, scale, x, y); });
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
onUIStateChanged(const SkString & stateName,const SkString & stateValue)78*c8dee2aaSAndroid Build Coastguard Worker void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
79*c8dee2aaSAndroid Build Coastguard Worker     this->visitLayers([=](Layer* layer) { layer->onUIStateChanged(stateName, stateValue); });
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker 
onPaint()82*c8dee2aaSAndroid Build Coastguard Worker void Window::onPaint() {
83*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
84*c8dee2aaSAndroid Build Coastguard Worker         return;
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker     if (!fIsActive) {
87*c8dee2aaSAndroid Build Coastguard Worker         return;
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
90*c8dee2aaSAndroid Build Coastguard Worker     if (backbuffer == nullptr) {
91*c8dee2aaSAndroid Build Coastguard Worker         printf("no backbuffer!?\n");
92*c8dee2aaSAndroid Build Coastguard Worker         // TODO: try recreating testcontext
93*c8dee2aaSAndroid Build Coastguard Worker         return;
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     markInvalProcessed();
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     // draw into the canvas of this surface
99*c8dee2aaSAndroid Build Coastguard Worker     this->visitLayers([](Layer* layer) { layer->onPrePaint(); });
100*c8dee2aaSAndroid Build Coastguard Worker     this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); });
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     if (auto dContext = this->directContext()) {
103*c8dee2aaSAndroid Build Coastguard Worker         dContext->flushAndSubmit(backbuffer.get(), GrSyncCpu::kNo);
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     fWindowContext->swapBuffers();
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker 
onResize(int w,int h)109*c8dee2aaSAndroid Build Coastguard Worker void Window::onResize(int w, int h) {
110*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
111*c8dee2aaSAndroid Build Coastguard Worker         return;
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker     fWindowContext->resize(w, h);
114*c8dee2aaSAndroid Build Coastguard Worker     this->visitLayers([=](Layer* layer) { layer->onResize(w, h); });
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
onActivate(bool isActive)117*c8dee2aaSAndroid Build Coastguard Worker void Window::onActivate(bool isActive) {
118*c8dee2aaSAndroid Build Coastguard Worker     if (fWindowContext) {
119*c8dee2aaSAndroid Build Coastguard Worker         fWindowContext->activate(isActive);
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker     fIsActive = isActive;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker 
width() const124*c8dee2aaSAndroid Build Coastguard Worker int Window::width() const {
125*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
126*c8dee2aaSAndroid Build Coastguard Worker         return 0;
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->width();
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker 
height() const131*c8dee2aaSAndroid Build Coastguard Worker int Window::height() const {
132*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
133*c8dee2aaSAndroid Build Coastguard Worker         return 0;
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->height();
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
setRequestedDisplayParams(std::unique_ptr<const DisplayParams> params,bool)138*c8dee2aaSAndroid Build Coastguard Worker void Window::setRequestedDisplayParams(std::unique_ptr<const DisplayParams> params,
139*c8dee2aaSAndroid Build Coastguard Worker                                        bool /* allowReattach */) {
140*c8dee2aaSAndroid Build Coastguard Worker     fRequestedDisplayParams = std::move(params);
141*c8dee2aaSAndroid Build Coastguard Worker     if (fWindowContext) {
142*c8dee2aaSAndroid Build Coastguard Worker         fWindowContext->setDisplayParams(fRequestedDisplayParams->clone());
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker 
sampleCount() const146*c8dee2aaSAndroid Build Coastguard Worker int Window::sampleCount() const {
147*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
148*c8dee2aaSAndroid Build Coastguard Worker         return 0;
149*c8dee2aaSAndroid Build Coastguard Worker     }
150*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->sampleCount();
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker 
stencilBits() const153*c8dee2aaSAndroid Build Coastguard Worker int Window::stencilBits() const {
154*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
155*c8dee2aaSAndroid Build Coastguard Worker         return -1;
156*c8dee2aaSAndroid Build Coastguard Worker     }
157*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->stencilBits();
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker 
directContext() const160*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* Window::directContext() const {
161*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
162*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->directContext();
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker 
graphiteContext() const167*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Context* Window::graphiteContext() const {
168*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
169*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
170*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
171*c8dee2aaSAndroid Build Coastguard Worker     }
172*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->graphiteContext();
173*c8dee2aaSAndroid Build Coastguard Worker #else
174*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
175*c8dee2aaSAndroid Build Coastguard Worker #endif
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker 
graphiteRecorder() const178*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder* Window::graphiteRecorder() const {
179*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
180*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
181*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
182*c8dee2aaSAndroid Build Coastguard Worker     }
183*c8dee2aaSAndroid Build Coastguard Worker     return fWindowContext->graphiteRecorder();
184*c8dee2aaSAndroid Build Coastguard Worker #else
185*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
186*c8dee2aaSAndroid Build Coastguard Worker #endif
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker 
supportsGpuTimer() const189*c8dee2aaSAndroid Build Coastguard Worker bool Window::supportsGpuTimer() const { return fWindowContext->supportsGpuTimer(); }
190*c8dee2aaSAndroid Build Coastguard Worker 
submitToGpu(GpuTimerCallback callback)191*c8dee2aaSAndroid Build Coastguard Worker void Window::submitToGpu(GpuTimerCallback callback) {
192*c8dee2aaSAndroid Build Coastguard Worker     if (fWindowContext) {
193*c8dee2aaSAndroid Build Coastguard Worker         fWindowContext->submitToGpu(std::move(callback));
194*c8dee2aaSAndroid Build Coastguard Worker         return;
195*c8dee2aaSAndroid Build Coastguard Worker     }
196*c8dee2aaSAndroid Build Coastguard Worker     if (callback) {
197*c8dee2aaSAndroid Build Coastguard Worker         callback(0);
198*c8dee2aaSAndroid Build Coastguard Worker     }
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker 
inval()201*c8dee2aaSAndroid Build Coastguard Worker void Window::inval() {
202*c8dee2aaSAndroid Build Coastguard Worker     if (!fWindowContext) {
203*c8dee2aaSAndroid Build Coastguard Worker         return;
204*c8dee2aaSAndroid Build Coastguard Worker     }
205*c8dee2aaSAndroid Build Coastguard Worker     if (!fIsContentInvalidated) {
206*c8dee2aaSAndroid Build Coastguard Worker         fIsContentInvalidated = true;
207*c8dee2aaSAndroid Build Coastguard Worker         onInval();
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker 
markInvalProcessed()211*c8dee2aaSAndroid Build Coastguard Worker void Window::markInvalProcessed() {
212*c8dee2aaSAndroid Build Coastguard Worker     fIsContentInvalidated = false;
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker 
215*c8dee2aaSAndroid Build Coastguard Worker }   // namespace sk_app
216