xref: /aosp_15_r20/external/swiftshader/src/Pipeline/VertexRoutine.hpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_VertexRoutine_hpp
16 #define sw_VertexRoutine_hpp
17 
18 #include "ShaderCore.hpp"
19 #include "SpirvShader.hpp"
20 #include "Device/VertexProcessor.hpp"
21 
22 namespace vk {
23 class PipelineLayout;
24 }
25 
26 namespace sw {
27 
28 class VertexRoutinePrototype : public VertexRoutineFunction
29 {
30 public:
VertexRoutinePrototype()31 	VertexRoutinePrototype()
32 	    : device(Arg<0>())
33 	    , vertex(Arg<1>())
34 	    , batch(Arg<2>())
35 	    , task(Arg<3>())
36 	    , data(Arg<4>())
37 	{}
~VertexRoutinePrototype()38 	virtual ~VertexRoutinePrototype() {}
39 
40 protected:
41 	Pointer<Byte> device;
42 	Pointer<Byte> vertex;
43 	Pointer<UInt> batch;
44 	Pointer<Byte> task;
45 	Pointer<Byte> data;
46 };
47 
48 class VertexRoutine : public VertexRoutinePrototype
49 {
50 public:
51 	VertexRoutine(
52 	    const VertexProcessor::State &state,
53 	    const vk::PipelineLayout *pipelineLayout,
54 	    const SpirvShader *spirvShader);
55 	virtual ~VertexRoutine();
56 
57 	void generate();
58 
59 protected:
60 	Pointer<Byte> constants;
61 
62 	SIMD::Int clipFlags;
63 	Int cullMask;
64 
65 	SpirvRoutine routine;
66 
67 	const VertexProcessor::State &state;
68 	const SpirvShader *const spirvShader;
69 
70 private:
71 	virtual void program(Pointer<UInt> &batch, UInt &vertexCount) = 0;
72 
73 	typedef VertexProcessor::State::Input Stream;
74 
75 	Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch,
76 	                    bool robustBufferAccess, UInt &robustnessSize, Int baseVertex);
77 	void readInput(Pointer<UInt> &batch);
78 	void computeClipFlags();
79 	void computeCullMask();
80 	void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch);
81 	void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry);
82 };
83 
84 }  // namespace sw
85 
86 #endif  // sw_VertexRoutine_hpp
87