1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef BENCHMARKS_FRAMEBUFFER_HPP_ 16 #define BENCHMARKS_FRAMEBUFFER_HPP_ 17 18 #include "Image.hpp" 19 #include "VulkanHeaders.hpp" 20 21 #include <memory> 22 23 class Framebuffer 24 { 25 public: 26 Framebuffer(vk::Device device, vk::PhysicalDevice physicalDevice, vk::ImageView attachment, vk::Format colorFormat, vk::RenderPass renderPass, vk::Extent2D extent, bool multisample); 27 ~Framebuffer(); 28 getFramebuffer()29 vk::Framebuffer getFramebuffer() 30 { 31 return framebuffer; 32 } 33 34 private: 35 const vk::Device device; 36 vk::Framebuffer framebuffer; // Owning handle 37 std::unique_ptr<Image> multisampleImage; 38 }; 39 40 #endif // BENCHMARKS_FRAMEBUFFER_HPP_ 41