xref: /aosp_15_r20/frameworks/base/libs/androidfw/ApkAssets.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "androidfw/ApkAssets.h"
18 
19 #include "android-base/errors.h"
20 #include "android-base/logging.h"
21 #include "android-base/utf8.h"
22 
23 namespace android {
24 
25 using base::SystemErrorCodeToString;
26 using base::unique_fd;
27 
28 constexpr const char* kResourcesArsc = "resources.arsc";
29 
ApkAssets(PrivateConstructorUtil,std::unique_ptr<Asset> resources_asset,std::unique_ptr<LoadedArsc> loaded_arsc,std::unique_ptr<AssetsProvider> assets,package_property_t property_flags,std::unique_ptr<Asset> idmap_asset,std::unique_ptr<LoadedIdmap> loaded_idmap)30 ApkAssets::ApkAssets(PrivateConstructorUtil, std::unique_ptr<Asset> resources_asset,
31                      std::unique_ptr<LoadedArsc> loaded_arsc,
32                      std::unique_ptr<AssetsProvider> assets, package_property_t property_flags,
33                      std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap)
34     : resources_asset_(std::move(resources_asset)),
35       loaded_arsc_(std::move(loaded_arsc)),
36       assets_provider_(std::move(assets)),
37       property_flags_(property_flags),
38       idmap_asset_(std::move(idmap_asset)),
39       loaded_idmap_(std::move(loaded_idmap)) {
40 }
41 
Load(const std::string & path,package_property_t flags)42 ApkAssetsPtr ApkAssets::Load(const std::string& path, package_property_t flags) {
43   return LoadImpl(ZipAssetsProvider::Create(path, flags), flags);
44 }
45 
LoadFromFd(base::unique_fd fd,const std::string & debug_name,package_property_t flags,off64_t offset,off64_t len)46 ApkAssetsPtr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name,
47                                    package_property_t flags, off64_t offset, off64_t len) {
48   return LoadImpl(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
49 }
50 
LoadImpl(std::unique_ptr<AssetsProvider> && assets,package_property_t flags)51 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider>&& assets,
52                                  package_property_t flags) {
53   return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
54 }
55 
LoadTable(std::unique_ptr<Asset> && resources_asset,std::unique_ptr<AssetsProvider> && assets,package_property_t flags)56 ApkAssetsPtr ApkAssets::LoadTable(std::unique_ptr<Asset>&& resources_asset,
57                                   std::unique_ptr<AssetsProvider>&& assets,
58                                   package_property_t flags) {
59   if (resources_asset == nullptr) {
60     return {};
61   }
62   return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
63                   nullptr /* loaded_idmap */);
64 }
65 
LoadOverlay(const std::string & idmap_path,package_property_t flags)66 ApkAssetsPtr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) {
67   CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
68   auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
69   if (idmap_asset == nullptr) {
70     LOG(ERROR) << "failed to read IDMAP " << idmap_path;
71     return {};
72   }
73 
74   StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
75                          static_cast<size_t>(idmap_asset->getLength()));
76   auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
77   if (loaded_idmap == nullptr) {
78     LOG(ERROR) << "failed to load IDMAP " << idmap_path;
79     return {};
80   }
81 
82   std::string overlay_path(loaded_idmap->OverlayApkPath());
83   auto fd = unique_fd(base::utf8::open(overlay_path.c_str(), O_RDONLY | O_CLOEXEC));
84   std::unique_ptr<AssetsProvider> overlay_assets;
85   if (IsFabricatedOverlayName(overlay_path) && IsFabricatedOverlay(fd)) {
86     // Fabricated overlays do not contain resource definitions. All of the overlay resource values
87     // are defined inline in the idmap.
88     overlay_assets = EmptyAssetsProvider::Create(std::move(overlay_path));
89   } else {
90     // The overlay should be an APK.
91     overlay_assets = ZipAssetsProvider::Create(std::move(overlay_path), flags, std::move(fd));
92   }
93   if (overlay_assets == nullptr) {
94     return {};
95   }
96 
97   return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
98                   std::move(loaded_idmap));
99 }
100 
LoadImpl(std::unique_ptr<AssetsProvider> && assets,package_property_t property_flags,std::unique_ptr<Asset> && idmap_asset,std::unique_ptr<LoadedIdmap> && loaded_idmap)101 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider>&& assets,
102                                  package_property_t property_flags,
103                                  std::unique_ptr<Asset>&& idmap_asset,
104                                  std::unique_ptr<LoadedIdmap>&& loaded_idmap) {
105   if (assets == nullptr) {
106     return {};
107   }
108 
109   // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
110   bool resources_asset_exists = false;
111   auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
112                                       &resources_asset_exists);
113   if (resources_asset == nullptr && resources_asset_exists) {
114     LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
115                << "'.";
116     return {};
117   }
118 
119   return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
120                   std::move(idmap_asset), std::move(loaded_idmap));
121 }
122 
LoadImpl(std::unique_ptr<Asset> && resources_asset,std::unique_ptr<AssetsProvider> && assets,package_property_t property_flags,std::unique_ptr<Asset> && idmap_asset,std::unique_ptr<LoadedIdmap> && loaded_idmap)123 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<Asset>&& resources_asset,
124                                  std::unique_ptr<AssetsProvider>&& assets,
125                                  package_property_t property_flags,
126                                  std::unique_ptr<Asset>&& idmap_asset,
127                                  std::unique_ptr<LoadedIdmap>&& loaded_idmap) {
128   if (assets == nullptr ) {
129     return {};
130   }
131 
132   std::unique_ptr<LoadedArsc> loaded_arsc;
133   if (resources_asset != nullptr) {
134     const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
135     const size_t length = resources_asset->getLength();
136     if (!data || length == 0) {
137       LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
138       return {};
139     }
140     loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
141   } else if (loaded_idmap != nullptr && IsFabricatedOverlay(loaded_idmap->OverlayApkPath())) {
142     loaded_arsc = LoadedArsc::Load(loaded_idmap.get());
143   } else {
144     loaded_arsc = LoadedArsc::CreateEmpty();
145   }
146 
147   if (loaded_arsc == nullptr) {
148     LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
149     return {};
150   }
151 
152   return ApkAssetsPtr::make(PrivateConstructorUtil{}, std::move(resources_asset),
153                             std::move(loaded_arsc), std::move(assets), property_flags,
154                             std::move(idmap_asset), std::move(loaded_idmap));
155 }
156 
GetPath() const157 std::optional<std::string_view> ApkAssets::GetPath() const {
158   return assets_provider_->GetPath();
159 }
160 
GetDebugName() const161 const std::string& ApkAssets::GetDebugName() const {
162   return assets_provider_->GetDebugName();
163 }
164 
IsUpToDate() const165 bool ApkAssets::IsUpToDate() const {
166   // Loaders are invalidated by the app, not the system, so assume they are up to date.
167   return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
168                         && assets_provider_->IsUpToDate());
169 }
170 
171 }  // namespace android
172