xref: /aosp_15_r20/frameworks/base/libs/hwui/Properties.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Properties.h"
18 
19 #include <android-base/properties.h>
20 #include <cutils/compiler.h>
21 #include <log/log.h>
22 
23 #include <algorithm>
24 #include <cstdlib>
25 #include <optional>
26 
27 #include "Debug.h"
28 #include "HWUIProperties.sysprop.h"
29 #include "src/core/SkTraceEventCommon.h"
30 
31 #ifdef __ANDROID__
32 #include <com_android_graphics_hwui_flags.h>
33 namespace hwui_flags = com::android::graphics::hwui::flags;
34 #else
35 namespace hwui_flags {
clip_surfaceviews()36 constexpr bool clip_surfaceviews() {
37     return false;
38 }
hdr_10bit_plus()39 constexpr bool hdr_10bit_plus() {
40     return false;
41 }
initialize_gl_always()42 constexpr bool initialize_gl_always() {
43     return false;
44 }
45 
skip_eglmanager_telemetry()46 constexpr bool skip_eglmanager_telemetry() {
47     return false;
48 }
49 
resample_gainmap_regions()50 constexpr bool resample_gainmap_regions() {
51     return false;
52 }
53 
query_global_priority()54 constexpr bool query_global_priority() {
55     return false;
56 }
57 }  // namespace hwui_flags
58 #endif
59 
60 namespace android {
61 namespace uirenderer {
62 
63 bool Properties::debugLayersUpdates = false;
64 bool Properties::debugOverdraw = false;
65 bool Properties::debugTraceGpuResourceCategories = false;
66 bool Properties::showDirtyRegions = false;
67 bool Properties::skipEmptyFrames = true;
68 bool Properties::useBufferAge = true;
69 bool Properties::enablePartialUpdates = true;
70 // Default true unless otherwise specified in RenderThread Configuration
71 bool Properties::enableRenderEffectCache = true;
72 
73 DebugLevel Properties::debugLevel = kDebugDisabled;
74 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
75 
76 float Properties::overrideLightRadius = -1.0f;
77 float Properties::overrideLightPosY = -1.0f;
78 float Properties::overrideLightPosZ = -1.0f;
79 float Properties::overrideAmbientRatio = -1.0f;
80 int Properties::overrideAmbientShadowStrength = -1;
81 int Properties::overrideSpotShadowStrength = -1;
82 
83 ProfileType Properties::sProfileType = ProfileType::None;
84 bool Properties::sDisableProfileBars = false;
85 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
86 bool Properties::enableHighContrastText = false;
87 
88 bool Properties::waitForGpuCompletion = false;
89 
90 bool Properties::filterOutTestOverhead = false;
91 bool Properties::disableVsync = false;
92 bool Properties::skpCaptureEnabled = false;
93 bool Properties::enableRTAnimations = true;
94 
95 bool Properties::runningInEmulator = false;
96 bool Properties::debuggingEnabled = false;
97 bool Properties::isolatedProcess = false;
98 
99 int Properties::contextPriority = 0;
100 float Properties::defaultSdrWhitePoint = 200.f;
101 
102 bool Properties::useHintManager = false;
103 int Properties::targetCpuTimePercentage = 70;
104 
105 bool Properties::enableWebViewOverlays = true;
106 
107 bool Properties::isHighEndGfx = true;
108 bool Properties::isLowRam = false;
109 bool Properties::isSystemOrPersistent = false;
110 
111 float Properties::maxHdrHeadroomOn8bit = 5.f;  // TODO: Refine this number
112 
113 bool Properties::clipSurfaceViews = false;
114 bool Properties::hdr10bitPlus = false;
115 bool Properties::skipTelemetry = false;
116 bool Properties::queryGlobalPriority = false;
117 
118 int Properties::timeoutMultiplier = 1;
119 
120 StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
121 
122 DrawingEnabled Properties::drawingEnabled = DrawingEnabled::NotInitialized;
123 
load()124 bool Properties::load() {
125     bool prevDebugLayersUpdates = debugLayersUpdates;
126     bool prevDebugOverdraw = debugOverdraw;
127 
128     debugOverdraw = false;
129     std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
130     if (debugOverdrawProperty != "") {
131         INIT_LOGD("  Overdraw debug enabled: %s", debugOverdrawProperty.c_str());
132         if (debugOverdrawProperty == "show") {
133             debugOverdraw = true;
134             overdrawColorSet = OverdrawColorSet::Default;
135         } else if (debugOverdrawProperty == "show_deuteranomaly") {
136             debugOverdraw = true;
137             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
138         }
139     }
140 
141     sProfileType = ProfileType::None;
142     std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
143     if (profileProperty != "") {
144         if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
145             sProfileType = ProfileType::Bars;
146         } else if (profileProperty == "true") {
147             sProfileType = ProfileType::Console;
148         }
149     }
150 
151     debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
152     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
153 
154     showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
155 
156     debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
157 
158     skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
159     useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
160     enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
161 
162     filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
163 
164     skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
165 
166     bool skiaBroadTracing = base::GetBoolProperty(PROPERTY_SKIA_TRACING_ENABLED, false);
167     SkAndroidFrameworkTraceUtil::setEnableTracing(skiaBroadTracing);
168     SkAndroidFrameworkTraceUtil::setUsePerfettoTrackEvents(
169             base::GetBoolProperty(PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS, false));
170     debugTraceGpuResourceCategories =
171             base::GetBoolProperty(PROPERTY_TRACE_GPU_RESOURCES, skiaBroadTracing);
172 
173     runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
174 
175     useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, false);
176     targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
177     if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
178 
179     enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
180 
181     auto hdrHeadroom = (float)atof(base::GetProperty(PROPERTY_8BIT_HDR_HEADROOM, "").c_str());
182     if (hdrHeadroom >= 1.f) {
183         maxHdrHeadroomOn8bit = std::min(hdrHeadroom, 100.f);
184     }
185 
186     // call isDrawingEnabled to force loading of the property
187     isDrawingEnabled();
188 
189     clipSurfaceViews =
190             base::GetBoolProperty("debug.hwui.clip_surfaceviews", hwui_flags::clip_surfaceviews());
191     hdr10bitPlus = hwui_flags::hdr_10bit_plus();
192     queryGlobalPriority = hwui_flags::query_global_priority();
193 
194     timeoutMultiplier = android::base::GetIntProperty("ro.hw_timeout_multiplier", 1);
195     skipTelemetry = base::GetBoolProperty(PROPERTY_SKIP_EGLMANAGER_TELEMETRY,
196                                           hwui_flags::skip_eglmanager_telemetry());
197 
198     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
199 }
200 
overrideProperty(const char * name,const char * value)201 void Properties::overrideProperty(const char* name, const char* value) {
202     if (!strcmp(name, "disableProfileBars")) {
203         sDisableProfileBars = !strcmp(value, "true");
204         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
205         return;
206     } else if (!strcmp(name, "ambientRatio")) {
207         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
208         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
209         return;
210     } else if (!strcmp(name, "lightRadius")) {
211         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
212         ALOGD("lightRadius = %.2f", overrideLightRadius);
213         return;
214     } else if (!strcmp(name, "lightPosY")) {
215         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
216         ALOGD("lightPos Y = %.2f", overrideLightPosY);
217         return;
218     } else if (!strcmp(name, "lightPosZ")) {
219         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
220         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
221         return;
222     } else if (!strcmp(name, "ambientShadowStrength")) {
223         overrideAmbientShadowStrength = atoi(value);
224         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
225         return;
226     } else if (!strcmp(name, "spotShadowStrength")) {
227         overrideSpotShadowStrength = atoi(value);
228         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
229         return;
230     }
231     ALOGD("failed overriding property %s to %s", name, value);
232 }
233 
getProfileType()234 ProfileType Properties::getProfileType() {
235     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
236         return ProfileType::None;
237     return sProfileType;
238 }
239 
peekRenderPipelineType()240 RenderPipelineType Properties::peekRenderPipelineType() {
241     // If sRenderPipelineType has been locked, just return the locked type immediately.
242     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
243         return sRenderPipelineType;
244     }
245     bool useVulkan = use_vulkan().value_or(false);
246     std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
247     if (rendererProperty == "skiavk") {
248         return RenderPipelineType::SkiaVulkan;
249     }
250     return RenderPipelineType::SkiaGL;
251 }
252 
getRenderPipelineType()253 RenderPipelineType Properties::getRenderPipelineType() {
254     sRenderPipelineType = peekRenderPipelineType();
255     return sRenderPipelineType;
256 }
257 
overrideRenderPipelineType(RenderPipelineType type)258 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
259     // If we're doing actual rendering then we can't change the renderer after it's been set.
260     // Unit tests can freely change this as often as it wants, though, as there's no actual
261     // GL rendering happening
262     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
263         LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type,
264                             "Trying to change pipeline but it's already set");
265         return;
266     }
267     sRenderPipelineType = type;
268 }
269 
setDrawingEnabled(bool newDrawingEnabled)270 void Properties::setDrawingEnabled(bool newDrawingEnabled) {
271     drawingEnabled = newDrawingEnabled ? DrawingEnabled::On : DrawingEnabled::Off;
272     enableRTAnimations = newDrawingEnabled;
273 }
274 
isDrawingEnabled()275 bool Properties::isDrawingEnabled() {
276     if (drawingEnabled == DrawingEnabled::NotInitialized) {
277         bool drawingEnabledProp = base::GetBoolProperty(PROPERTY_DRAWING_ENABLED, true);
278         drawingEnabled = drawingEnabledProp ? DrawingEnabled::On : DrawingEnabled::Off;
279         enableRTAnimations = drawingEnabledProp;
280     }
281     return drawingEnabled == DrawingEnabled::On;
282 }
283 
initializeGlAlways()284 bool Properties::initializeGlAlways() {
285     return base::GetBoolProperty(PROPERTY_INITIALIZE_GL_ALWAYS, hwui_flags::initialize_gl_always());
286 }
287 
resampleGainmapRegions()288 bool Properties::resampleGainmapRegions() {
289     static bool sResampleGainmapRegions = base::GetBoolProperty(
290             "debug.hwui.resample_gainmap_regions", hwui_flags::resample_gainmap_regions());
291     return sResampleGainmapRegions;
292 }
293 
294 }  // namespace uirenderer
295 }  // namespace android
296