xref: /aosp_15_r20/frameworks/base/libs/hwui/Properties.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2015 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <android-base/properties.h>
20*d57664e9SAndroid Build Coastguard Worker #include <cutils/compiler.h>
21*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include <algorithm>
24*d57664e9SAndroid Build Coastguard Worker #include <cstdlib>
25*d57664e9SAndroid Build Coastguard Worker #include <optional>
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker #include "Debug.h"
28*d57664e9SAndroid Build Coastguard Worker #include "HWUIProperties.sysprop.h"
29*d57664e9SAndroid Build Coastguard Worker #include "src/core/SkTraceEventCommon.h"
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker #ifdef __ANDROID__
32*d57664e9SAndroid Build Coastguard Worker #include <com_android_graphics_hwui_flags.h>
33*d57664e9SAndroid Build Coastguard Worker namespace hwui_flags = com::android::graphics::hwui::flags;
34*d57664e9SAndroid Build Coastguard Worker #else
35*d57664e9SAndroid Build Coastguard Worker namespace hwui_flags {
clip_surfaceviews()36*d57664e9SAndroid Build Coastguard Worker constexpr bool clip_surfaceviews() {
37*d57664e9SAndroid Build Coastguard Worker     return false;
38*d57664e9SAndroid Build Coastguard Worker }
hdr_10bit_plus()39*d57664e9SAndroid Build Coastguard Worker constexpr bool hdr_10bit_plus() {
40*d57664e9SAndroid Build Coastguard Worker     return false;
41*d57664e9SAndroid Build Coastguard Worker }
initialize_gl_always()42*d57664e9SAndroid Build Coastguard Worker constexpr bool initialize_gl_always() {
43*d57664e9SAndroid Build Coastguard Worker     return false;
44*d57664e9SAndroid Build Coastguard Worker }
45*d57664e9SAndroid Build Coastguard Worker 
skip_eglmanager_telemetry()46*d57664e9SAndroid Build Coastguard Worker constexpr bool skip_eglmanager_telemetry() {
47*d57664e9SAndroid Build Coastguard Worker     return false;
48*d57664e9SAndroid Build Coastguard Worker }
49*d57664e9SAndroid Build Coastguard Worker 
resample_gainmap_regions()50*d57664e9SAndroid Build Coastguard Worker constexpr bool resample_gainmap_regions() {
51*d57664e9SAndroid Build Coastguard Worker     return false;
52*d57664e9SAndroid Build Coastguard Worker }
53*d57664e9SAndroid Build Coastguard Worker 
query_global_priority()54*d57664e9SAndroid Build Coastguard Worker constexpr bool query_global_priority() {
55*d57664e9SAndroid Build Coastguard Worker     return false;
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker }  // namespace hwui_flags
58*d57664e9SAndroid Build Coastguard Worker #endif
59*d57664e9SAndroid Build Coastguard Worker 
60*d57664e9SAndroid Build Coastguard Worker namespace android {
61*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker bool Properties::debugLayersUpdates = false;
64*d57664e9SAndroid Build Coastguard Worker bool Properties::debugOverdraw = false;
65*d57664e9SAndroid Build Coastguard Worker bool Properties::debugTraceGpuResourceCategories = false;
66*d57664e9SAndroid Build Coastguard Worker bool Properties::showDirtyRegions = false;
67*d57664e9SAndroid Build Coastguard Worker bool Properties::skipEmptyFrames = true;
68*d57664e9SAndroid Build Coastguard Worker bool Properties::useBufferAge = true;
69*d57664e9SAndroid Build Coastguard Worker bool Properties::enablePartialUpdates = true;
70*d57664e9SAndroid Build Coastguard Worker // Default true unless otherwise specified in RenderThread Configuration
71*d57664e9SAndroid Build Coastguard Worker bool Properties::enableRenderEffectCache = true;
72*d57664e9SAndroid Build Coastguard Worker 
73*d57664e9SAndroid Build Coastguard Worker DebugLevel Properties::debugLevel = kDebugDisabled;
74*d57664e9SAndroid Build Coastguard Worker OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker float Properties::overrideLightRadius = -1.0f;
77*d57664e9SAndroid Build Coastguard Worker float Properties::overrideLightPosY = -1.0f;
78*d57664e9SAndroid Build Coastguard Worker float Properties::overrideLightPosZ = -1.0f;
79*d57664e9SAndroid Build Coastguard Worker float Properties::overrideAmbientRatio = -1.0f;
80*d57664e9SAndroid Build Coastguard Worker int Properties::overrideAmbientShadowStrength = -1;
81*d57664e9SAndroid Build Coastguard Worker int Properties::overrideSpotShadowStrength = -1;
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker ProfileType Properties::sProfileType = ProfileType::None;
84*d57664e9SAndroid Build Coastguard Worker bool Properties::sDisableProfileBars = false;
85*d57664e9SAndroid Build Coastguard Worker RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
86*d57664e9SAndroid Build Coastguard Worker bool Properties::enableHighContrastText = false;
87*d57664e9SAndroid Build Coastguard Worker 
88*d57664e9SAndroid Build Coastguard Worker bool Properties::waitForGpuCompletion = false;
89*d57664e9SAndroid Build Coastguard Worker 
90*d57664e9SAndroid Build Coastguard Worker bool Properties::filterOutTestOverhead = false;
91*d57664e9SAndroid Build Coastguard Worker bool Properties::disableVsync = false;
92*d57664e9SAndroid Build Coastguard Worker bool Properties::skpCaptureEnabled = false;
93*d57664e9SAndroid Build Coastguard Worker bool Properties::enableRTAnimations = true;
94*d57664e9SAndroid Build Coastguard Worker 
95*d57664e9SAndroid Build Coastguard Worker bool Properties::runningInEmulator = false;
96*d57664e9SAndroid Build Coastguard Worker bool Properties::debuggingEnabled = false;
97*d57664e9SAndroid Build Coastguard Worker bool Properties::isolatedProcess = false;
98*d57664e9SAndroid Build Coastguard Worker 
99*d57664e9SAndroid Build Coastguard Worker int Properties::contextPriority = 0;
100*d57664e9SAndroid Build Coastguard Worker float Properties::defaultSdrWhitePoint = 200.f;
101*d57664e9SAndroid Build Coastguard Worker 
102*d57664e9SAndroid Build Coastguard Worker bool Properties::useHintManager = false;
103*d57664e9SAndroid Build Coastguard Worker int Properties::targetCpuTimePercentage = 70;
104*d57664e9SAndroid Build Coastguard Worker 
105*d57664e9SAndroid Build Coastguard Worker bool Properties::enableWebViewOverlays = true;
106*d57664e9SAndroid Build Coastguard Worker 
107*d57664e9SAndroid Build Coastguard Worker bool Properties::isHighEndGfx = true;
108*d57664e9SAndroid Build Coastguard Worker bool Properties::isLowRam = false;
109*d57664e9SAndroid Build Coastguard Worker bool Properties::isSystemOrPersistent = false;
110*d57664e9SAndroid Build Coastguard Worker 
111*d57664e9SAndroid Build Coastguard Worker float Properties::maxHdrHeadroomOn8bit = 5.f;  // TODO: Refine this number
112*d57664e9SAndroid Build Coastguard Worker 
113*d57664e9SAndroid Build Coastguard Worker bool Properties::clipSurfaceViews = false;
114*d57664e9SAndroid Build Coastguard Worker bool Properties::hdr10bitPlus = false;
115*d57664e9SAndroid Build Coastguard Worker bool Properties::skipTelemetry = false;
116*d57664e9SAndroid Build Coastguard Worker bool Properties::queryGlobalPriority = false;
117*d57664e9SAndroid Build Coastguard Worker 
118*d57664e9SAndroid Build Coastguard Worker int Properties::timeoutMultiplier = 1;
119*d57664e9SAndroid Build Coastguard Worker 
120*d57664e9SAndroid Build Coastguard Worker StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
121*d57664e9SAndroid Build Coastguard Worker 
122*d57664e9SAndroid Build Coastguard Worker DrawingEnabled Properties::drawingEnabled = DrawingEnabled::NotInitialized;
123*d57664e9SAndroid Build Coastguard Worker 
load()124*d57664e9SAndroid Build Coastguard Worker bool Properties::load() {
125*d57664e9SAndroid Build Coastguard Worker     bool prevDebugLayersUpdates = debugLayersUpdates;
126*d57664e9SAndroid Build Coastguard Worker     bool prevDebugOverdraw = debugOverdraw;
127*d57664e9SAndroid Build Coastguard Worker 
128*d57664e9SAndroid Build Coastguard Worker     debugOverdraw = false;
129*d57664e9SAndroid Build Coastguard Worker     std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
130*d57664e9SAndroid Build Coastguard Worker     if (debugOverdrawProperty != "") {
131*d57664e9SAndroid Build Coastguard Worker         INIT_LOGD("  Overdraw debug enabled: %s", debugOverdrawProperty.c_str());
132*d57664e9SAndroid Build Coastguard Worker         if (debugOverdrawProperty == "show") {
133*d57664e9SAndroid Build Coastguard Worker             debugOverdraw = true;
134*d57664e9SAndroid Build Coastguard Worker             overdrawColorSet = OverdrawColorSet::Default;
135*d57664e9SAndroid Build Coastguard Worker         } else if (debugOverdrawProperty == "show_deuteranomaly") {
136*d57664e9SAndroid Build Coastguard Worker             debugOverdraw = true;
137*d57664e9SAndroid Build Coastguard Worker             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
138*d57664e9SAndroid Build Coastguard Worker         }
139*d57664e9SAndroid Build Coastguard Worker     }
140*d57664e9SAndroid Build Coastguard Worker 
141*d57664e9SAndroid Build Coastguard Worker     sProfileType = ProfileType::None;
142*d57664e9SAndroid Build Coastguard Worker     std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
143*d57664e9SAndroid Build Coastguard Worker     if (profileProperty != "") {
144*d57664e9SAndroid Build Coastguard Worker         if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
145*d57664e9SAndroid Build Coastguard Worker             sProfileType = ProfileType::Bars;
146*d57664e9SAndroid Build Coastguard Worker         } else if (profileProperty == "true") {
147*d57664e9SAndroid Build Coastguard Worker             sProfileType = ProfileType::Console;
148*d57664e9SAndroid Build Coastguard Worker         }
149*d57664e9SAndroid Build Coastguard Worker     }
150*d57664e9SAndroid Build Coastguard Worker 
151*d57664e9SAndroid Build Coastguard Worker     debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
152*d57664e9SAndroid Build Coastguard Worker     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
153*d57664e9SAndroid Build Coastguard Worker 
154*d57664e9SAndroid Build Coastguard Worker     showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
155*d57664e9SAndroid Build Coastguard Worker 
156*d57664e9SAndroid Build Coastguard Worker     debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
157*d57664e9SAndroid Build Coastguard Worker 
158*d57664e9SAndroid Build Coastguard Worker     skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
159*d57664e9SAndroid Build Coastguard Worker     useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
160*d57664e9SAndroid Build Coastguard Worker     enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
161*d57664e9SAndroid Build Coastguard Worker 
162*d57664e9SAndroid Build Coastguard Worker     filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
163*d57664e9SAndroid Build Coastguard Worker 
164*d57664e9SAndroid Build Coastguard Worker     skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
165*d57664e9SAndroid Build Coastguard Worker 
166*d57664e9SAndroid Build Coastguard Worker     bool skiaBroadTracing = base::GetBoolProperty(PROPERTY_SKIA_TRACING_ENABLED, false);
167*d57664e9SAndroid Build Coastguard Worker     SkAndroidFrameworkTraceUtil::setEnableTracing(skiaBroadTracing);
168*d57664e9SAndroid Build Coastguard Worker     SkAndroidFrameworkTraceUtil::setUsePerfettoTrackEvents(
169*d57664e9SAndroid Build Coastguard Worker             base::GetBoolProperty(PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS, false));
170*d57664e9SAndroid Build Coastguard Worker     debugTraceGpuResourceCategories =
171*d57664e9SAndroid Build Coastguard Worker             base::GetBoolProperty(PROPERTY_TRACE_GPU_RESOURCES, skiaBroadTracing);
172*d57664e9SAndroid Build Coastguard Worker 
173*d57664e9SAndroid Build Coastguard Worker     runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
174*d57664e9SAndroid Build Coastguard Worker 
175*d57664e9SAndroid Build Coastguard Worker     useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, false);
176*d57664e9SAndroid Build Coastguard Worker     targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
177*d57664e9SAndroid Build Coastguard Worker     if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
178*d57664e9SAndroid Build Coastguard Worker 
179*d57664e9SAndroid Build Coastguard Worker     enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
180*d57664e9SAndroid Build Coastguard Worker 
181*d57664e9SAndroid Build Coastguard Worker     auto hdrHeadroom = (float)atof(base::GetProperty(PROPERTY_8BIT_HDR_HEADROOM, "").c_str());
182*d57664e9SAndroid Build Coastguard Worker     if (hdrHeadroom >= 1.f) {
183*d57664e9SAndroid Build Coastguard Worker         maxHdrHeadroomOn8bit = std::min(hdrHeadroom, 100.f);
184*d57664e9SAndroid Build Coastguard Worker     }
185*d57664e9SAndroid Build Coastguard Worker 
186*d57664e9SAndroid Build Coastguard Worker     // call isDrawingEnabled to force loading of the property
187*d57664e9SAndroid Build Coastguard Worker     isDrawingEnabled();
188*d57664e9SAndroid Build Coastguard Worker 
189*d57664e9SAndroid Build Coastguard Worker     clipSurfaceViews =
190*d57664e9SAndroid Build Coastguard Worker             base::GetBoolProperty("debug.hwui.clip_surfaceviews", hwui_flags::clip_surfaceviews());
191*d57664e9SAndroid Build Coastguard Worker     hdr10bitPlus = hwui_flags::hdr_10bit_plus();
192*d57664e9SAndroid Build Coastguard Worker     queryGlobalPriority = hwui_flags::query_global_priority();
193*d57664e9SAndroid Build Coastguard Worker 
194*d57664e9SAndroid Build Coastguard Worker     timeoutMultiplier = android::base::GetIntProperty("ro.hw_timeout_multiplier", 1);
195*d57664e9SAndroid Build Coastguard Worker     skipTelemetry = base::GetBoolProperty(PROPERTY_SKIP_EGLMANAGER_TELEMETRY,
196*d57664e9SAndroid Build Coastguard Worker                                           hwui_flags::skip_eglmanager_telemetry());
197*d57664e9SAndroid Build Coastguard Worker 
198*d57664e9SAndroid Build Coastguard Worker     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
199*d57664e9SAndroid Build Coastguard Worker }
200*d57664e9SAndroid Build Coastguard Worker 
overrideProperty(const char * name,const char * value)201*d57664e9SAndroid Build Coastguard Worker void Properties::overrideProperty(const char* name, const char* value) {
202*d57664e9SAndroid Build Coastguard Worker     if (!strcmp(name, "disableProfileBars")) {
203*d57664e9SAndroid Build Coastguard Worker         sDisableProfileBars = !strcmp(value, "true");
204*d57664e9SAndroid Build Coastguard Worker         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
205*d57664e9SAndroid Build Coastguard Worker         return;
206*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "ambientRatio")) {
207*d57664e9SAndroid Build Coastguard Worker         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
208*d57664e9SAndroid Build Coastguard Worker         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
209*d57664e9SAndroid Build Coastguard Worker         return;
210*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "lightRadius")) {
211*d57664e9SAndroid Build Coastguard Worker         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
212*d57664e9SAndroid Build Coastguard Worker         ALOGD("lightRadius = %.2f", overrideLightRadius);
213*d57664e9SAndroid Build Coastguard Worker         return;
214*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "lightPosY")) {
215*d57664e9SAndroid Build Coastguard Worker         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
216*d57664e9SAndroid Build Coastguard Worker         ALOGD("lightPos Y = %.2f", overrideLightPosY);
217*d57664e9SAndroid Build Coastguard Worker         return;
218*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "lightPosZ")) {
219*d57664e9SAndroid Build Coastguard Worker         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
220*d57664e9SAndroid Build Coastguard Worker         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
221*d57664e9SAndroid Build Coastguard Worker         return;
222*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "ambientShadowStrength")) {
223*d57664e9SAndroid Build Coastguard Worker         overrideAmbientShadowStrength = atoi(value);
224*d57664e9SAndroid Build Coastguard Worker         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
225*d57664e9SAndroid Build Coastguard Worker         return;
226*d57664e9SAndroid Build Coastguard Worker     } else if (!strcmp(name, "spotShadowStrength")) {
227*d57664e9SAndroid Build Coastguard Worker         overrideSpotShadowStrength = atoi(value);
228*d57664e9SAndroid Build Coastguard Worker         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
229*d57664e9SAndroid Build Coastguard Worker         return;
230*d57664e9SAndroid Build Coastguard Worker     }
231*d57664e9SAndroid Build Coastguard Worker     ALOGD("failed overriding property %s to %s", name, value);
232*d57664e9SAndroid Build Coastguard Worker }
233*d57664e9SAndroid Build Coastguard Worker 
getProfileType()234*d57664e9SAndroid Build Coastguard Worker ProfileType Properties::getProfileType() {
235*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
236*d57664e9SAndroid Build Coastguard Worker         return ProfileType::None;
237*d57664e9SAndroid Build Coastguard Worker     return sProfileType;
238*d57664e9SAndroid Build Coastguard Worker }
239*d57664e9SAndroid Build Coastguard Worker 
peekRenderPipelineType()240*d57664e9SAndroid Build Coastguard Worker RenderPipelineType Properties::peekRenderPipelineType() {
241*d57664e9SAndroid Build Coastguard Worker     // If sRenderPipelineType has been locked, just return the locked type immediately.
242*d57664e9SAndroid Build Coastguard Worker     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
243*d57664e9SAndroid Build Coastguard Worker         return sRenderPipelineType;
244*d57664e9SAndroid Build Coastguard Worker     }
245*d57664e9SAndroid Build Coastguard Worker     bool useVulkan = use_vulkan().value_or(false);
246*d57664e9SAndroid Build Coastguard Worker     std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
247*d57664e9SAndroid Build Coastguard Worker     if (rendererProperty == "skiavk") {
248*d57664e9SAndroid Build Coastguard Worker         return RenderPipelineType::SkiaVulkan;
249*d57664e9SAndroid Build Coastguard Worker     }
250*d57664e9SAndroid Build Coastguard Worker     return RenderPipelineType::SkiaGL;
251*d57664e9SAndroid Build Coastguard Worker }
252*d57664e9SAndroid Build Coastguard Worker 
getRenderPipelineType()253*d57664e9SAndroid Build Coastguard Worker RenderPipelineType Properties::getRenderPipelineType() {
254*d57664e9SAndroid Build Coastguard Worker     sRenderPipelineType = peekRenderPipelineType();
255*d57664e9SAndroid Build Coastguard Worker     return sRenderPipelineType;
256*d57664e9SAndroid Build Coastguard Worker }
257*d57664e9SAndroid Build Coastguard Worker 
overrideRenderPipelineType(RenderPipelineType type)258*d57664e9SAndroid Build Coastguard Worker void Properties::overrideRenderPipelineType(RenderPipelineType type) {
259*d57664e9SAndroid Build Coastguard Worker     // If we're doing actual rendering then we can't change the renderer after it's been set.
260*d57664e9SAndroid Build Coastguard Worker     // Unit tests can freely change this as often as it wants, though, as there's no actual
261*d57664e9SAndroid Build Coastguard Worker     // GL rendering happening
262*d57664e9SAndroid Build Coastguard Worker     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
263*d57664e9SAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type,
264*d57664e9SAndroid Build Coastguard Worker                             "Trying to change pipeline but it's already set");
265*d57664e9SAndroid Build Coastguard Worker         return;
266*d57664e9SAndroid Build Coastguard Worker     }
267*d57664e9SAndroid Build Coastguard Worker     sRenderPipelineType = type;
268*d57664e9SAndroid Build Coastguard Worker }
269*d57664e9SAndroid Build Coastguard Worker 
setDrawingEnabled(bool newDrawingEnabled)270*d57664e9SAndroid Build Coastguard Worker void Properties::setDrawingEnabled(bool newDrawingEnabled) {
271*d57664e9SAndroid Build Coastguard Worker     drawingEnabled = newDrawingEnabled ? DrawingEnabled::On : DrawingEnabled::Off;
272*d57664e9SAndroid Build Coastguard Worker     enableRTAnimations = newDrawingEnabled;
273*d57664e9SAndroid Build Coastguard Worker }
274*d57664e9SAndroid Build Coastguard Worker 
isDrawingEnabled()275*d57664e9SAndroid Build Coastguard Worker bool Properties::isDrawingEnabled() {
276*d57664e9SAndroid Build Coastguard Worker     if (drawingEnabled == DrawingEnabled::NotInitialized) {
277*d57664e9SAndroid Build Coastguard Worker         bool drawingEnabledProp = base::GetBoolProperty(PROPERTY_DRAWING_ENABLED, true);
278*d57664e9SAndroid Build Coastguard Worker         drawingEnabled = drawingEnabledProp ? DrawingEnabled::On : DrawingEnabled::Off;
279*d57664e9SAndroid Build Coastguard Worker         enableRTAnimations = drawingEnabledProp;
280*d57664e9SAndroid Build Coastguard Worker     }
281*d57664e9SAndroid Build Coastguard Worker     return drawingEnabled == DrawingEnabled::On;
282*d57664e9SAndroid Build Coastguard Worker }
283*d57664e9SAndroid Build Coastguard Worker 
initializeGlAlways()284*d57664e9SAndroid Build Coastguard Worker bool Properties::initializeGlAlways() {
285*d57664e9SAndroid Build Coastguard Worker     return base::GetBoolProperty(PROPERTY_INITIALIZE_GL_ALWAYS, hwui_flags::initialize_gl_always());
286*d57664e9SAndroid Build Coastguard Worker }
287*d57664e9SAndroid Build Coastguard Worker 
resampleGainmapRegions()288*d57664e9SAndroid Build Coastguard Worker bool Properties::resampleGainmapRegions() {
289*d57664e9SAndroid Build Coastguard Worker     static bool sResampleGainmapRegions = base::GetBoolProperty(
290*d57664e9SAndroid Build Coastguard Worker             "debug.hwui.resample_gainmap_regions", hwui_flags::resample_gainmap_regions());
291*d57664e9SAndroid Build Coastguard Worker     return sResampleGainmapRegions;
292*d57664e9SAndroid Build Coastguard Worker }
293*d57664e9SAndroid Build Coastguard Worker 
294*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
295*d57664e9SAndroid Build Coastguard Worker }  // namespace android
296