1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "Readback.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include <SkBitmap.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h>
21*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkColorSpace.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkImageAndroid.h>
25*d57664e9SAndroid Build Coastguard Worker #include <SkImageInfo.h>
26*d57664e9SAndroid Build Coastguard Worker #include <SkMatrix.h>
27*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
28*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h>
29*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h>
30*d57664e9SAndroid Build Coastguard Worker #include <SkSamplingOptions.h>
31*d57664e9SAndroid Build Coastguard Worker #include <SkSurface.h>
32*d57664e9SAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" // from Skia
33*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/SkSurfaceGanesh.h>
34*d57664e9SAndroid Build Coastguard Worker #include <gui/TraceUtils.h>
35*d57664e9SAndroid Build Coastguard Worker #include <private/android/AHardwareBufferHelpers.h>
36*d57664e9SAndroid Build Coastguard Worker #include <shaders/shaders.h>
37*d57664e9SAndroid Build Coastguard Worker #include <sync/sync.h>
38*d57664e9SAndroid Build Coastguard Worker #include <system/window.h>
39*d57664e9SAndroid Build Coastguard Worker
40*d57664e9SAndroid Build Coastguard Worker #include "DeferredLayerUpdater.h"
41*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
42*d57664e9SAndroid Build Coastguard Worker #include "Tonemapper.h"
43*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h"
44*d57664e9SAndroid Build Coastguard Worker #include "pipeline/skia/LayerDrawable.h"
45*d57664e9SAndroid Build Coastguard Worker #include "renderthread/EglManager.h"
46*d57664e9SAndroid Build Coastguard Worker #include "renderthread/VulkanManager.h"
47*d57664e9SAndroid Build Coastguard Worker #include "utils/Color.h"
48*d57664e9SAndroid Build Coastguard Worker #include "utils/MathUtils.h"
49*d57664e9SAndroid Build Coastguard Worker #include "utils/NdkUtils.h"
50*d57664e9SAndroid Build Coastguard Worker
51*d57664e9SAndroid Build Coastguard Worker using namespace android::uirenderer::renderthread;
52*d57664e9SAndroid Build Coastguard Worker
53*d57664e9SAndroid Build Coastguard Worker namespace android {
54*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
55*d57664e9SAndroid Build Coastguard Worker
56*d57664e9SAndroid Build Coastguard Worker #define ARECT_ARGS(r) float((r).left), float((r).top), float((r).right), float((r).bottom)
57*d57664e9SAndroid Build Coastguard Worker
copySurfaceInto(ANativeWindow * window,const std::shared_ptr<CopyRequest> & request)58*d57664e9SAndroid Build Coastguard Worker void Readback::copySurfaceInto(ANativeWindow* window, const std::shared_ptr<CopyRequest>& request) {
59*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
60*d57664e9SAndroid Build Coastguard Worker // Setup the source
61*d57664e9SAndroid Build Coastguard Worker AHardwareBuffer* rawSourceBuffer;
62*d57664e9SAndroid Build Coastguard Worker int rawSourceFence;
63*d57664e9SAndroid Build Coastguard Worker ARect cropRect;
64*d57664e9SAndroid Build Coastguard Worker uint32_t windowTransform;
65*d57664e9SAndroid Build Coastguard Worker status_t err = ANativeWindow_getLastQueuedBuffer2(window, &rawSourceBuffer, &rawSourceFence,
66*d57664e9SAndroid Build Coastguard Worker &cropRect, &windowTransform);
67*d57664e9SAndroid Build Coastguard Worker base::unique_fd sourceFence(rawSourceFence);
68*d57664e9SAndroid Build Coastguard Worker // Really this shouldn't ever happen, but better safe than sorry.
69*d57664e9SAndroid Build Coastguard Worker if (err == UNKNOWN_TRANSACTION) {
70*d57664e9SAndroid Build Coastguard Worker ALOGW("Readback failed to ANativeWindow_getLastQueuedBuffer2 - who are we talking to?");
71*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::SourceInvalid);
72*d57664e9SAndroid Build Coastguard Worker }
73*d57664e9SAndroid Build Coastguard Worker ALOGV("Using new path, cropRect=" RECT_STRING ", transform=%x", ARECT_ARGS(cropRect),
74*d57664e9SAndroid Build Coastguard Worker windowTransform);
75*d57664e9SAndroid Build Coastguard Worker
76*d57664e9SAndroid Build Coastguard Worker if (err != NO_ERROR) {
77*d57664e9SAndroid Build Coastguard Worker ALOGW("Failed to get last queued buffer, error = %d", err);
78*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::SourceInvalid);
79*d57664e9SAndroid Build Coastguard Worker }
80*d57664e9SAndroid Build Coastguard Worker if (rawSourceBuffer == nullptr) {
81*d57664e9SAndroid Build Coastguard Worker ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
82*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::SourceEmpty);
83*d57664e9SAndroid Build Coastguard Worker }
84*d57664e9SAndroid Build Coastguard Worker UniqueAHardwareBuffer sourceBuffer{rawSourceBuffer};
85*d57664e9SAndroid Build Coastguard Worker AHardwareBuffer_Desc description;
86*d57664e9SAndroid Build Coastguard Worker AHardwareBuffer_describe(sourceBuffer.get(), &description);
87*d57664e9SAndroid Build Coastguard Worker if (description.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT) {
88*d57664e9SAndroid Build Coastguard Worker ALOGW("Surface is protected, unable to copy from it");
89*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::SourceInvalid);
90*d57664e9SAndroid Build Coastguard Worker }
91*d57664e9SAndroid Build Coastguard Worker
92*d57664e9SAndroid Build Coastguard Worker {
93*d57664e9SAndroid Build Coastguard Worker ATRACE_NAME("sync_wait");
94*d57664e9SAndroid Build Coastguard Worker int syncWaitTimeoutMs = 500 * Properties::timeoutMultiplier;
95*d57664e9SAndroid Build Coastguard Worker if (sourceFence != -1 && sync_wait(sourceFence.get(), syncWaitTimeoutMs) != NO_ERROR) {
96*d57664e9SAndroid Build Coastguard Worker ALOGE("Timeout (%dms) exceeded waiting for buffer fence, abandoning readback attempt",
97*d57664e9SAndroid Build Coastguard Worker syncWaitTimeoutMs);
98*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::Timeout);
99*d57664e9SAndroid Build Coastguard Worker }
100*d57664e9SAndroid Build Coastguard Worker }
101*d57664e9SAndroid Build Coastguard Worker
102*d57664e9SAndroid Build Coastguard Worker int32_t dataspace = ANativeWindow_getBuffersDataSpace(window);
103*d57664e9SAndroid Build Coastguard Worker
104*d57664e9SAndroid Build Coastguard Worker // If the application is not updating the Surface themselves, e.g., another
105*d57664e9SAndroid Build Coastguard Worker // process is producing buffers for the application to display, then
106*d57664e9SAndroid Build Coastguard Worker // ANativeWindow_getBuffersDataSpace will return an unknown answer, so grab
107*d57664e9SAndroid Build Coastguard Worker // the dataspace from buffer metadata instead, if it exists.
108*d57664e9SAndroid Build Coastguard Worker if (dataspace == 0) {
109*d57664e9SAndroid Build Coastguard Worker dataspace = AHardwareBuffer_getDataSpace(sourceBuffer.get());
110*d57664e9SAndroid Build Coastguard Worker }
111*d57664e9SAndroid Build Coastguard Worker
112*d57664e9SAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace =
113*d57664e9SAndroid Build Coastguard Worker DataSpaceToColorSpace(static_cast<android_dataspace>(dataspace));
114*d57664e9SAndroid Build Coastguard Worker sk_sp<SkImage> image = SkImages::DeferredFromAHardwareBuffer(sourceBuffer.get(),
115*d57664e9SAndroid Build Coastguard Worker kPremul_SkAlphaType, colorSpace);
116*d57664e9SAndroid Build Coastguard Worker
117*d57664e9SAndroid Build Coastguard Worker if (!image.get()) {
118*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::UnknownError);
119*d57664e9SAndroid Build Coastguard Worker }
120*d57664e9SAndroid Build Coastguard Worker
121*d57664e9SAndroid Build Coastguard Worker sk_sp<GrDirectContext> grContext = mRenderThread.requireGrContext();
122*d57664e9SAndroid Build Coastguard Worker
123*d57664e9SAndroid Build Coastguard Worker SkRect srcRect = request->srcRect.toSkRect();
124*d57664e9SAndroid Build Coastguard Worker
125*d57664e9SAndroid Build Coastguard Worker SkRect imageSrcRect = SkRect::MakeIWH(description.width, description.height);
126*d57664e9SAndroid Build Coastguard Worker SkISize imageWH = SkISize::Make(description.width, description.height);
127*d57664e9SAndroid Build Coastguard Worker if (cropRect.left < cropRect.right && cropRect.top < cropRect.bottom) {
128*d57664e9SAndroid Build Coastguard Worker imageSrcRect =
129*d57664e9SAndroid Build Coastguard Worker SkRect::MakeLTRB(cropRect.left, cropRect.top, cropRect.right, cropRect.bottom);
130*d57664e9SAndroid Build Coastguard Worker imageWH = SkISize::Make(cropRect.right - cropRect.left, cropRect.bottom - cropRect.top);
131*d57664e9SAndroid Build Coastguard Worker
132*d57664e9SAndroid Build Coastguard Worker // Chroma channels of YUV420 images are subsampled we may need to shrink the crop region by
133*d57664e9SAndroid Build Coastguard Worker // a whole texel on each side. Since skia still adds its own 0.5 inset, we apply an
134*d57664e9SAndroid Build Coastguard Worker // additional 0.5 inset. See GLConsumer::computeTransformMatrix for details.
135*d57664e9SAndroid Build Coastguard Worker float shrinkAmount = 0.0f;
136*d57664e9SAndroid Build Coastguard Worker switch (description.format) {
137*d57664e9SAndroid Build Coastguard Worker // Use HAL formats since some AHB formats are only available in vndk
138*d57664e9SAndroid Build Coastguard Worker case HAL_PIXEL_FORMAT_YCBCR_420_888:
139*d57664e9SAndroid Build Coastguard Worker case HAL_PIXEL_FORMAT_YV12:
140*d57664e9SAndroid Build Coastguard Worker case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
141*d57664e9SAndroid Build Coastguard Worker shrinkAmount = 0.5f;
142*d57664e9SAndroid Build Coastguard Worker break;
143*d57664e9SAndroid Build Coastguard Worker default:
144*d57664e9SAndroid Build Coastguard Worker break;
145*d57664e9SAndroid Build Coastguard Worker }
146*d57664e9SAndroid Build Coastguard Worker
147*d57664e9SAndroid Build Coastguard Worker // Shrink the crop if it has more than 1-px and differs from the buffer size.
148*d57664e9SAndroid Build Coastguard Worker if (imageWH.width() > 1 && imageWH.width() < (int32_t)description.width)
149*d57664e9SAndroid Build Coastguard Worker imageSrcRect = imageSrcRect.makeInset(shrinkAmount, 0);
150*d57664e9SAndroid Build Coastguard Worker
151*d57664e9SAndroid Build Coastguard Worker if (imageWH.height() > 1 && imageWH.height() < (int32_t)description.height)
152*d57664e9SAndroid Build Coastguard Worker imageSrcRect = imageSrcRect.makeInset(0, shrinkAmount);
153*d57664e9SAndroid Build Coastguard Worker }
154*d57664e9SAndroid Build Coastguard Worker
155*d57664e9SAndroid Build Coastguard Worker ALOGV("imageSrcRect = " RECT_STRING, SK_RECT_ARGS(imageSrcRect));
156*d57664e9SAndroid Build Coastguard Worker
157*d57664e9SAndroid Build Coastguard Worker // Represents the "logical" width/height of the texture. That is, the dimensions of the buffer
158*d57664e9SAndroid Build Coastguard Worker // after respecting crop & rotate. flipV/flipH still result in the same width & height
159*d57664e9SAndroid Build Coastguard Worker // so we can ignore those for this.
160*d57664e9SAndroid Build Coastguard Worker const SkRect textureRect =
161*d57664e9SAndroid Build Coastguard Worker (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90)
162*d57664e9SAndroid Build Coastguard Worker ? SkRect::MakeIWH(imageSrcRect.height(), imageSrcRect.width())
163*d57664e9SAndroid Build Coastguard Worker : SkRect::MakeIWH(imageSrcRect.width(), imageSrcRect.height());
164*d57664e9SAndroid Build Coastguard Worker
165*d57664e9SAndroid Build Coastguard Worker if (srcRect.isEmpty()) {
166*d57664e9SAndroid Build Coastguard Worker srcRect = textureRect;
167*d57664e9SAndroid Build Coastguard Worker } else {
168*d57664e9SAndroid Build Coastguard Worker ALOGV("intersecting " RECT_STRING " with " RECT_STRING, SK_RECT_ARGS(srcRect),
169*d57664e9SAndroid Build Coastguard Worker SK_RECT_ARGS(textureRect));
170*d57664e9SAndroid Build Coastguard Worker if (!srcRect.intersect(textureRect)) {
171*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::UnknownError);
172*d57664e9SAndroid Build Coastguard Worker }
173*d57664e9SAndroid Build Coastguard Worker }
174*d57664e9SAndroid Build Coastguard Worker
175*d57664e9SAndroid Build Coastguard Worker SkBitmap skBitmap = request->getDestinationBitmap(srcRect.width(), srcRect.height());
176*d57664e9SAndroid Build Coastguard Worker SkBitmap* bitmap = &skBitmap;
177*d57664e9SAndroid Build Coastguard Worker sk_sp<SkSurface> tmpSurface =
178*d57664e9SAndroid Build Coastguard Worker SkSurfaces::RenderTarget(mRenderThread.getGrContext(), skgpu::Budgeted::kYes,
179*d57664e9SAndroid Build Coastguard Worker bitmap->info(), 0, kTopLeft_GrSurfaceOrigin, nullptr);
180*d57664e9SAndroid Build Coastguard Worker
181*d57664e9SAndroid Build Coastguard Worker // if we can't generate a GPU surface that matches the destination bitmap (e.g. 565) then we
182*d57664e9SAndroid Build Coastguard Worker // attempt to do the intermediate rendering step in 8888
183*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface.get()) {
184*d57664e9SAndroid Build Coastguard Worker SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType);
185*d57664e9SAndroid Build Coastguard Worker tmpSurface = SkSurfaces::RenderTarget(mRenderThread.getGrContext(),
186*d57664e9SAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
187*d57664e9SAndroid Build Coastguard Worker tmpInfo, 0, kTopLeft_GrSurfaceOrigin, nullptr);
188*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface.get()) {
189*d57664e9SAndroid Build Coastguard Worker ALOGW("Unable to generate GPU buffer in a format compatible with the provided bitmap");
190*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::UnknownError);
191*d57664e9SAndroid Build Coastguard Worker }
192*d57664e9SAndroid Build Coastguard Worker }
193*d57664e9SAndroid Build Coastguard Worker
194*d57664e9SAndroid Build Coastguard Worker /*
195*d57664e9SAndroid Build Coastguard Worker * The grand ordering of events.
196*d57664e9SAndroid Build Coastguard Worker * First we apply the buffer's crop, done by using a srcRect of the crop with a dstRect of the
197*d57664e9SAndroid Build Coastguard Worker * same width/height as the srcRect but with a 0x0 origin
198*d57664e9SAndroid Build Coastguard Worker *
199*d57664e9SAndroid Build Coastguard Worker * Second we apply the window transform via a Canvas matrix. Ordering for that is as follows:
200*d57664e9SAndroid Build Coastguard Worker * 1) FLIP_H
201*d57664e9SAndroid Build Coastguard Worker * 2) FLIP_V
202*d57664e9SAndroid Build Coastguard Worker * 3) ROT_90
203*d57664e9SAndroid Build Coastguard Worker * as per GLConsumer::computeTransformMatrix
204*d57664e9SAndroid Build Coastguard Worker *
205*d57664e9SAndroid Build Coastguard Worker * Third we apply the user's supplied cropping & scale to the output by doing a RectToRect
206*d57664e9SAndroid Build Coastguard Worker * matrix transform from srcRect to {0,0, bitmapWidth, bitmapHeight}
207*d57664e9SAndroid Build Coastguard Worker *
208*d57664e9SAndroid Build Coastguard Worker * Finally we're done messing with this bloody thing for hopefully the last time.
209*d57664e9SAndroid Build Coastguard Worker *
210*d57664e9SAndroid Build Coastguard Worker * That's a lie since...
211*d57664e9SAndroid Build Coastguard Worker * TODO: Do all this same stuff for TextureView as it's strictly more correct & easier
212*d57664e9SAndroid Build Coastguard Worker * to rationalize. And we can fix the 1-px crop bug.
213*d57664e9SAndroid Build Coastguard Worker */
214*d57664e9SAndroid Build Coastguard Worker
215*d57664e9SAndroid Build Coastguard Worker SkMatrix m;
216*d57664e9SAndroid Build Coastguard Worker const SkRect imageDstRect = SkRect::Make(imageWH);
217*d57664e9SAndroid Build Coastguard Worker const float px = imageDstRect.centerX();
218*d57664e9SAndroid Build Coastguard Worker const float py = imageDstRect.centerY();
219*d57664e9SAndroid Build Coastguard Worker if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
220*d57664e9SAndroid Build Coastguard Worker m.postScale(-1.f, 1.f, px, py);
221*d57664e9SAndroid Build Coastguard Worker }
222*d57664e9SAndroid Build Coastguard Worker if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
223*d57664e9SAndroid Build Coastguard Worker m.postScale(1.f, -1.f, px, py);
224*d57664e9SAndroid Build Coastguard Worker }
225*d57664e9SAndroid Build Coastguard Worker if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
226*d57664e9SAndroid Build Coastguard Worker m.postRotate(90, 0, 0);
227*d57664e9SAndroid Build Coastguard Worker m.postTranslate(imageDstRect.height(), 0);
228*d57664e9SAndroid Build Coastguard Worker }
229*d57664e9SAndroid Build Coastguard Worker
230*d57664e9SAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kNearest);
231*d57664e9SAndroid Build Coastguard Worker ALOGV("Mapping from " RECT_STRING " to " RECT_STRING, SK_RECT_ARGS(srcRect),
232*d57664e9SAndroid Build Coastguard Worker SK_RECT_ARGS(SkRect::MakeWH(bitmap->width(), bitmap->height())));
233*d57664e9SAndroid Build Coastguard Worker m.postConcat(SkMatrix::MakeRectToRect(srcRect,
234*d57664e9SAndroid Build Coastguard Worker SkRect::MakeWH(bitmap->width(), bitmap->height()),
235*d57664e9SAndroid Build Coastguard Worker SkMatrix::kFill_ScaleToFit));
236*d57664e9SAndroid Build Coastguard Worker if (srcRect.width() != bitmap->width() || srcRect.height() != bitmap->height()) {
237*d57664e9SAndroid Build Coastguard Worker sampling = SkSamplingOptions(SkFilterMode::kLinear);
238*d57664e9SAndroid Build Coastguard Worker }
239*d57664e9SAndroid Build Coastguard Worker
240*d57664e9SAndroid Build Coastguard Worker SkCanvas* canvas = tmpSurface->getCanvas();
241*d57664e9SAndroid Build Coastguard Worker canvas->save();
242*d57664e9SAndroid Build Coastguard Worker canvas->concat(m);
243*d57664e9SAndroid Build Coastguard Worker SkPaint paint;
244*d57664e9SAndroid Build Coastguard Worker paint.setAlpha(255);
245*d57664e9SAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
246*d57664e9SAndroid Build Coastguard Worker const bool hasBufferCrop = cropRect.left < cropRect.right && cropRect.top < cropRect.bottom;
247*d57664e9SAndroid Build Coastguard Worker auto constraint =
248*d57664e9SAndroid Build Coastguard Worker hasBufferCrop ? SkCanvas::kStrict_SrcRectConstraint : SkCanvas::kFast_SrcRectConstraint;
249*d57664e9SAndroid Build Coastguard Worker
250*d57664e9SAndroid Build Coastguard Worker static constexpr float kMaxLuminanceNits = 4000.f;
251*d57664e9SAndroid Build Coastguard Worker tonemapPaint(image->imageInfo(), canvas->imageInfo(), kMaxLuminanceNits, paint);
252*d57664e9SAndroid Build Coastguard Worker
253*d57664e9SAndroid Build Coastguard Worker canvas->drawImageRect(image, imageSrcRect, imageDstRect, sampling, &paint, constraint);
254*d57664e9SAndroid Build Coastguard Worker canvas->restore();
255*d57664e9SAndroid Build Coastguard Worker
256*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface->readPixels(*bitmap, 0, 0)) {
257*d57664e9SAndroid Build Coastguard Worker // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into
258*d57664e9SAndroid Build Coastguard Worker // 8888 and then convert that into the destination format before giving up.
259*d57664e9SAndroid Build Coastguard Worker SkBitmap tmpBitmap;
260*d57664e9SAndroid Build Coastguard Worker SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType);
261*d57664e9SAndroid Build Coastguard Worker if (bitmap->info().colorType() == SkColorType::kN32_SkColorType ||
262*d57664e9SAndroid Build Coastguard Worker !tmpBitmap.tryAllocPixels(tmpInfo) || !tmpSurface->readPixels(tmpBitmap, 0, 0) ||
263*d57664e9SAndroid Build Coastguard Worker !tmpBitmap.readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
264*d57664e9SAndroid Build Coastguard Worker ALOGW("Unable to convert content into the provided bitmap");
265*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::UnknownError);
266*d57664e9SAndroid Build Coastguard Worker }
267*d57664e9SAndroid Build Coastguard Worker }
268*d57664e9SAndroid Build Coastguard Worker
269*d57664e9SAndroid Build Coastguard Worker bitmap->notifyPixelsChanged();
270*d57664e9SAndroid Build Coastguard Worker
271*d57664e9SAndroid Build Coastguard Worker return request->onCopyFinished(CopyResult::Success);
272*d57664e9SAndroid Build Coastguard Worker }
273*d57664e9SAndroid Build Coastguard Worker
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)274*d57664e9SAndroid Build Coastguard Worker CopyResult Readback::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
275*d57664e9SAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(!hwBitmap->isHardware());
276*d57664e9SAndroid Build Coastguard Worker
277*d57664e9SAndroid Build Coastguard Worker Rect srcRect;
278*d57664e9SAndroid Build Coastguard Worker return copyImageInto(hwBitmap->makeImage(), srcRect, bitmap);
279*d57664e9SAndroid Build Coastguard Worker }
280*d57664e9SAndroid Build Coastguard Worker
copyLayerInto(DeferredLayerUpdater * deferredLayer,SkBitmap * bitmap)281*d57664e9SAndroid Build Coastguard Worker CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
282*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
283*d57664e9SAndroid Build Coastguard Worker if (!mRenderThread.getGrContext()) {
284*d57664e9SAndroid Build Coastguard Worker return CopyResult::UnknownError;
285*d57664e9SAndroid Build Coastguard Worker }
286*d57664e9SAndroid Build Coastguard Worker
287*d57664e9SAndroid Build Coastguard Worker // acquire most recent buffer for drawing
288*d57664e9SAndroid Build Coastguard Worker deferredLayer->updateTexImage();
289*d57664e9SAndroid Build Coastguard Worker deferredLayer->apply();
290*d57664e9SAndroid Build Coastguard Worker const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
291*d57664e9SAndroid Build Coastguard Worker CopyResult copyResult = CopyResult::UnknownError;
292*d57664e9SAndroid Build Coastguard Worker Layer* layer = deferredLayer->backingLayer();
293*d57664e9SAndroid Build Coastguard Worker if (layer) {
294*d57664e9SAndroid Build Coastguard Worker if (copyLayerInto(layer, nullptr, &dstRect, bitmap)) {
295*d57664e9SAndroid Build Coastguard Worker copyResult = CopyResult::Success;
296*d57664e9SAndroid Build Coastguard Worker }
297*d57664e9SAndroid Build Coastguard Worker }
298*d57664e9SAndroid Build Coastguard Worker return copyResult;
299*d57664e9SAndroid Build Coastguard Worker }
300*d57664e9SAndroid Build Coastguard Worker
copyImageInto(const sk_sp<SkImage> & image,SkBitmap * bitmap)301*d57664e9SAndroid Build Coastguard Worker CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
302*d57664e9SAndroid Build Coastguard Worker Rect srcRect;
303*d57664e9SAndroid Build Coastguard Worker return copyImageInto(image, srcRect, bitmap);
304*d57664e9SAndroid Build Coastguard Worker }
305*d57664e9SAndroid Build Coastguard Worker
copyImageInto(const sk_sp<SkImage> & image,const Rect & srcRect,SkBitmap * bitmap)306*d57664e9SAndroid Build Coastguard Worker CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect,
307*d57664e9SAndroid Build Coastguard Worker SkBitmap* bitmap) {
308*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
309*d57664e9SAndroid Build Coastguard Worker if (!image.get()) {
310*d57664e9SAndroid Build Coastguard Worker return CopyResult::UnknownError;
311*d57664e9SAndroid Build Coastguard Worker }
312*d57664e9SAndroid Build Coastguard Worker if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
313*d57664e9SAndroid Build Coastguard Worker mRenderThread.requireGlContext();
314*d57664e9SAndroid Build Coastguard Worker } else {
315*d57664e9SAndroid Build Coastguard Worker mRenderThread.requireVkContext();
316*d57664e9SAndroid Build Coastguard Worker }
317*d57664e9SAndroid Build Coastguard Worker int imgWidth = image->width();
318*d57664e9SAndroid Build Coastguard Worker int imgHeight = image->height();
319*d57664e9SAndroid Build Coastguard Worker sk_sp<GrDirectContext> grContext = sk_ref_sp(mRenderThread.getGrContext());
320*d57664e9SAndroid Build Coastguard Worker
321*d57664e9SAndroid Build Coastguard Worker CopyResult copyResult = CopyResult::UnknownError;
322*d57664e9SAndroid Build Coastguard Worker
323*d57664e9SAndroid Build Coastguard Worker int displayedWidth = imgWidth, displayedHeight = imgHeight;
324*d57664e9SAndroid Build Coastguard Worker SkRect skiaDestRect = SkRect::MakeWH(bitmap->width(), bitmap->height());
325*d57664e9SAndroid Build Coastguard Worker SkRect skiaSrcRect = srcRect.toSkRect();
326*d57664e9SAndroid Build Coastguard Worker if (skiaSrcRect.isEmpty()) {
327*d57664e9SAndroid Build Coastguard Worker skiaSrcRect = SkRect::MakeIWH(displayedWidth, displayedHeight);
328*d57664e9SAndroid Build Coastguard Worker }
329*d57664e9SAndroid Build Coastguard Worker bool srcNotEmpty = skiaSrcRect.intersect(SkRect::MakeIWH(displayedWidth, displayedHeight));
330*d57664e9SAndroid Build Coastguard Worker if (!srcNotEmpty) {
331*d57664e9SAndroid Build Coastguard Worker return copyResult;
332*d57664e9SAndroid Build Coastguard Worker }
333*d57664e9SAndroid Build Coastguard Worker
334*d57664e9SAndroid Build Coastguard Worker Layer layer(mRenderThread.renderState(), nullptr, 255, SkBlendMode::kSrc);
335*d57664e9SAndroid Build Coastguard Worker layer.setSize(displayedWidth, displayedHeight);
336*d57664e9SAndroid Build Coastguard Worker layer.setImage(image);
337*d57664e9SAndroid Build Coastguard Worker // Scaling filter is not explicitly set here, because it is done inside copyLayerInfo
338*d57664e9SAndroid Build Coastguard Worker // after checking the necessity based on the src/dest rect size and the transformation.
339*d57664e9SAndroid Build Coastguard Worker if (copyLayerInto(&layer, &skiaSrcRect, &skiaDestRect, bitmap)) {
340*d57664e9SAndroid Build Coastguard Worker copyResult = CopyResult::Success;
341*d57664e9SAndroid Build Coastguard Worker }
342*d57664e9SAndroid Build Coastguard Worker
343*d57664e9SAndroid Build Coastguard Worker return copyResult;
344*d57664e9SAndroid Build Coastguard Worker }
345*d57664e9SAndroid Build Coastguard Worker
copyLayerInto(Layer * layer,const SkRect * srcRect,const SkRect * dstRect,SkBitmap * bitmap)346*d57664e9SAndroid Build Coastguard Worker bool Readback::copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
347*d57664e9SAndroid Build Coastguard Worker SkBitmap* bitmap) {
348*d57664e9SAndroid Build Coastguard Worker /* This intermediate surface is present to work around limitations that LayerDrawable expects
349*d57664e9SAndroid Build Coastguard Worker * to render into a GPU backed canvas. Additionally, the offscreen buffer solution works around
350*d57664e9SAndroid Build Coastguard Worker * a scaling issue (b/62262733) that was encountered when sampling from an EGLImage into a
351*d57664e9SAndroid Build Coastguard Worker * software buffer.
352*d57664e9SAndroid Build Coastguard Worker */
353*d57664e9SAndroid Build Coastguard Worker sk_sp<SkSurface> tmpSurface = SkSurfaces::RenderTarget(mRenderThread.getGrContext(),
354*d57664e9SAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
355*d57664e9SAndroid Build Coastguard Worker bitmap->info(),
356*d57664e9SAndroid Build Coastguard Worker 0,
357*d57664e9SAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin, nullptr);
358*d57664e9SAndroid Build Coastguard Worker
359*d57664e9SAndroid Build Coastguard Worker // if we can't generate a GPU surface that matches the destination bitmap (e.g. 565) then we
360*d57664e9SAndroid Build Coastguard Worker // attempt to do the intermediate rendering step in 8888
361*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface.get()) {
362*d57664e9SAndroid Build Coastguard Worker SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType);
363*d57664e9SAndroid Build Coastguard Worker tmpSurface = SkSurfaces::RenderTarget(mRenderThread.getGrContext(),
364*d57664e9SAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
365*d57664e9SAndroid Build Coastguard Worker tmpInfo, 0, kTopLeft_GrSurfaceOrigin, nullptr);
366*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface.get()) {
367*d57664e9SAndroid Build Coastguard Worker ALOGW("Unable to generate GPU buffer in a format compatible with the provided bitmap");
368*d57664e9SAndroid Build Coastguard Worker return false;
369*d57664e9SAndroid Build Coastguard Worker }
370*d57664e9SAndroid Build Coastguard Worker }
371*d57664e9SAndroid Build Coastguard Worker
372*d57664e9SAndroid Build Coastguard Worker if (!skiapipeline::LayerDrawable::DrawLayer(mRenderThread.getGrContext(),
373*d57664e9SAndroid Build Coastguard Worker tmpSurface->getCanvas(), layer, srcRect, dstRect,
374*d57664e9SAndroid Build Coastguard Worker false)) {
375*d57664e9SAndroid Build Coastguard Worker ALOGW("Unable to draw content from GPU into the provided bitmap");
376*d57664e9SAndroid Build Coastguard Worker return false;
377*d57664e9SAndroid Build Coastguard Worker }
378*d57664e9SAndroid Build Coastguard Worker
379*d57664e9SAndroid Build Coastguard Worker if (!tmpSurface->readPixels(*bitmap, 0, 0)) {
380*d57664e9SAndroid Build Coastguard Worker // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into
381*d57664e9SAndroid Build Coastguard Worker // 8888 and then convert that into the destination format before giving up.
382*d57664e9SAndroid Build Coastguard Worker SkBitmap tmpBitmap;
383*d57664e9SAndroid Build Coastguard Worker SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType);
384*d57664e9SAndroid Build Coastguard Worker if (bitmap->info().colorType() == SkColorType::kN32_SkColorType ||
385*d57664e9SAndroid Build Coastguard Worker !tmpBitmap.tryAllocPixels(tmpInfo) ||
386*d57664e9SAndroid Build Coastguard Worker !tmpSurface->readPixels(tmpBitmap, 0, 0) ||
387*d57664e9SAndroid Build Coastguard Worker !tmpBitmap.readPixels(bitmap->info(), bitmap->getPixels(),
388*d57664e9SAndroid Build Coastguard Worker bitmap->rowBytes(), 0, 0)) {
389*d57664e9SAndroid Build Coastguard Worker ALOGW("Unable to convert content into the provided bitmap");
390*d57664e9SAndroid Build Coastguard Worker return false;
391*d57664e9SAndroid Build Coastguard Worker }
392*d57664e9SAndroid Build Coastguard Worker }
393*d57664e9SAndroid Build Coastguard Worker
394*d57664e9SAndroid Build Coastguard Worker bitmap->notifyPixelsChanged();
395*d57664e9SAndroid Build Coastguard Worker return true;
396*d57664e9SAndroid Build Coastguard Worker }
397*d57664e9SAndroid Build Coastguard Worker
398*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
399*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
400