1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <gtest/gtest.h>
18
19 #include "AnimationContext.h"
20 #include "IContextFactory.h"
21 #include "renderthread/CanvasContext.h"
22 #include "renderthread/VulkanManager.h"
23 #include "tests/common/TestUtils.h"
24
25 using namespace android;
26 using namespace android::uirenderer;
27 using namespace android::uirenderer::renderthread;
28
29 class ContextFactory : public IContextFactory {
30 public:
createAnimationContext(renderthread::TimeLord & clock)31 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
32 return new AnimationContext(clock);
33 }
34 };
35
RENDERTHREAD_TEST(CanvasContext,create)36 RENDERTHREAD_TEST(CanvasContext, create) {
37 auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
38 ContextFactory contextFactory;
39 std::unique_ptr<CanvasContext> canvasContext(
40 CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
41
42 ASSERT_FALSE(canvasContext->hasOutputTarget());
43
44 canvasContext->destroy();
45 }
46
RENDERTHREAD_TEST(CanvasContext,buildLayerDoesntLeak)47 RENDERTHREAD_TEST(CanvasContext, buildLayerDoesntLeak) {
48 auto node = TestUtils::createNode(0, 0, 200, 400, [](RenderProperties& props, Canvas& canvas) {
49 canvas.drawColor(0xFFFF0000, SkBlendMode::kSrc);
50 });
51 ASSERT_TRUE(node->isValid());
52 EXPECT_EQ(LayerType::None, node->stagingProperties().effectiveLayerType());
53 node->mutateStagingProperties().mutateLayerProperties().setType(LayerType::RenderLayer);
54
55 auto& cacheManager = renderThread.cacheManager();
56 EXPECT_TRUE(cacheManager.areAllContextsStopped());
57 ContextFactory contextFactory;
58 std::unique_ptr<CanvasContext> canvasContext(
59 CanvasContext::create(renderThread, false, node.get(), &contextFactory, 0, 0));
60 canvasContext->buildLayer(node.get());
61 EXPECT_TRUE(node->hasLayer());
62 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
63 auto instance = VulkanManager::peekInstance();
64 if (instance) {
65 EXPECT_TRUE(instance->hasVkContext());
66 } else {
67 ADD_FAILURE() << "VulkanManager wasn't initialized to buildLayer?";
68 }
69 }
70 renderThread.destroyRenderingContext();
71 EXPECT_FALSE(node->hasLayer()) << "Node still has a layer after rendering context destroyed";
72
73 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
74 auto instance = VulkanManager::peekInstance();
75 if (instance) {
76 ADD_FAILURE() << "VulkanManager still exists";
77 EXPECT_FALSE(instance->hasVkContext());
78 }
79 }
80 }
81