1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_CONSUMER_H 18 #define ANDROID_GUI_CONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <com_android_graphics_libgui_flags.h> 24 #include <gui/BufferQueueDefs.h> 25 #include <gui/ConsumerBase.h> 26 27 #include <ui/FenceTime.h> 28 #include <ui/GraphicBuffer.h> 29 30 #include <utils/String8.h> 31 #include <utils/Vector.h> 32 #include <utils/threads.h> 33 34 namespace android { 35 // ---------------------------------------------------------------------------- 36 37 38 class String8; 39 40 /* 41 * GLConsumer consumes buffers of graphics data from a BufferQueue, 42 * and makes them available to OpenGL as a texture. 43 * 44 * A typical usage pattern is to set up the GLConsumer with the 45 * desired options, and call updateTexImage() when a new frame is desired. 46 * If a new frame is available, the texture will be updated. If not, 47 * the previous contents are retained. 48 * 49 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES 50 * texture target, in the EGL context of the first thread that calls 51 * updateTexImage(). 52 * 53 * This class was previously called SurfaceTexture. 54 */ 55 class GLConsumer : public ConsumerBase { 56 public: 57 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES 58 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 59 60 // GLConsumer constructs a new GLConsumer object. If the constructor with 61 // the tex parameter is used, tex indicates the name of the OpenGL ES 62 // texture to which images are to be streamed. texTarget specifies the 63 // OpenGL ES texture target to which the texture will be bound in 64 // updateTexImage. useFenceSync specifies whether fences should be used to 65 // synchronize access to buffers if that behavior is enabled at 66 // compile-time. 67 // 68 // A GLConsumer may be detached from one OpenGL ES context and then 69 // attached to a different context using the detachFromContext and 70 // attachToContext methods, respectively. The intention of these methods is 71 // purely to allow a GLConsumer to be transferred from one consumer 72 // context to another. If such a transfer is not needed there is no 73 // requirement that either of these methods be called. 74 // 75 // If the constructor with the tex parameter is used, the GLConsumer is 76 // created in a state where it is considered attached to an OpenGL ES 77 // context for the purposes of the attachToContext and detachFromContext 78 // methods. However, despite being considered "attached" to a context, the 79 // specific OpenGL ES context doesn't get latched until the first call to 80 // updateTexImage. After that point, all calls to updateTexImage must be 81 // made with the same OpenGL ES context current. 82 // 83 // If the constructor without the tex parameter is used, the GLConsumer is 84 // created in a detached state, and attachToContext must be called before 85 // calls to updateTexImage. 86 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 87 GLConsumer(uint32_t tex, uint32_t textureTarget, bool useFenceSync, bool isControlledByApp); 88 89 GLConsumer(uint32_t textureTarget, bool useFenceSync, bool isControlledByApp); 90 91 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 92 bool useFenceSync, bool isControlledByApp) 93 __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 94 95 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync, 96 bool isControlledByApp) 97 __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 98 #else 99 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 100 bool useFenceSync, bool isControlledByApp); 101 102 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync, 103 bool isControlledByApp); 104 #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 105 106 // updateTexImage acquires the most recently queued buffer, and sets the 107 // image contents of the target texture to it. 108 // 109 // This call may only be made while the OpenGL ES context to which the 110 // target texture belongs is bound to the calling thread. 111 // 112 // This calls doGLFenceWait to ensure proper synchronization. 113 status_t updateTexImage(); 114 115 // releaseTexImage releases the texture acquired in updateTexImage(). 116 // This is intended to be used in single buffer mode. 117 // 118 // This call may only be made while the OpenGL ES context to which the 119 // target texture belongs is bound to the calling thread. 120 status_t releaseTexImage(); 121 122 // setReleaseFence stores a fence that will signal when the current buffer 123 // is no longer being read. This fence will be returned to the producer 124 // when the current buffer is released by updateTexImage(). Multiple 125 // fences can be set for a given buffer; they will be merged into a single 126 // union fence. 127 virtual void setReleaseFence(const sp<Fence>& fence); 128 129 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 130 // associated with the texture image set by the most recent call to 131 // updateTexImage. 132 // 133 // This transform matrix maps 2D homogeneous texture coordinates of the form 134 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 135 // coordinate that should be used to sample that location from the texture. 136 // Sampling the texture outside of the range of this transform is undefined. 137 // 138 // This transform is necessary to compensate for transforms that the stream 139 // content producer may implicitly apply to the content. By forcing users of 140 // a GLConsumer to apply this transform we avoid performing an extra 141 // copy of the data that would be needed to hide the transform from the 142 // user. 143 // 144 // The matrix is stored in column-major order so that it may be passed 145 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 146 // functions. 147 void getTransformMatrix(float mtx[16]); 148 149 // Computes the transform matrix documented by getTransformMatrix 150 // from the BufferItem sub parts. 151 static void computeTransformMatrix(float outTransform[16], 152 const sp<GraphicBuffer>& buf, const Rect& cropRect, 153 uint32_t transform, bool filtering); 154 155 static void computeTransformMatrix(float outTransform[16], float bufferWidth, 156 float bufferHeight, PixelFormat pixelFormat, 157 const Rect& cropRect, uint32_t transform, bool filtering); 158 159 // Scale the crop down horizontally or vertically such that it has the 160 // same aspect ratio as the buffer does. 161 static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, 162 uint32_t bufferHeight); 163 164 // getTimestamp retrieves the timestamp associated with the texture image 165 // set by the most recent call to updateTexImage. 166 // 167 // The timestamp is in nanoseconds, and is monotonically increasing. Its 168 // other semantics (zero point, etc) are source-dependent and should be 169 // documented by the source. 170 int64_t getTimestamp(); 171 172 // getDataSpace retrieves the DataSpace associated with the texture image 173 // set by the most recent call to updateTexImage. 174 android_dataspace getCurrentDataSpace(); 175 176 // getFrameNumber retrieves the frame number associated with the texture 177 // image set by the most recent call to updateTexImage. 178 // 179 // The frame number is an incrementing counter set to 0 at the creation of 180 // the BufferQueue associated with this consumer. 181 uint64_t getFrameNumber(); 182 183 // setDefaultBufferSize is used to set the size of buffers returned by 184 // requestBuffers when a with and height of zero is requested. 185 // A call to setDefaultBufferSize() may trigger requestBuffers() to 186 // be called from the client. 187 // The width and height parameters must be no greater than the minimum of 188 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 189 // An error due to invalid dimensions might not be reported until 190 // updateTexImage() is called. 191 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 192 193 // setFilteringEnabled sets whether the transform matrix should be computed 194 // for use with bilinear filtering. 195 void setFilteringEnabled(bool enabled); 196 197 // getCurrentBuffer returns the buffer associated with the current image. 198 // When outSlot is not nullptr, the current buffer slot index is also 199 // returned. 200 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const; 201 202 // getCurrentTextureTarget returns the texture target of the current 203 // texture as returned by updateTexImage(). 204 uint32_t getCurrentTextureTarget() const; 205 206 // getCurrentCrop returns the cropping rectangle of the current buffer. 207 Rect getCurrentCrop() const; 208 209 // getCurrentTransform returns the transform of the current buffer. 210 uint32_t getCurrentTransform() const; 211 212 // getCurrentScalingMode returns the scaling mode of the current buffer. 213 uint32_t getCurrentScalingMode() const; 214 215 // getCurrentFence returns the fence indicating when the current buffer is 216 // ready to be read from. 217 sp<Fence> getCurrentFence() const; 218 219 // getCurrentFence returns the FenceTime indicating when the current 220 // buffer is ready to be read from. 221 std::shared_ptr<FenceTime> getCurrentFenceTime() const; 222 223 // setConsumerUsageBits overrides the ConsumerBase method to OR 224 // DEFAULT_USAGE_FLAGS to usage. 225 status_t setConsumerUsageBits(uint64_t usage); 226 227 // detachFromContext detaches the GLConsumer from the calling thread's 228 // current OpenGL ES context. This context must be the same as the context 229 // that was current for previous calls to updateTexImage. 230 // 231 // Detaching a GLConsumer from an OpenGL ES context will result in the 232 // deletion of the OpenGL ES texture object into which the images were being 233 // streamed. After a GLConsumer has been detached from the OpenGL ES 234 // context calls to updateTexImage will fail returning INVALID_OPERATION 235 // until the GLConsumer is attached to a new OpenGL ES context using the 236 // attachToContext method. 237 status_t detachFromContext(); 238 239 // attachToContext attaches a GLConsumer that is currently in the 240 // 'detached' state to the current OpenGL ES context. A GLConsumer is 241 // in the 'detached' state iff detachFromContext has successfully been 242 // called and no calls to attachToContext have succeeded since the last 243 // detachFromContext call. Calls to attachToContext made on a 244 // GLConsumer that is not in the 'detached' state will result in an 245 // INVALID_OPERATION error. 246 // 247 // The tex argument specifies the OpenGL ES texture object name in the 248 // new context into which the image contents will be streamed. A successful 249 // call to attachToContext will result in this texture object being bound to 250 // the texture target and populated with the image contents that were 251 // current at the time of the last call to detachFromContext. 252 status_t attachToContext(uint32_t tex); 253 254 protected: 255 256 // abandonLocked overrides the ConsumerBase method to clear 257 // mCurrentTextureImage in addition to the ConsumerBase behavior. 258 virtual void abandonLocked(); 259 260 // dumpLocked overrides the ConsumerBase method to dump GLConsumer- 261 // specific info in addition to the ConsumerBase behavior. 262 virtual void dumpLocked(String8& result, const char* prefix) const; 263 264 // acquireBufferLocked overrides the ConsumerBase method to update the 265 // mEglSlots array in addition to the ConsumerBase behavior. 266 virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen, 267 uint64_t maxFrameNumber = 0) override; 268 269 // releaseBufferLocked overrides the ConsumerBase method to update the 270 // mEglSlots array in addition to the ConsumerBase. 271 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, 272 EGLDisplay display = EGL_NO_DISPLAY, 273 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR) override; 274 releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)275 status_t releaseBufferLocked(int slot, 276 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 277 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 278 } 279 280 struct PendingRelease { PendingReleasePendingRelease281 PendingRelease() : isPending(false), currentTexture(-1), 282 graphicBuffer(), display(nullptr), fence(nullptr) {} 283 284 bool isPending; 285 int currentTexture; 286 sp<GraphicBuffer> graphicBuffer; 287 EGLDisplay display; 288 EGLSyncKHR fence; 289 }; 290 291 // This releases the buffer in the slot referenced by mCurrentTexture, 292 // then updates state to refer to the BufferItem, which must be a 293 // newly-acquired buffer. If pendingRelease is not null, the parameters 294 // which would have been passed to releaseBufferLocked upon the successful 295 // completion of the method will instead be returned to the caller, so that 296 // it may call releaseBufferLocked itself later. 297 status_t updateAndReleaseLocked(const BufferItem& item, 298 PendingRelease* pendingRelease = nullptr); 299 300 // Binds mTexName and the current buffer to mTexTarget. Uses 301 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the 302 // bind succeeds, this calls doGLFenceWait. 303 status_t bindTextureImageLocked(); 304 305 // Gets the current EGLDisplay and EGLContext values, and compares them 306 // to mEglDisplay and mEglContext. If the fields have been previously 307 // set, the values must match; if not, the fields are set to the current 308 // values. 309 // The contextCheck argument is used to ensure that a GL context is 310 // properly set; when set to false, the check is not performed. 311 status_t checkAndUpdateEglStateLocked(bool contextCheck = false); 312 313 private: 314 // EglImage is a utility class for tracking and creating EGLImageKHRs. There 315 // is primarily just one image per slot, but there is also special cases: 316 // - For releaseTexImage, we use a debug image (mReleasedTexImage) 317 // - After freeBuffer, we must still keep the current image/buffer 318 // Reference counting EGLImages lets us handle all these cases easily while 319 // also only creating new EGLImages from buffers when required. 320 class EglImage : public LightRefBase<EglImage> { 321 public: 322 explicit EglImage(sp<GraphicBuffer> graphicBuffer); 323 324 // createIfNeeded creates an EGLImage if required (we haven't created 325 // one yet, or the EGLDisplay or crop-rect has changed). 326 status_t createIfNeeded(EGLDisplay display, 327 bool forceCreate = false); 328 329 // This calls glEGLImageTargetTexture2DOES to bind the image to the 330 // texture in the specified texture target. 331 void bindToTextureTarget(uint32_t texTarget); 332 graphicBuffer()333 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } graphicBufferHandle()334 const native_handle* graphicBufferHandle() { 335 return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle; 336 } 337 338 private: 339 // Only allow instantiation using ref counting. 340 friend class LightRefBase<EglImage>; 341 virtual ~EglImage(); 342 343 // createImage creates a new EGLImage from a GraphicBuffer. 344 EGLImageKHR createImage(EGLDisplay dpy, 345 const sp<GraphicBuffer>& graphicBuffer); 346 347 // Disallow copying 348 EglImage(const EglImage& rhs); 349 void operator = (const EglImage& rhs); 350 351 // mGraphicBuffer is the buffer that was used to create this image. 352 sp<GraphicBuffer> mGraphicBuffer; 353 354 // mEglImage is the EGLImage created from mGraphicBuffer. 355 EGLImageKHR mEglImage; 356 357 // mEGLDisplay is the EGLDisplay that was used to create mEglImage. 358 EGLDisplay mEglDisplay; 359 360 // mCropRect is the crop rectangle passed to EGL when mEglImage 361 // was created. 362 Rect mCropRect; 363 }; 364 365 // freeBufferLocked frees up the given buffer slot. If the slot has been 366 // initialized this will release the reference to the GraphicBuffer in that 367 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 368 // 369 // This method must be called with mMutex locked. 370 virtual void freeBufferLocked(int slotIndex); 371 372 // computeCurrentTransformMatrixLocked computes the transform matrix for the 373 // current texture. It uses mCurrentTransform and the current GraphicBuffer 374 // to compute this matrix and stores it in mCurrentTransformMatrix. 375 // mCurrentTextureImage must not be NULL. 376 void computeCurrentTransformMatrixLocked(); 377 378 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 379 // stream to ensure that it is safe for future OpenGL ES commands to 380 // access the current texture buffer. 381 status_t doGLFenceWaitLocked() const; 382 383 // syncForReleaseLocked performs the synchronization needed to release the 384 // current slot from an OpenGL ES context. If needed it will set the 385 // current slot's fence to guard against a producer accessing the buffer 386 // before the outstanding accesses have completed. 387 status_t syncForReleaseLocked(EGLDisplay dpy); 388 389 // returns a graphic buffer used when the texture image has been released 390 static sp<GraphicBuffer> getDebugTexImageBuffer(); 391 392 // The default consumer usage flags that GLConsumer always sets on its 393 // BufferQueue instance; these will be OR:d with any additional flags passed 394 // from the GLConsumer user. In particular, GLConsumer will always 395 // consume buffers as hardware textures. 396 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 397 398 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's 399 // possible that this buffer is not associated with any buffer slot, so we 400 // must track it separately in order to support the getCurrentBuffer method. 401 sp<EglImage> mCurrentTextureImage; 402 403 // mCurrentCrop is the crop rectangle that applies to the current texture. 404 // It gets set each time updateTexImage is called. 405 Rect mCurrentCrop; 406 407 // mCurrentTransform is the transform identifier for the current texture. It 408 // gets set each time updateTexImage is called. 409 uint32_t mCurrentTransform; 410 411 // mCurrentScalingMode is the scaling mode for the current texture. It gets 412 // set each time updateTexImage is called. 413 uint32_t mCurrentScalingMode; 414 415 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 416 sp<Fence> mCurrentFence; 417 418 // The FenceTime wrapper around mCurrentFence. 419 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; 420 421 // mCurrentTransformMatrix is the transform matrix for the current texture. 422 // It gets computed by computeTransformMatrix each time updateTexImage is 423 // called. 424 float mCurrentTransformMatrix[16]; 425 426 // mCurrentTimestamp is the timestamp for the current texture. It 427 // gets set each time updateTexImage is called. 428 int64_t mCurrentTimestamp; 429 430 // mCurrentDataSpace is the dataspace for the current texture. It 431 // gets set each time updateTexImage is called. 432 android_dataspace mCurrentDataSpace; 433 434 // mCurrentFrameNumber is the frame counter for the current texture. 435 // It gets set each time updateTexImage is called. 436 uint64_t mCurrentFrameNumber; 437 438 uint32_t mDefaultWidth, mDefaultHeight; 439 440 // mFilteringEnabled indicates whether the transform matrix is computed for 441 // use with bilinear filtering. It defaults to true and is changed by 442 // setFilteringEnabled(). 443 bool mFilteringEnabled; 444 445 // mTexName is the name of the OpenGL texture to which streamed images will 446 // be bound when updateTexImage is called. It is set at construction time 447 // and can be changed with a call to attachToContext. 448 uint32_t mTexName; 449 450 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 451 // extension should be used to prevent buffers from being dequeued before 452 // it's safe for them to be written. It gets set at construction time and 453 // never changes. 454 const bool mUseFenceSync; 455 456 // mTexTarget is the GL texture target with which the GL texture object is 457 // associated. It is set in the constructor and never changed. It is 458 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 459 // Browser. In that case it is set to GL_TEXTURE_2D to allow 460 // glCopyTexSubImage to read from the texture. This is a hack to work 461 // around a GL driver limitation on the number of FBO attachments, which the 462 // browser's tile cache exceeds. 463 const uint32_t mTexTarget; 464 465 // EGLSlot contains the information and object references that 466 // GLConsumer maintains about a BufferQueue buffer slot. 467 struct EglSlot { EglSlotEglSlot468 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} 469 470 // mEglImage is the EGLImage created from mGraphicBuffer. 471 sp<EglImage> mEglImage; 472 473 // mFence is the EGL sync object that must signal before the buffer 474 // associated with this buffer slot may be dequeued. It is initialized 475 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 476 // on a compile-time option) set to a new sync object in updateTexImage. 477 EGLSyncKHR mEglFence; 478 }; 479 480 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently 481 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 482 // current display when updateTexImage is called for the first time and when 483 // attachToContext is called. 484 EGLDisplay mEglDisplay; 485 486 // mEglContext is the OpenGL ES context with which this GLConsumer is 487 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 488 // to the current GL context when updateTexImage is called for the first 489 // time and when attachToContext is called. 490 EGLContext mEglContext; 491 492 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 493 // for each buffer slot. It is initialized to null pointers, and gets 494 // filled in with the result of BufferQueue::acquire when the 495 // client dequeues a buffer from a 496 // slot that has not yet been used. The buffer allocated to a slot will also 497 // be replaced if the requested buffer usage or geometry differs from that 498 // of the buffer allocated to a slot. 499 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; 500 501 // mCurrentTexture is the buffer slot index of the buffer that is currently 502 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 503 // indicating that no buffer slot is currently bound to the texture. Note, 504 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 505 // that no buffer is bound to the texture. A call to setBufferCount will 506 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 507 int mCurrentTexture; 508 509 // mAttached indicates whether the ConsumerBase is currently attached to 510 // an OpenGL ES context. For legacy reasons, this is initialized to true, 511 // indicating that the ConsumerBase is considered to be attached to 512 // whatever context is current at the time of the first updateTexImage call. 513 // It is set to false by detachFromContext, and then set to true again by 514 // attachToContext. 515 bool mAttached; 516 517 // protects static initialization 518 static Mutex sStaticInitLock; 519 520 // mReleasedTexImageBuffer is a buffer placeholder used when in single buffer 521 // mode and releaseTexImage() has been called 522 static sp<GraphicBuffer> sReleasedTexImageBuffer; 523 sp<EglImage> mReleasedTexImage; 524 }; 525 526 // ---------------------------------------------------------------------------- 527 }; // namespace android 528 529 #endif // ANDROID_GUI_CONSUMER_H 530