xref: /aosp_15_r20/frameworks/native/include/gui/GLConsumer.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <com_android_graphics_libgui_flags.h>
24 #include <gui/BufferQueueDefs.h>
25 #include <gui/ConsumerBase.h>
26 
27 #include <ui/FenceTime.h>
28 #include <ui/GraphicBuffer.h>
29 
30 #include <utils/String8.h>
31 #include <utils/Vector.h>
32 #include <utils/threads.h>
33 
34 namespace android {
35 // ----------------------------------------------------------------------------
36 
37 
38 class String8;
39 
40 /*
41  * GLConsumer consumes buffers of graphics data from a BufferQueue,
42  * and makes them available to OpenGL as a texture.
43  *
44  * A typical usage pattern is to set up the GLConsumer with the
45  * desired options, and call updateTexImage() when a new frame is desired.
46  * If a new frame is available, the texture will be updated.  If not,
47  * the previous contents are retained.
48  *
49  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
50  * texture target, in the EGL context of the first thread that calls
51  * updateTexImage().
52  *
53  * This class was previously called SurfaceTexture.
54  */
55 class GLConsumer : public ConsumerBase {
56 public:
57     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
58     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
59 
60     // GLConsumer constructs a new GLConsumer object. If the constructor with
61     // the tex parameter is used, tex indicates the name of the OpenGL ES
62     // texture to which images are to be streamed. texTarget specifies the
63     // OpenGL ES texture target to which the texture will be bound in
64     // updateTexImage. useFenceSync specifies whether fences should be used to
65     // synchronize access to buffers if that behavior is enabled at
66     // compile-time.
67     //
68     // A GLConsumer may be detached from one OpenGL ES context and then
69     // attached to a different context using the detachFromContext and
70     // attachToContext methods, respectively. The intention of these methods is
71     // purely to allow a GLConsumer to be transferred from one consumer
72     // context to another. If such a transfer is not needed there is no
73     // requirement that either of these methods be called.
74     //
75     // If the constructor with the tex parameter is used, the GLConsumer is
76     // created in a state where it is considered attached to an OpenGL ES
77     // context for the purposes of the attachToContext and detachFromContext
78     // methods. However, despite being considered "attached" to a context, the
79     // specific OpenGL ES context doesn't get latched until the first call to
80     // updateTexImage. After that point, all calls to updateTexImage must be
81     // made with the same OpenGL ES context current.
82     //
83     // If the constructor without the tex parameter is used, the GLConsumer is
84     // created in a detached state, and attachToContext must be called before
85     // calls to updateTexImage.
86 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
87     GLConsumer(uint32_t tex, uint32_t textureTarget, bool useFenceSync, bool isControlledByApp);
88 
89     GLConsumer(uint32_t textureTarget, bool useFenceSync, bool isControlledByApp);
90 
91     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget,
92                bool useFenceSync, bool isControlledByApp)
93             __attribute((deprecated("Prefer ctors that create their own surface and consumer.")));
94 
95     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync,
96                bool isControlledByApp)
97             __attribute((deprecated("Prefer ctors that create their own surface and consumer.")));
98 #else
99     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget,
100                bool useFenceSync, bool isControlledByApp);
101 
102     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync,
103                bool isControlledByApp);
104 #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
105 
106     // updateTexImage acquires the most recently queued buffer, and sets the
107     // image contents of the target texture to it.
108     //
109     // This call may only be made while the OpenGL ES context to which the
110     // target texture belongs is bound to the calling thread.
111     //
112     // This calls doGLFenceWait to ensure proper synchronization.
113     status_t updateTexImage();
114 
115     // releaseTexImage releases the texture acquired in updateTexImage().
116     // This is intended to be used in single buffer mode.
117     //
118     // This call may only be made while the OpenGL ES context to which the
119     // target texture belongs is bound to the calling thread.
120     status_t releaseTexImage();
121 
122     // setReleaseFence stores a fence that will signal when the current buffer
123     // is no longer being read. This fence will be returned to the producer
124     // when the current buffer is released by updateTexImage(). Multiple
125     // fences can be set for a given buffer; they will be merged into a single
126     // union fence.
127     virtual void setReleaseFence(const sp<Fence>& fence);
128 
129     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
130     // associated with the texture image set by the most recent call to
131     // updateTexImage.
132     //
133     // This transform matrix maps 2D homogeneous texture coordinates of the form
134     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
135     // coordinate that should be used to sample that location from the texture.
136     // Sampling the texture outside of the range of this transform is undefined.
137     //
138     // This transform is necessary to compensate for transforms that the stream
139     // content producer may implicitly apply to the content. By forcing users of
140     // a GLConsumer to apply this transform we avoid performing an extra
141     // copy of the data that would be needed to hide the transform from the
142     // user.
143     //
144     // The matrix is stored in column-major order so that it may be passed
145     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
146     // functions.
147     void getTransformMatrix(float mtx[16]);
148 
149     // Computes the transform matrix documented by getTransformMatrix
150     // from the BufferItem sub parts.
151     static void computeTransformMatrix(float outTransform[16],
152             const sp<GraphicBuffer>& buf, const Rect& cropRect,
153             uint32_t transform, bool filtering);
154 
155     static void computeTransformMatrix(float outTransform[16], float bufferWidth,
156                                        float bufferHeight, PixelFormat pixelFormat,
157                                        const Rect& cropRect, uint32_t transform, bool filtering);
158 
159     // Scale the crop down horizontally or vertically such that it has the
160     // same aspect ratio as the buffer does.
161     static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth,
162             uint32_t bufferHeight);
163 
164     // getTimestamp retrieves the timestamp associated with the texture image
165     // set by the most recent call to updateTexImage.
166     //
167     // The timestamp is in nanoseconds, and is monotonically increasing. Its
168     // other semantics (zero point, etc) are source-dependent and should be
169     // documented by the source.
170     int64_t getTimestamp();
171 
172     // getDataSpace retrieves the DataSpace associated with the texture image
173     // set by the most recent call to updateTexImage.
174     android_dataspace getCurrentDataSpace();
175 
176     // getFrameNumber retrieves the frame number associated with the texture
177     // image set by the most recent call to updateTexImage.
178     //
179     // The frame number is an incrementing counter set to 0 at the creation of
180     // the BufferQueue associated with this consumer.
181     uint64_t getFrameNumber();
182 
183     // setDefaultBufferSize is used to set the size of buffers returned by
184     // requestBuffers when a with and height of zero is requested.
185     // A call to setDefaultBufferSize() may trigger requestBuffers() to
186     // be called from the client.
187     // The width and height parameters must be no greater than the minimum of
188     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
189     // An error due to invalid dimensions might not be reported until
190     // updateTexImage() is called.
191     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
192 
193     // setFilteringEnabled sets whether the transform matrix should be computed
194     // for use with bilinear filtering.
195     void setFilteringEnabled(bool enabled);
196 
197     // getCurrentBuffer returns the buffer associated with the current image.
198     // When outSlot is not nullptr, the current buffer slot index is also
199     // returned.
200     sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
201 
202     // getCurrentTextureTarget returns the texture target of the current
203     // texture as returned by updateTexImage().
204     uint32_t getCurrentTextureTarget() const;
205 
206     // getCurrentCrop returns the cropping rectangle of the current buffer.
207     Rect getCurrentCrop() const;
208 
209     // getCurrentTransform returns the transform of the current buffer.
210     uint32_t getCurrentTransform() const;
211 
212     // getCurrentScalingMode returns the scaling mode of the current buffer.
213     uint32_t getCurrentScalingMode() const;
214 
215     // getCurrentFence returns the fence indicating when the current buffer is
216     // ready to be read from.
217     sp<Fence> getCurrentFence() const;
218 
219     // getCurrentFence returns the FenceTime indicating when the current
220     // buffer is ready to be read from.
221     std::shared_ptr<FenceTime> getCurrentFenceTime() const;
222 
223     // setConsumerUsageBits overrides the ConsumerBase method to OR
224     // DEFAULT_USAGE_FLAGS to usage.
225     status_t setConsumerUsageBits(uint64_t usage);
226 
227     // detachFromContext detaches the GLConsumer from the calling thread's
228     // current OpenGL ES context.  This context must be the same as the context
229     // that was current for previous calls to updateTexImage.
230     //
231     // Detaching a GLConsumer from an OpenGL ES context will result in the
232     // deletion of the OpenGL ES texture object into which the images were being
233     // streamed.  After a GLConsumer has been detached from the OpenGL ES
234     // context calls to updateTexImage will fail returning INVALID_OPERATION
235     // until the GLConsumer is attached to a new OpenGL ES context using the
236     // attachToContext method.
237     status_t detachFromContext();
238 
239     // attachToContext attaches a GLConsumer that is currently in the
240     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
241     // in the 'detached' state iff detachFromContext has successfully been
242     // called and no calls to attachToContext have succeeded since the last
243     // detachFromContext call.  Calls to attachToContext made on a
244     // GLConsumer that is not in the 'detached' state will result in an
245     // INVALID_OPERATION error.
246     //
247     // The tex argument specifies the OpenGL ES texture object name in the
248     // new context into which the image contents will be streamed.  A successful
249     // call to attachToContext will result in this texture object being bound to
250     // the texture target and populated with the image contents that were
251     // current at the time of the last call to detachFromContext.
252     status_t attachToContext(uint32_t tex);
253 
254 protected:
255 
256     // abandonLocked overrides the ConsumerBase method to clear
257     // mCurrentTextureImage in addition to the ConsumerBase behavior.
258     virtual void abandonLocked();
259 
260     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
261     // specific info in addition to the ConsumerBase behavior.
262     virtual void dumpLocked(String8& result, const char* prefix) const;
263 
264     // acquireBufferLocked overrides the ConsumerBase method to update the
265     // mEglSlots array in addition to the ConsumerBase behavior.
266     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
267             uint64_t maxFrameNumber = 0) override;
268 
269     // releaseBufferLocked overrides the ConsumerBase method to update the
270     // mEglSlots array in addition to the ConsumerBase.
271     virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
272                                          EGLDisplay display = EGL_NO_DISPLAY,
273                                          EGLSyncKHR eglFence = EGL_NO_SYNC_KHR) override;
274 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)275     status_t releaseBufferLocked(int slot,
276             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
277         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
278     }
279 
280     struct PendingRelease {
PendingReleasePendingRelease281         PendingRelease() : isPending(false), currentTexture(-1),
282                 graphicBuffer(), display(nullptr), fence(nullptr) {}
283 
284         bool isPending;
285         int currentTexture;
286         sp<GraphicBuffer> graphicBuffer;
287         EGLDisplay display;
288         EGLSyncKHR fence;
289     };
290 
291     // This releases the buffer in the slot referenced by mCurrentTexture,
292     // then updates state to refer to the BufferItem, which must be a
293     // newly-acquired buffer. If pendingRelease is not null, the parameters
294     // which would have been passed to releaseBufferLocked upon the successful
295     // completion of the method will instead be returned to the caller, so that
296     // it may call releaseBufferLocked itself later.
297     status_t updateAndReleaseLocked(const BufferItem& item,
298             PendingRelease* pendingRelease = nullptr);
299 
300     // Binds mTexName and the current buffer to mTexTarget.  Uses
301     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
302     // bind succeeds, this calls doGLFenceWait.
303     status_t bindTextureImageLocked();
304 
305     // Gets the current EGLDisplay and EGLContext values, and compares them
306     // to mEglDisplay and mEglContext.  If the fields have been previously
307     // set, the values must match; if not, the fields are set to the current
308     // values.
309     // The contextCheck argument is used to ensure that a GL context is
310     // properly set; when set to false, the check is not performed.
311     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
312 
313 private:
314     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
315     // is primarily just one image per slot, but there is also special cases:
316     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
317     //  - After freeBuffer, we must still keep the current image/buffer
318     // Reference counting EGLImages lets us handle all these cases easily while
319     // also only creating new EGLImages from buffers when required.
320     class EglImage : public LightRefBase<EglImage>  {
321     public:
322         explicit EglImage(sp<GraphicBuffer> graphicBuffer);
323 
324         // createIfNeeded creates an EGLImage if required (we haven't created
325         // one yet, or the EGLDisplay or crop-rect has changed).
326         status_t createIfNeeded(EGLDisplay display,
327                                 bool forceCreate = false);
328 
329         // This calls glEGLImageTargetTexture2DOES to bind the image to the
330         // texture in the specified texture target.
331         void bindToTextureTarget(uint32_t texTarget);
332 
graphicBuffer()333         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
graphicBufferHandle()334         const native_handle* graphicBufferHandle() {
335             return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle;
336         }
337 
338     private:
339         // Only allow instantiation using ref counting.
340         friend class LightRefBase<EglImage>;
341         virtual ~EglImage();
342 
343         // createImage creates a new EGLImage from a GraphicBuffer.
344         EGLImageKHR createImage(EGLDisplay dpy,
345                 const sp<GraphicBuffer>& graphicBuffer);
346 
347         // Disallow copying
348         EglImage(const EglImage& rhs);
349         void operator = (const EglImage& rhs);
350 
351         // mGraphicBuffer is the buffer that was used to create this image.
352         sp<GraphicBuffer> mGraphicBuffer;
353 
354         // mEglImage is the EGLImage created from mGraphicBuffer.
355         EGLImageKHR mEglImage;
356 
357         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
358         EGLDisplay mEglDisplay;
359 
360         // mCropRect is the crop rectangle passed to EGL when mEglImage
361         // was created.
362         Rect mCropRect;
363     };
364 
365     // freeBufferLocked frees up the given buffer slot. If the slot has been
366     // initialized this will release the reference to the GraphicBuffer in that
367     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
368     //
369     // This method must be called with mMutex locked.
370     virtual void freeBufferLocked(int slotIndex);
371 
372     // computeCurrentTransformMatrixLocked computes the transform matrix for the
373     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
374     // to compute this matrix and stores it in mCurrentTransformMatrix.
375     // mCurrentTextureImage must not be NULL.
376     void computeCurrentTransformMatrixLocked();
377 
378     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
379     // stream to ensure that it is safe for future OpenGL ES commands to
380     // access the current texture buffer.
381     status_t doGLFenceWaitLocked() const;
382 
383     // syncForReleaseLocked performs the synchronization needed to release the
384     // current slot from an OpenGL ES context.  If needed it will set the
385     // current slot's fence to guard against a producer accessing the buffer
386     // before the outstanding accesses have completed.
387     status_t syncForReleaseLocked(EGLDisplay dpy);
388 
389     // returns a graphic buffer used when the texture image has been released
390     static sp<GraphicBuffer> getDebugTexImageBuffer();
391 
392     // The default consumer usage flags that GLConsumer always sets on its
393     // BufferQueue instance; these will be OR:d with any additional flags passed
394     // from the GLConsumer user. In particular, GLConsumer will always
395     // consume buffers as hardware textures.
396     static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
397 
398     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
399     // possible that this buffer is not associated with any buffer slot, so we
400     // must track it separately in order to support the getCurrentBuffer method.
401     sp<EglImage> mCurrentTextureImage;
402 
403     // mCurrentCrop is the crop rectangle that applies to the current texture.
404     // It gets set each time updateTexImage is called.
405     Rect mCurrentCrop;
406 
407     // mCurrentTransform is the transform identifier for the current texture. It
408     // gets set each time updateTexImage is called.
409     uint32_t mCurrentTransform;
410 
411     // mCurrentScalingMode is the scaling mode for the current texture. It gets
412     // set each time updateTexImage is called.
413     uint32_t mCurrentScalingMode;
414 
415     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
416     sp<Fence> mCurrentFence;
417 
418     // The FenceTime wrapper around mCurrentFence.
419     std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
420 
421     // mCurrentTransformMatrix is the transform matrix for the current texture.
422     // It gets computed by computeTransformMatrix each time updateTexImage is
423     // called.
424     float mCurrentTransformMatrix[16];
425 
426     // mCurrentTimestamp is the timestamp for the current texture. It
427     // gets set each time updateTexImage is called.
428     int64_t mCurrentTimestamp;
429 
430     // mCurrentDataSpace is the dataspace for the current texture. It
431     // gets set each time updateTexImage is called.
432     android_dataspace mCurrentDataSpace;
433 
434     // mCurrentFrameNumber is the frame counter for the current texture.
435     // It gets set each time updateTexImage is called.
436     uint64_t mCurrentFrameNumber;
437 
438     uint32_t mDefaultWidth, mDefaultHeight;
439 
440     // mFilteringEnabled indicates whether the transform matrix is computed for
441     // use with bilinear filtering. It defaults to true and is changed by
442     // setFilteringEnabled().
443     bool mFilteringEnabled;
444 
445     // mTexName is the name of the OpenGL texture to which streamed images will
446     // be bound when updateTexImage is called. It is set at construction time
447     // and can be changed with a call to attachToContext.
448     uint32_t mTexName;
449 
450     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
451     // extension should be used to prevent buffers from being dequeued before
452     // it's safe for them to be written. It gets set at construction time and
453     // never changes.
454     const bool mUseFenceSync;
455 
456     // mTexTarget is the GL texture target with which the GL texture object is
457     // associated.  It is set in the constructor and never changed.  It is
458     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
459     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
460     // glCopyTexSubImage to read from the texture.  This is a hack to work
461     // around a GL driver limitation on the number of FBO attachments, which the
462     // browser's tile cache exceeds.
463     const uint32_t mTexTarget;
464 
465     // EGLSlot contains the information and object references that
466     // GLConsumer maintains about a BufferQueue buffer slot.
467     struct EglSlot {
EglSlotEglSlot468         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
469 
470         // mEglImage is the EGLImage created from mGraphicBuffer.
471         sp<EglImage> mEglImage;
472 
473         // mFence is the EGL sync object that must signal before the buffer
474         // associated with this buffer slot may be dequeued. It is initialized
475         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
476         // on a compile-time option) set to a new sync object in updateTexImage.
477         EGLSyncKHR mEglFence;
478     };
479 
480     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
481     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
482     // current display when updateTexImage is called for the first time and when
483     // attachToContext is called.
484     EGLDisplay mEglDisplay;
485 
486     // mEglContext is the OpenGL ES context with which this GLConsumer is
487     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
488     // to the current GL context when updateTexImage is called for the first
489     // time and when attachToContext is called.
490     EGLContext mEglContext;
491 
492     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
493     // for each buffer slot.  It is initialized to null pointers, and gets
494     // filled in with the result of BufferQueue::acquire when the
495     // client dequeues a buffer from a
496     // slot that has not yet been used. The buffer allocated to a slot will also
497     // be replaced if the requested buffer usage or geometry differs from that
498     // of the buffer allocated to a slot.
499     EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
500 
501     // mCurrentTexture is the buffer slot index of the buffer that is currently
502     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
503     // indicating that no buffer slot is currently bound to the texture. Note,
504     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
505     // that no buffer is bound to the texture. A call to setBufferCount will
506     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
507     int mCurrentTexture;
508 
509     // mAttached indicates whether the ConsumerBase is currently attached to
510     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
511     // indicating that the ConsumerBase is considered to be attached to
512     // whatever context is current at the time of the first updateTexImage call.
513     // It is set to false by detachFromContext, and then set to true again by
514     // attachToContext.
515     bool mAttached;
516 
517     // protects static initialization
518     static Mutex sStaticInitLock;
519 
520     // mReleasedTexImageBuffer is a buffer placeholder used when in single buffer
521     // mode and releaseTexImage() has been called
522     static sp<GraphicBuffer> sReleasedTexImageBuffer;
523     sp<EglImage> mReleasedTexImage;
524 };
525 
526 // ----------------------------------------------------------------------------
527 }; // namespace android
528 
529 #endif // ANDROID_GUI_CONSUMER_H
530