xref: /aosp_15_r20/frameworks/native/libs/input/rust/input.rs (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //! Common definitions of the Android Input Framework in rust.
18 
19 use crate::ffi::RustInputDeviceIdentifier;
20 use bitflags::bitflags;
21 use inputconstants::aidl::android::os::IInputConstants;
22 use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag;
23 use serde::{Deserialize, Serialize};
24 use std::fmt;
25 
26 /// The InputDevice ID.
27 #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
28 pub struct DeviceId(pub i32);
29 
30 /// The InputDevice equivalent for Rust inputflinger
31 #[derive(Debug)]
32 pub struct InputDevice {
33     /// InputDevice ID
34     pub device_id: DeviceId,
35     /// InputDevice unique identifier
36     pub identifier: RustInputDeviceIdentifier,
37     /// InputDevice classes (equivalent to EventHub InputDeviceClass)
38     pub classes: DeviceClass,
39 }
40 
41 #[repr(u32)]
42 pub enum SourceClass {
43     None = input_bindgen::AINPUT_SOURCE_CLASS_NONE,
44     Button = input_bindgen::AINPUT_SOURCE_CLASS_BUTTON,
45     Pointer = input_bindgen::AINPUT_SOURCE_CLASS_POINTER,
46     Navigation = input_bindgen::AINPUT_SOURCE_CLASS_NAVIGATION,
47     Position = input_bindgen::AINPUT_SOURCE_CLASS_POSITION,
48     Joystick = input_bindgen::AINPUT_SOURCE_CLASS_JOYSTICK,
49 }
50 
51 bitflags! {
52     /// Source of the input device or input events.
53     #[derive(Debug, PartialEq)]
54     pub struct Source: u32 {
55         // Constants from SourceClass, added here for compatibility reasons
56         /// SourceClass::Button
57         const SourceClassButton = SourceClass::Button as u32;
58         /// SourceClass::Pointer
59         const SourceClassPointer = SourceClass::Pointer as u32;
60         /// SourceClass::Navigation
61         const SourceClassNavigation = SourceClass::Navigation as u32;
62         /// SourceClass::Position
63         const SourceClassPosition = SourceClass::Position as u32;
64         /// SourceClass::Joystick
65         const SourceClassJoystick = SourceClass::Joystick as u32;
66 
67         /// SOURCE_UNKNOWN
68         const Unknown = input_bindgen::AINPUT_SOURCE_UNKNOWN;
69         /// SOURCE_KEYBOARD
70         const Keyboard = input_bindgen::AINPUT_SOURCE_KEYBOARD;
71         /// SOURCE_DPAD
72         const Dpad = input_bindgen::AINPUT_SOURCE_DPAD;
73         /// SOURCE_GAMEPAD
74         const Gamepad = input_bindgen::AINPUT_SOURCE_GAMEPAD;
75         /// SOURCE_TOUCHSCREEN
76         const Touchscreen = input_bindgen::AINPUT_SOURCE_TOUCHSCREEN;
77         /// SOURCE_MOUSE
78         const Mouse = input_bindgen::AINPUT_SOURCE_MOUSE;
79         /// SOURCE_STYLUS
80         const Stylus = input_bindgen::AINPUT_SOURCE_STYLUS;
81         /// SOURCE_BLUETOOTH_STYLUS
82         const BluetoothStylus = input_bindgen::AINPUT_SOURCE_BLUETOOTH_STYLUS;
83         /// SOURCE_TRACKBALL
84         const Trackball = input_bindgen::AINPUT_SOURCE_TRACKBALL;
85         /// SOURCE_MOUSE_RELATIVE
86         const MouseRelative = input_bindgen::AINPUT_SOURCE_MOUSE_RELATIVE;
87         /// SOURCE_TOUCHPAD
88         const Touchpad = input_bindgen::AINPUT_SOURCE_TOUCHPAD;
89         /// SOURCE_TOUCH_NAVIGATION
90         const TouchNavigation = input_bindgen::AINPUT_SOURCE_TOUCH_NAVIGATION;
91         /// SOURCE_JOYSTICK
92         const Joystick = input_bindgen::AINPUT_SOURCE_JOYSTICK;
93         /// SOURCE_HDMI
94         const HDMI = input_bindgen::AINPUT_SOURCE_HDMI;
95         /// SOURCE_SENSOR
96         const Sensor = input_bindgen::AINPUT_SOURCE_SENSOR;
97         /// SOURCE_ROTARY_ENCODER
98         const RotaryEncoder = input_bindgen::AINPUT_SOURCE_ROTARY_ENCODER;
99     }
100 }
101 
102 /// A rust enum representation of a MotionEvent action.
103 #[repr(u32)]
104 pub enum MotionAction {
105     /// ACTION_DOWN
106     Down = input_bindgen::AMOTION_EVENT_ACTION_DOWN,
107     /// ACTION_UP
108     Up = input_bindgen::AMOTION_EVENT_ACTION_UP,
109     /// ACTION_MOVE
110     Move = input_bindgen::AMOTION_EVENT_ACTION_MOVE,
111     /// ACTION_CANCEL
112     Cancel = input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
113     /// ACTION_OUTSIDE
114     Outside = input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE,
115     /// ACTION_POINTER_DOWN
116     PointerDown {
117         /// The index of the affected pointer.
118         action_index: usize,
119     } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN,
120     /// ACTION_POINTER_UP
121     PointerUp {
122         /// The index of the affected pointer.
123         action_index: usize,
124     } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP,
125     /// ACTION_HOVER_ENTER
126     HoverEnter = input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
127     /// ACTION_HOVER_MOVE
128     HoverMove = input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
129     /// ACTION_HOVER_EXIT
130     HoverExit = input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
131     /// ACTION_SCROLL
132     Scroll = input_bindgen::AMOTION_EVENT_ACTION_SCROLL,
133     /// ACTION_BUTTON_PRESS
134     ButtonPress = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
135     /// ACTION_BUTTON_RELEASE
136     ButtonRelease = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
137 }
138 
139 impl fmt::Display for MotionAction {
fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result140     fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
141         match self {
142             MotionAction::Down => write!(f, "DOWN"),
143             MotionAction::Up => write!(f, "UP"),
144             MotionAction::Move => write!(f, "MOVE"),
145             MotionAction::Cancel => write!(f, "CANCEL"),
146             MotionAction::Outside => write!(f, "OUTSIDE"),
147             MotionAction::PointerDown { action_index } => {
148                 write!(f, "POINTER_DOWN({})", action_index)
149             }
150             MotionAction::PointerUp { action_index } => write!(f, "POINTER_UP({})", action_index),
151             MotionAction::HoverMove => write!(f, "HOVER_MOVE"),
152             MotionAction::Scroll => write!(f, "SCROLL"),
153             MotionAction::HoverEnter => write!(f, "HOVER_ENTER"),
154             MotionAction::HoverExit => write!(f, "HOVER_EXIT"),
155             MotionAction::ButtonPress => write!(f, "BUTTON_PRESS"),
156             MotionAction::ButtonRelease => write!(f, "BUTTON_RELEASE"),
157         }
158     }
159 }
160 
161 impl From<u32> for MotionAction {
from(action: u32) -> Self162     fn from(action: u32) -> Self {
163         let (action_masked, action_index) = MotionAction::breakdown_action(action);
164         match action_masked {
165             input_bindgen::AMOTION_EVENT_ACTION_DOWN => MotionAction::Down,
166             input_bindgen::AMOTION_EVENT_ACTION_UP => MotionAction::Up,
167             input_bindgen::AMOTION_EVENT_ACTION_MOVE => MotionAction::Move,
168             input_bindgen::AMOTION_EVENT_ACTION_CANCEL => MotionAction::Cancel,
169             input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE => MotionAction::Outside,
170             input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN => {
171                 MotionAction::PointerDown { action_index }
172             }
173             input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP => {
174                 MotionAction::PointerUp { action_index }
175             }
176             input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER => MotionAction::HoverEnter,
177             input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE => MotionAction::HoverMove,
178             input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT => MotionAction::HoverExit,
179             input_bindgen::AMOTION_EVENT_ACTION_SCROLL => MotionAction::Scroll,
180             input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => MotionAction::ButtonPress,
181             input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => MotionAction::ButtonRelease,
182             _ => panic!("Unknown action: {}", action),
183         }
184     }
185 }
186 
187 impl MotionAction {
breakdown_action(action: u32) -> (u32, usize)188     fn breakdown_action(action: u32) -> (u32, usize) {
189         let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK;
190         let index = (action & input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
191             >> input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
192         (action_masked, index.try_into().unwrap())
193     }
194 }
195 
196 bitflags! {
197     /// MotionEvent flags.
198     /// The source of truth for the flag definitions are the MotionEventFlag AIDL enum.
199     /// The flag values are redefined here as a bitflags API.
200     #[derive(Debug)]
201     pub struct MotionFlags: u32 {
202         /// FLAG_WINDOW_IS_OBSCURED
203         const WINDOW_IS_OBSCURED = MotionEventFlag::WINDOW_IS_OBSCURED.0 as u32;
204         /// FLAG_WINDOW_IS_PARTIALLY_OBSCURED
205         const WINDOW_IS_PARTIALLY_OBSCURED = MotionEventFlag::WINDOW_IS_PARTIALLY_OBSCURED.0 as u32;
206         /// FLAG_HOVER_EXIT_PENDING
207         const HOVER_EXIT_PENDING = MotionEventFlag::HOVER_EXIT_PENDING.0 as u32;
208         /// FLAG_IS_GENERATED_GESTURE
209         const IS_GENERATED_GESTURE = MotionEventFlag::IS_GENERATED_GESTURE.0 as u32;
210         /// FLAG_CANCELED
211         const CANCELED = MotionEventFlag::CANCELED.0 as u32;
212         /// FLAG_NO_FOCUS_CHANGE
213         const NO_FOCUS_CHANGE = MotionEventFlag::NO_FOCUS_CHANGE.0 as u32;
214         /// PRIVATE_FLAG_SUPPORTS_ORIENTATION
215         const PRIVATE_FLAG_SUPPORTS_ORIENTATION =
216                 MotionEventFlag::PRIVATE_FLAG_SUPPORTS_ORIENTATION.0 as u32;
217         /// PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION
218         const PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION =
219                 MotionEventFlag::PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION.0 as u32;
220         /// FLAG_IS_ACCESSIBILITY_EVENT
221         const IS_ACCESSIBILITY_EVENT = MotionEventFlag::IS_ACCESSIBILITY_EVENT.0 as u32;
222         /// FLAG_TAINTED
223         const TAINTED = MotionEventFlag::TAINTED.0 as u32;
224         /// FLAG_TARGET_ACCESSIBILITY_FOCUS
225         const TARGET_ACCESSIBILITY_FOCUS = MotionEventFlag::TARGET_ACCESSIBILITY_FOCUS.0 as u32;
226     }
227 }
228 
229 impl Source {
230     /// Return true if this source is from the provided class
is_from_class(&self, source_class: SourceClass) -> bool231     pub fn is_from_class(&self, source_class: SourceClass) -> bool {
232         let class_bits = source_class as u32;
233         self.bits() & class_bits == class_bits
234     }
235 }
236 
237 bitflags! {
238     /// Device class of the input device. These are duplicated from Eventhub.h
239     /// We need to make sure the two version remain in sync when adding new classes.
240     #[derive(Debug, PartialEq)]
241     pub struct DeviceClass: u32 {
242         /// The input device is a keyboard or has buttons
243         const Keyboard = IInputConstants::DEVICE_CLASS_KEYBOARD as u32;
244         /// The input device is an alpha-numeric keyboard (not just a dial pad)
245         const AlphabeticKey = IInputConstants::DEVICE_CLASS_ALPHAKEY as u32;
246         /// The input device is a touchscreen or a touchpad (either single-touch or multi-touch)
247         const Touch = IInputConstants::DEVICE_CLASS_TOUCH as u32;
248         /// The input device is a cursor device such as a trackball or mouse.
249         const Cursor = IInputConstants::DEVICE_CLASS_CURSOR as u32;
250         /// The input device is a multi-touch touchscreen or touchpad.
251         const MultiTouch = IInputConstants::DEVICE_CLASS_TOUCH_MT as u32;
252         /// The input device is a directional pad (implies keyboard, has DPAD keys).
253         const Dpad = IInputConstants::DEVICE_CLASS_DPAD as u32;
254         /// The input device is a gamepad (implies keyboard, has BUTTON keys).
255         const Gamepad = IInputConstants::DEVICE_CLASS_GAMEPAD as u32;
256         /// The input device has switches.
257         const Switch = IInputConstants::DEVICE_CLASS_SWITCH as u32;
258         /// The input device is a joystick (implies gamepad, has joystick absolute axes).
259         const Joystick = IInputConstants::DEVICE_CLASS_JOYSTICK as u32;
260         /// The input device has a vibrator (supports FF_RUMBLE).
261         const Vibrator = IInputConstants::DEVICE_CLASS_VIBRATOR as u32;
262         /// The input device has a microphone.
263         const Mic = IInputConstants::DEVICE_CLASS_MIC as u32;
264         /// The input device is an external stylus (has data we want to fuse with touch data).
265         const ExternalStylus = IInputConstants::DEVICE_CLASS_EXTERNAL_STYLUS as u32;
266         /// The input device has a rotary encoder
267         const RotaryEncoder = IInputConstants::DEVICE_CLASS_ROTARY_ENCODER as u32;
268         /// The input device has a sensor like accelerometer, gyro, etc
269         const Sensor = IInputConstants::DEVICE_CLASS_SENSOR as u32;
270         /// The input device has a battery
271         const Battery = IInputConstants::DEVICE_CLASS_BATTERY as u32;
272         /// The input device has sysfs controllable lights
273         const Light = IInputConstants::DEVICE_CLASS_LIGHT as u32;
274         /// The input device is a touchpad, requiring an on-screen cursor.
275         const Touchpad = IInputConstants::DEVICE_CLASS_TOUCHPAD as u32;
276         /// The input device is virtual (not a real device, not part of UI configuration).
277         const Virtual = IInputConstants::DEVICE_CLASS_VIRTUAL as u32;
278         /// The input device is external (not built-in).
279         const External = IInputConstants::DEVICE_CLASS_EXTERNAL as u32;
280     }
281 }
282 
283 bitflags! {
284     /// Modifier state flags
285     #[derive(Default, Debug, Copy, Clone, Eq, PartialEq)]
286     pub struct ModifierState: u32 {
287         /// No meta keys are pressed
288         const None = input_bindgen::AMETA_NONE;
289         /// This mask is used to check whether one of the ALT meta keys is pressed
290         const AltOn = input_bindgen::AMETA_ALT_ON;
291         /// This mask is used to check whether the left ALT meta key is pressed
292         const AltLeftOn = input_bindgen::AMETA_ALT_LEFT_ON;
293         /// This mask is used to check whether the right ALT meta key is pressed
294         const AltRightOn = input_bindgen::AMETA_ALT_RIGHT_ON;
295         /// This mask is used to check whether one of the SHIFT meta keys is pressed
296         const ShiftOn = input_bindgen::AMETA_SHIFT_ON;
297         /// This mask is used to check whether the left SHIFT meta key is pressed
298         const ShiftLeftOn = input_bindgen::AMETA_SHIFT_LEFT_ON;
299         /// This mask is used to check whether the right SHIFT meta key is pressed
300         const ShiftRightOn = input_bindgen::AMETA_SHIFT_RIGHT_ON;
301         /// This mask is used to check whether the SYM meta key is pressed
302         const SymOn = input_bindgen::AMETA_SYM_ON;
303         /// This mask is used to check whether the FUNCTION meta key is pressed
304         const FunctionOn = input_bindgen::AMETA_FUNCTION_ON;
305         /// This mask is used to check whether one of the CTRL meta keys is pressed
306         const CtrlOn = input_bindgen::AMETA_CTRL_ON;
307         /// This mask is used to check whether the left CTRL meta key is pressed
308         const CtrlLeftOn = input_bindgen::AMETA_CTRL_LEFT_ON;
309         /// This mask is used to check whether the right CTRL meta key is pressed
310         const CtrlRightOn = input_bindgen::AMETA_CTRL_RIGHT_ON;
311         /// This mask is used to check whether one of the META meta keys is pressed
312         const MetaOn = input_bindgen::AMETA_META_ON;
313         /// This mask is used to check whether the left META meta key is pressed
314         const MetaLeftOn = input_bindgen::AMETA_META_LEFT_ON;
315         /// This mask is used to check whether the right META meta key is pressed
316         const MetaRightOn = input_bindgen::AMETA_META_RIGHT_ON;
317         /// This mask is used to check whether the CAPS LOCK meta key is on
318         const CapsLockOn = input_bindgen::AMETA_CAPS_LOCK_ON;
319         /// This mask is used to check whether the NUM LOCK meta key is on
320         const NumLockOn = input_bindgen::AMETA_NUM_LOCK_ON;
321         /// This mask is used to check whether the SCROLL LOCK meta key is on
322         const ScrollLockOn = input_bindgen::AMETA_SCROLL_LOCK_ON;
323     }
324 }
325 
326 /// A rust enum representation of a Keyboard type.
327 #[repr(u32)]
328 #[derive(Debug, Default, Copy, Clone, Eq, PartialEq, Serialize, Deserialize)]
329 #[serde(tag = "type")]
330 pub enum KeyboardType {
331     /// KEYBOARD_TYPE_NONE
332     #[default]
333     None = input_bindgen::AINPUT_KEYBOARD_TYPE_NONE,
334     /// KEYBOARD_TYPE_NON_ALPHABETIC
335     NonAlphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC,
336     /// KEYBOARD_TYPE_ALPHABETIC
337     Alphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_ALPHABETIC,
338 }
339 
340 #[cfg(test)]
341 mod tests {
342     use crate::input::SourceClass;
343     use crate::MotionFlags;
344     use crate::Source;
345     use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag;
346 
347     #[test]
convert_source_class_pointer()348     fn convert_source_class_pointer() {
349         let source = Source::from_bits(input_bindgen::AINPUT_SOURCE_CLASS_POINTER).unwrap();
350         assert!(source.is_from_class(SourceClass::Pointer));
351     }
352 
353     /// Ensure all MotionEventFlag constants are re-defined in rust.
354     #[test]
all_motion_event_flags_defined()355     fn all_motion_event_flags_defined() {
356         for flag in MotionEventFlag::enum_values() {
357             assert!(
358                 MotionFlags::from_bits(flag.0 as u32).is_some(),
359                 "MotionEventFlag value {flag:?} is not redefined as a rust MotionFlags"
360             );
361         }
362     }
363 }
364