xref: /aosp_15_r20/frameworks/native/libs/input/rust/input.rs (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2023 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker //! Common definitions of the Android Input Framework in rust.
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker use crate::ffi::RustInputDeviceIdentifier;
20*38e8c45fSAndroid Build Coastguard Worker use bitflags::bitflags;
21*38e8c45fSAndroid Build Coastguard Worker use inputconstants::aidl::android::os::IInputConstants;
22*38e8c45fSAndroid Build Coastguard Worker use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag;
23*38e8c45fSAndroid Build Coastguard Worker use serde::{Deserialize, Serialize};
24*38e8c45fSAndroid Build Coastguard Worker use std::fmt;
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker /// The InputDevice ID.
27*38e8c45fSAndroid Build Coastguard Worker #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
28*38e8c45fSAndroid Build Coastguard Worker pub struct DeviceId(pub i32);
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker /// The InputDevice equivalent for Rust inputflinger
31*38e8c45fSAndroid Build Coastguard Worker #[derive(Debug)]
32*38e8c45fSAndroid Build Coastguard Worker pub struct InputDevice {
33*38e8c45fSAndroid Build Coastguard Worker     /// InputDevice ID
34*38e8c45fSAndroid Build Coastguard Worker     pub device_id: DeviceId,
35*38e8c45fSAndroid Build Coastguard Worker     /// InputDevice unique identifier
36*38e8c45fSAndroid Build Coastguard Worker     pub identifier: RustInputDeviceIdentifier,
37*38e8c45fSAndroid Build Coastguard Worker     /// InputDevice classes (equivalent to EventHub InputDeviceClass)
38*38e8c45fSAndroid Build Coastguard Worker     pub classes: DeviceClass,
39*38e8c45fSAndroid Build Coastguard Worker }
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker #[repr(u32)]
42*38e8c45fSAndroid Build Coastguard Worker pub enum SourceClass {
43*38e8c45fSAndroid Build Coastguard Worker     None = input_bindgen::AINPUT_SOURCE_CLASS_NONE,
44*38e8c45fSAndroid Build Coastguard Worker     Button = input_bindgen::AINPUT_SOURCE_CLASS_BUTTON,
45*38e8c45fSAndroid Build Coastguard Worker     Pointer = input_bindgen::AINPUT_SOURCE_CLASS_POINTER,
46*38e8c45fSAndroid Build Coastguard Worker     Navigation = input_bindgen::AINPUT_SOURCE_CLASS_NAVIGATION,
47*38e8c45fSAndroid Build Coastguard Worker     Position = input_bindgen::AINPUT_SOURCE_CLASS_POSITION,
48*38e8c45fSAndroid Build Coastguard Worker     Joystick = input_bindgen::AINPUT_SOURCE_CLASS_JOYSTICK,
49*38e8c45fSAndroid Build Coastguard Worker }
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker bitflags! {
52*38e8c45fSAndroid Build Coastguard Worker     /// Source of the input device or input events.
53*38e8c45fSAndroid Build Coastguard Worker     #[derive(Debug, PartialEq)]
54*38e8c45fSAndroid Build Coastguard Worker     pub struct Source: u32 {
55*38e8c45fSAndroid Build Coastguard Worker         // Constants from SourceClass, added here for compatibility reasons
56*38e8c45fSAndroid Build Coastguard Worker         /// SourceClass::Button
57*38e8c45fSAndroid Build Coastguard Worker         const SourceClassButton = SourceClass::Button as u32;
58*38e8c45fSAndroid Build Coastguard Worker         /// SourceClass::Pointer
59*38e8c45fSAndroid Build Coastguard Worker         const SourceClassPointer = SourceClass::Pointer as u32;
60*38e8c45fSAndroid Build Coastguard Worker         /// SourceClass::Navigation
61*38e8c45fSAndroid Build Coastguard Worker         const SourceClassNavigation = SourceClass::Navigation as u32;
62*38e8c45fSAndroid Build Coastguard Worker         /// SourceClass::Position
63*38e8c45fSAndroid Build Coastguard Worker         const SourceClassPosition = SourceClass::Position as u32;
64*38e8c45fSAndroid Build Coastguard Worker         /// SourceClass::Joystick
65*38e8c45fSAndroid Build Coastguard Worker         const SourceClassJoystick = SourceClass::Joystick as u32;
66*38e8c45fSAndroid Build Coastguard Worker 
67*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_UNKNOWN
68*38e8c45fSAndroid Build Coastguard Worker         const Unknown = input_bindgen::AINPUT_SOURCE_UNKNOWN;
69*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_KEYBOARD
70*38e8c45fSAndroid Build Coastguard Worker         const Keyboard = input_bindgen::AINPUT_SOURCE_KEYBOARD;
71*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_DPAD
72*38e8c45fSAndroid Build Coastguard Worker         const Dpad = input_bindgen::AINPUT_SOURCE_DPAD;
73*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_GAMEPAD
74*38e8c45fSAndroid Build Coastguard Worker         const Gamepad = input_bindgen::AINPUT_SOURCE_GAMEPAD;
75*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_TOUCHSCREEN
76*38e8c45fSAndroid Build Coastguard Worker         const Touchscreen = input_bindgen::AINPUT_SOURCE_TOUCHSCREEN;
77*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_MOUSE
78*38e8c45fSAndroid Build Coastguard Worker         const Mouse = input_bindgen::AINPUT_SOURCE_MOUSE;
79*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_STYLUS
80*38e8c45fSAndroid Build Coastguard Worker         const Stylus = input_bindgen::AINPUT_SOURCE_STYLUS;
81*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_BLUETOOTH_STYLUS
82*38e8c45fSAndroid Build Coastguard Worker         const BluetoothStylus = input_bindgen::AINPUT_SOURCE_BLUETOOTH_STYLUS;
83*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_TRACKBALL
84*38e8c45fSAndroid Build Coastguard Worker         const Trackball = input_bindgen::AINPUT_SOURCE_TRACKBALL;
85*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_MOUSE_RELATIVE
86*38e8c45fSAndroid Build Coastguard Worker         const MouseRelative = input_bindgen::AINPUT_SOURCE_MOUSE_RELATIVE;
87*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_TOUCHPAD
88*38e8c45fSAndroid Build Coastguard Worker         const Touchpad = input_bindgen::AINPUT_SOURCE_TOUCHPAD;
89*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_TOUCH_NAVIGATION
90*38e8c45fSAndroid Build Coastguard Worker         const TouchNavigation = input_bindgen::AINPUT_SOURCE_TOUCH_NAVIGATION;
91*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_JOYSTICK
92*38e8c45fSAndroid Build Coastguard Worker         const Joystick = input_bindgen::AINPUT_SOURCE_JOYSTICK;
93*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_HDMI
94*38e8c45fSAndroid Build Coastguard Worker         const HDMI = input_bindgen::AINPUT_SOURCE_HDMI;
95*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_SENSOR
96*38e8c45fSAndroid Build Coastguard Worker         const Sensor = input_bindgen::AINPUT_SOURCE_SENSOR;
97*38e8c45fSAndroid Build Coastguard Worker         /// SOURCE_ROTARY_ENCODER
98*38e8c45fSAndroid Build Coastguard Worker         const RotaryEncoder = input_bindgen::AINPUT_SOURCE_ROTARY_ENCODER;
99*38e8c45fSAndroid Build Coastguard Worker     }
100*38e8c45fSAndroid Build Coastguard Worker }
101*38e8c45fSAndroid Build Coastguard Worker 
102*38e8c45fSAndroid Build Coastguard Worker /// A rust enum representation of a MotionEvent action.
103*38e8c45fSAndroid Build Coastguard Worker #[repr(u32)]
104*38e8c45fSAndroid Build Coastguard Worker pub enum MotionAction {
105*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_DOWN
106*38e8c45fSAndroid Build Coastguard Worker     Down = input_bindgen::AMOTION_EVENT_ACTION_DOWN,
107*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_UP
108*38e8c45fSAndroid Build Coastguard Worker     Up = input_bindgen::AMOTION_EVENT_ACTION_UP,
109*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_MOVE
110*38e8c45fSAndroid Build Coastguard Worker     Move = input_bindgen::AMOTION_EVENT_ACTION_MOVE,
111*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_CANCEL
112*38e8c45fSAndroid Build Coastguard Worker     Cancel = input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
113*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_OUTSIDE
114*38e8c45fSAndroid Build Coastguard Worker     Outside = input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE,
115*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_POINTER_DOWN
116*38e8c45fSAndroid Build Coastguard Worker     PointerDown {
117*38e8c45fSAndroid Build Coastguard Worker         /// The index of the affected pointer.
118*38e8c45fSAndroid Build Coastguard Worker         action_index: usize,
119*38e8c45fSAndroid Build Coastguard Worker     } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN,
120*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_POINTER_UP
121*38e8c45fSAndroid Build Coastguard Worker     PointerUp {
122*38e8c45fSAndroid Build Coastguard Worker         /// The index of the affected pointer.
123*38e8c45fSAndroid Build Coastguard Worker         action_index: usize,
124*38e8c45fSAndroid Build Coastguard Worker     } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP,
125*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_HOVER_ENTER
126*38e8c45fSAndroid Build Coastguard Worker     HoverEnter = input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
127*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_HOVER_MOVE
128*38e8c45fSAndroid Build Coastguard Worker     HoverMove = input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
129*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_HOVER_EXIT
130*38e8c45fSAndroid Build Coastguard Worker     HoverExit = input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
131*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_SCROLL
132*38e8c45fSAndroid Build Coastguard Worker     Scroll = input_bindgen::AMOTION_EVENT_ACTION_SCROLL,
133*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_BUTTON_PRESS
134*38e8c45fSAndroid Build Coastguard Worker     ButtonPress = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
135*38e8c45fSAndroid Build Coastguard Worker     /// ACTION_BUTTON_RELEASE
136*38e8c45fSAndroid Build Coastguard Worker     ButtonRelease = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
137*38e8c45fSAndroid Build Coastguard Worker }
138*38e8c45fSAndroid Build Coastguard Worker 
139*38e8c45fSAndroid Build Coastguard Worker impl fmt::Display for MotionAction {
fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result140*38e8c45fSAndroid Build Coastguard Worker     fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
141*38e8c45fSAndroid Build Coastguard Worker         match self {
142*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Down => write!(f, "DOWN"),
143*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Up => write!(f, "UP"),
144*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Move => write!(f, "MOVE"),
145*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Cancel => write!(f, "CANCEL"),
146*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Outside => write!(f, "OUTSIDE"),
147*38e8c45fSAndroid Build Coastguard Worker             MotionAction::PointerDown { action_index } => {
148*38e8c45fSAndroid Build Coastguard Worker                 write!(f, "POINTER_DOWN({})", action_index)
149*38e8c45fSAndroid Build Coastguard Worker             }
150*38e8c45fSAndroid Build Coastguard Worker             MotionAction::PointerUp { action_index } => write!(f, "POINTER_UP({})", action_index),
151*38e8c45fSAndroid Build Coastguard Worker             MotionAction::HoverMove => write!(f, "HOVER_MOVE"),
152*38e8c45fSAndroid Build Coastguard Worker             MotionAction::Scroll => write!(f, "SCROLL"),
153*38e8c45fSAndroid Build Coastguard Worker             MotionAction::HoverEnter => write!(f, "HOVER_ENTER"),
154*38e8c45fSAndroid Build Coastguard Worker             MotionAction::HoverExit => write!(f, "HOVER_EXIT"),
155*38e8c45fSAndroid Build Coastguard Worker             MotionAction::ButtonPress => write!(f, "BUTTON_PRESS"),
156*38e8c45fSAndroid Build Coastguard Worker             MotionAction::ButtonRelease => write!(f, "BUTTON_RELEASE"),
157*38e8c45fSAndroid Build Coastguard Worker         }
158*38e8c45fSAndroid Build Coastguard Worker     }
159*38e8c45fSAndroid Build Coastguard Worker }
160*38e8c45fSAndroid Build Coastguard Worker 
161*38e8c45fSAndroid Build Coastguard Worker impl From<u32> for MotionAction {
from(action: u32) -> Self162*38e8c45fSAndroid Build Coastguard Worker     fn from(action: u32) -> Self {
163*38e8c45fSAndroid Build Coastguard Worker         let (action_masked, action_index) = MotionAction::breakdown_action(action);
164*38e8c45fSAndroid Build Coastguard Worker         match action_masked {
165*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_DOWN => MotionAction::Down,
166*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_UP => MotionAction::Up,
167*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_MOVE => MotionAction::Move,
168*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_CANCEL => MotionAction::Cancel,
169*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE => MotionAction::Outside,
170*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN => {
171*38e8c45fSAndroid Build Coastguard Worker                 MotionAction::PointerDown { action_index }
172*38e8c45fSAndroid Build Coastguard Worker             }
173*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP => {
174*38e8c45fSAndroid Build Coastguard Worker                 MotionAction::PointerUp { action_index }
175*38e8c45fSAndroid Build Coastguard Worker             }
176*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER => MotionAction::HoverEnter,
177*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE => MotionAction::HoverMove,
178*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT => MotionAction::HoverExit,
179*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_SCROLL => MotionAction::Scroll,
180*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => MotionAction::ButtonPress,
181*38e8c45fSAndroid Build Coastguard Worker             input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => MotionAction::ButtonRelease,
182*38e8c45fSAndroid Build Coastguard Worker             _ => panic!("Unknown action: {}", action),
183*38e8c45fSAndroid Build Coastguard Worker         }
184*38e8c45fSAndroid Build Coastguard Worker     }
185*38e8c45fSAndroid Build Coastguard Worker }
186*38e8c45fSAndroid Build Coastguard Worker 
187*38e8c45fSAndroid Build Coastguard Worker impl MotionAction {
breakdown_action(action: u32) -> (u32, usize)188*38e8c45fSAndroid Build Coastguard Worker     fn breakdown_action(action: u32) -> (u32, usize) {
189*38e8c45fSAndroid Build Coastguard Worker         let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK;
190*38e8c45fSAndroid Build Coastguard Worker         let index = (action & input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
191*38e8c45fSAndroid Build Coastguard Worker             >> input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
192*38e8c45fSAndroid Build Coastguard Worker         (action_masked, index.try_into().unwrap())
193*38e8c45fSAndroid Build Coastguard Worker     }
194*38e8c45fSAndroid Build Coastguard Worker }
195*38e8c45fSAndroid Build Coastguard Worker 
196*38e8c45fSAndroid Build Coastguard Worker bitflags! {
197*38e8c45fSAndroid Build Coastguard Worker     /// MotionEvent flags.
198*38e8c45fSAndroid Build Coastguard Worker     /// The source of truth for the flag definitions are the MotionEventFlag AIDL enum.
199*38e8c45fSAndroid Build Coastguard Worker     /// The flag values are redefined here as a bitflags API.
200*38e8c45fSAndroid Build Coastguard Worker     #[derive(Debug)]
201*38e8c45fSAndroid Build Coastguard Worker     pub struct MotionFlags: u32 {
202*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_WINDOW_IS_OBSCURED
203*38e8c45fSAndroid Build Coastguard Worker         const WINDOW_IS_OBSCURED = MotionEventFlag::WINDOW_IS_OBSCURED.0 as u32;
204*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_WINDOW_IS_PARTIALLY_OBSCURED
205*38e8c45fSAndroid Build Coastguard Worker         const WINDOW_IS_PARTIALLY_OBSCURED = MotionEventFlag::WINDOW_IS_PARTIALLY_OBSCURED.0 as u32;
206*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_HOVER_EXIT_PENDING
207*38e8c45fSAndroid Build Coastguard Worker         const HOVER_EXIT_PENDING = MotionEventFlag::HOVER_EXIT_PENDING.0 as u32;
208*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_IS_GENERATED_GESTURE
209*38e8c45fSAndroid Build Coastguard Worker         const IS_GENERATED_GESTURE = MotionEventFlag::IS_GENERATED_GESTURE.0 as u32;
210*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_CANCELED
211*38e8c45fSAndroid Build Coastguard Worker         const CANCELED = MotionEventFlag::CANCELED.0 as u32;
212*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_NO_FOCUS_CHANGE
213*38e8c45fSAndroid Build Coastguard Worker         const NO_FOCUS_CHANGE = MotionEventFlag::NO_FOCUS_CHANGE.0 as u32;
214*38e8c45fSAndroid Build Coastguard Worker         /// PRIVATE_FLAG_SUPPORTS_ORIENTATION
215*38e8c45fSAndroid Build Coastguard Worker         const PRIVATE_FLAG_SUPPORTS_ORIENTATION =
216*38e8c45fSAndroid Build Coastguard Worker                 MotionEventFlag::PRIVATE_FLAG_SUPPORTS_ORIENTATION.0 as u32;
217*38e8c45fSAndroid Build Coastguard Worker         /// PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION
218*38e8c45fSAndroid Build Coastguard Worker         const PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION =
219*38e8c45fSAndroid Build Coastguard Worker                 MotionEventFlag::PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION.0 as u32;
220*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_IS_ACCESSIBILITY_EVENT
221*38e8c45fSAndroid Build Coastguard Worker         const IS_ACCESSIBILITY_EVENT = MotionEventFlag::IS_ACCESSIBILITY_EVENT.0 as u32;
222*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_TAINTED
223*38e8c45fSAndroid Build Coastguard Worker         const TAINTED = MotionEventFlag::TAINTED.0 as u32;
224*38e8c45fSAndroid Build Coastguard Worker         /// FLAG_TARGET_ACCESSIBILITY_FOCUS
225*38e8c45fSAndroid Build Coastguard Worker         const TARGET_ACCESSIBILITY_FOCUS = MotionEventFlag::TARGET_ACCESSIBILITY_FOCUS.0 as u32;
226*38e8c45fSAndroid Build Coastguard Worker     }
227*38e8c45fSAndroid Build Coastguard Worker }
228*38e8c45fSAndroid Build Coastguard Worker 
229*38e8c45fSAndroid Build Coastguard Worker impl Source {
230*38e8c45fSAndroid Build Coastguard Worker     /// Return true if this source is from the provided class
is_from_class(&self, source_class: SourceClass) -> bool231*38e8c45fSAndroid Build Coastguard Worker     pub fn is_from_class(&self, source_class: SourceClass) -> bool {
232*38e8c45fSAndroid Build Coastguard Worker         let class_bits = source_class as u32;
233*38e8c45fSAndroid Build Coastguard Worker         self.bits() & class_bits == class_bits
234*38e8c45fSAndroid Build Coastguard Worker     }
235*38e8c45fSAndroid Build Coastguard Worker }
236*38e8c45fSAndroid Build Coastguard Worker 
237*38e8c45fSAndroid Build Coastguard Worker bitflags! {
238*38e8c45fSAndroid Build Coastguard Worker     /// Device class of the input device. These are duplicated from Eventhub.h
239*38e8c45fSAndroid Build Coastguard Worker     /// We need to make sure the two version remain in sync when adding new classes.
240*38e8c45fSAndroid Build Coastguard Worker     #[derive(Debug, PartialEq)]
241*38e8c45fSAndroid Build Coastguard Worker     pub struct DeviceClass: u32 {
242*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a keyboard or has buttons
243*38e8c45fSAndroid Build Coastguard Worker         const Keyboard = IInputConstants::DEVICE_CLASS_KEYBOARD as u32;
244*38e8c45fSAndroid Build Coastguard Worker         /// The input device is an alpha-numeric keyboard (not just a dial pad)
245*38e8c45fSAndroid Build Coastguard Worker         const AlphabeticKey = IInputConstants::DEVICE_CLASS_ALPHAKEY as u32;
246*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a touchscreen or a touchpad (either single-touch or multi-touch)
247*38e8c45fSAndroid Build Coastguard Worker         const Touch = IInputConstants::DEVICE_CLASS_TOUCH as u32;
248*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a cursor device such as a trackball or mouse.
249*38e8c45fSAndroid Build Coastguard Worker         const Cursor = IInputConstants::DEVICE_CLASS_CURSOR as u32;
250*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a multi-touch touchscreen or touchpad.
251*38e8c45fSAndroid Build Coastguard Worker         const MultiTouch = IInputConstants::DEVICE_CLASS_TOUCH_MT as u32;
252*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a directional pad (implies keyboard, has DPAD keys).
253*38e8c45fSAndroid Build Coastguard Worker         const Dpad = IInputConstants::DEVICE_CLASS_DPAD as u32;
254*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a gamepad (implies keyboard, has BUTTON keys).
255*38e8c45fSAndroid Build Coastguard Worker         const Gamepad = IInputConstants::DEVICE_CLASS_GAMEPAD as u32;
256*38e8c45fSAndroid Build Coastguard Worker         /// The input device has switches.
257*38e8c45fSAndroid Build Coastguard Worker         const Switch = IInputConstants::DEVICE_CLASS_SWITCH as u32;
258*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a joystick (implies gamepad, has joystick absolute axes).
259*38e8c45fSAndroid Build Coastguard Worker         const Joystick = IInputConstants::DEVICE_CLASS_JOYSTICK as u32;
260*38e8c45fSAndroid Build Coastguard Worker         /// The input device has a vibrator (supports FF_RUMBLE).
261*38e8c45fSAndroid Build Coastguard Worker         const Vibrator = IInputConstants::DEVICE_CLASS_VIBRATOR as u32;
262*38e8c45fSAndroid Build Coastguard Worker         /// The input device has a microphone.
263*38e8c45fSAndroid Build Coastguard Worker         const Mic = IInputConstants::DEVICE_CLASS_MIC as u32;
264*38e8c45fSAndroid Build Coastguard Worker         /// The input device is an external stylus (has data we want to fuse with touch data).
265*38e8c45fSAndroid Build Coastguard Worker         const ExternalStylus = IInputConstants::DEVICE_CLASS_EXTERNAL_STYLUS as u32;
266*38e8c45fSAndroid Build Coastguard Worker         /// The input device has a rotary encoder
267*38e8c45fSAndroid Build Coastguard Worker         const RotaryEncoder = IInputConstants::DEVICE_CLASS_ROTARY_ENCODER as u32;
268*38e8c45fSAndroid Build Coastguard Worker         /// The input device has a sensor like accelerometer, gyro, etc
269*38e8c45fSAndroid Build Coastguard Worker         const Sensor = IInputConstants::DEVICE_CLASS_SENSOR as u32;
270*38e8c45fSAndroid Build Coastguard Worker         /// The input device has a battery
271*38e8c45fSAndroid Build Coastguard Worker         const Battery = IInputConstants::DEVICE_CLASS_BATTERY as u32;
272*38e8c45fSAndroid Build Coastguard Worker         /// The input device has sysfs controllable lights
273*38e8c45fSAndroid Build Coastguard Worker         const Light = IInputConstants::DEVICE_CLASS_LIGHT as u32;
274*38e8c45fSAndroid Build Coastguard Worker         /// The input device is a touchpad, requiring an on-screen cursor.
275*38e8c45fSAndroid Build Coastguard Worker         const Touchpad = IInputConstants::DEVICE_CLASS_TOUCHPAD as u32;
276*38e8c45fSAndroid Build Coastguard Worker         /// The input device is virtual (not a real device, not part of UI configuration).
277*38e8c45fSAndroid Build Coastguard Worker         const Virtual = IInputConstants::DEVICE_CLASS_VIRTUAL as u32;
278*38e8c45fSAndroid Build Coastguard Worker         /// The input device is external (not built-in).
279*38e8c45fSAndroid Build Coastguard Worker         const External = IInputConstants::DEVICE_CLASS_EXTERNAL as u32;
280*38e8c45fSAndroid Build Coastguard Worker     }
281*38e8c45fSAndroid Build Coastguard Worker }
282*38e8c45fSAndroid Build Coastguard Worker 
283*38e8c45fSAndroid Build Coastguard Worker bitflags! {
284*38e8c45fSAndroid Build Coastguard Worker     /// Modifier state flags
285*38e8c45fSAndroid Build Coastguard Worker     #[derive(Default, Debug, Copy, Clone, Eq, PartialEq)]
286*38e8c45fSAndroid Build Coastguard Worker     pub struct ModifierState: u32 {
287*38e8c45fSAndroid Build Coastguard Worker         /// No meta keys are pressed
288*38e8c45fSAndroid Build Coastguard Worker         const None = input_bindgen::AMETA_NONE;
289*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether one of the ALT meta keys is pressed
290*38e8c45fSAndroid Build Coastguard Worker         const AltOn = input_bindgen::AMETA_ALT_ON;
291*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the left ALT meta key is pressed
292*38e8c45fSAndroid Build Coastguard Worker         const AltLeftOn = input_bindgen::AMETA_ALT_LEFT_ON;
293*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the right ALT meta key is pressed
294*38e8c45fSAndroid Build Coastguard Worker         const AltRightOn = input_bindgen::AMETA_ALT_RIGHT_ON;
295*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether one of the SHIFT meta keys is pressed
296*38e8c45fSAndroid Build Coastguard Worker         const ShiftOn = input_bindgen::AMETA_SHIFT_ON;
297*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the left SHIFT meta key is pressed
298*38e8c45fSAndroid Build Coastguard Worker         const ShiftLeftOn = input_bindgen::AMETA_SHIFT_LEFT_ON;
299*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the right SHIFT meta key is pressed
300*38e8c45fSAndroid Build Coastguard Worker         const ShiftRightOn = input_bindgen::AMETA_SHIFT_RIGHT_ON;
301*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the SYM meta key is pressed
302*38e8c45fSAndroid Build Coastguard Worker         const SymOn = input_bindgen::AMETA_SYM_ON;
303*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the FUNCTION meta key is pressed
304*38e8c45fSAndroid Build Coastguard Worker         const FunctionOn = input_bindgen::AMETA_FUNCTION_ON;
305*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether one of the CTRL meta keys is pressed
306*38e8c45fSAndroid Build Coastguard Worker         const CtrlOn = input_bindgen::AMETA_CTRL_ON;
307*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the left CTRL meta key is pressed
308*38e8c45fSAndroid Build Coastguard Worker         const CtrlLeftOn = input_bindgen::AMETA_CTRL_LEFT_ON;
309*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the right CTRL meta key is pressed
310*38e8c45fSAndroid Build Coastguard Worker         const CtrlRightOn = input_bindgen::AMETA_CTRL_RIGHT_ON;
311*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether one of the META meta keys is pressed
312*38e8c45fSAndroid Build Coastguard Worker         const MetaOn = input_bindgen::AMETA_META_ON;
313*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the left META meta key is pressed
314*38e8c45fSAndroid Build Coastguard Worker         const MetaLeftOn = input_bindgen::AMETA_META_LEFT_ON;
315*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the right META meta key is pressed
316*38e8c45fSAndroid Build Coastguard Worker         const MetaRightOn = input_bindgen::AMETA_META_RIGHT_ON;
317*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the CAPS LOCK meta key is on
318*38e8c45fSAndroid Build Coastguard Worker         const CapsLockOn = input_bindgen::AMETA_CAPS_LOCK_ON;
319*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the NUM LOCK meta key is on
320*38e8c45fSAndroid Build Coastguard Worker         const NumLockOn = input_bindgen::AMETA_NUM_LOCK_ON;
321*38e8c45fSAndroid Build Coastguard Worker         /// This mask is used to check whether the SCROLL LOCK meta key is on
322*38e8c45fSAndroid Build Coastguard Worker         const ScrollLockOn = input_bindgen::AMETA_SCROLL_LOCK_ON;
323*38e8c45fSAndroid Build Coastguard Worker     }
324*38e8c45fSAndroid Build Coastguard Worker }
325*38e8c45fSAndroid Build Coastguard Worker 
326*38e8c45fSAndroid Build Coastguard Worker /// A rust enum representation of a Keyboard type.
327*38e8c45fSAndroid Build Coastguard Worker #[repr(u32)]
328*38e8c45fSAndroid Build Coastguard Worker #[derive(Debug, Default, Copy, Clone, Eq, PartialEq, Serialize, Deserialize)]
329*38e8c45fSAndroid Build Coastguard Worker #[serde(tag = "type")]
330*38e8c45fSAndroid Build Coastguard Worker pub enum KeyboardType {
331*38e8c45fSAndroid Build Coastguard Worker     /// KEYBOARD_TYPE_NONE
332*38e8c45fSAndroid Build Coastguard Worker     #[default]
333*38e8c45fSAndroid Build Coastguard Worker     None = input_bindgen::AINPUT_KEYBOARD_TYPE_NONE,
334*38e8c45fSAndroid Build Coastguard Worker     /// KEYBOARD_TYPE_NON_ALPHABETIC
335*38e8c45fSAndroid Build Coastguard Worker     NonAlphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC,
336*38e8c45fSAndroid Build Coastguard Worker     /// KEYBOARD_TYPE_ALPHABETIC
337*38e8c45fSAndroid Build Coastguard Worker     Alphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_ALPHABETIC,
338*38e8c45fSAndroid Build Coastguard Worker }
339*38e8c45fSAndroid Build Coastguard Worker 
340*38e8c45fSAndroid Build Coastguard Worker #[cfg(test)]
341*38e8c45fSAndroid Build Coastguard Worker mod tests {
342*38e8c45fSAndroid Build Coastguard Worker     use crate::input::SourceClass;
343*38e8c45fSAndroid Build Coastguard Worker     use crate::MotionFlags;
344*38e8c45fSAndroid Build Coastguard Worker     use crate::Source;
345*38e8c45fSAndroid Build Coastguard Worker     use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag;
346*38e8c45fSAndroid Build Coastguard Worker 
347*38e8c45fSAndroid Build Coastguard Worker     #[test]
convert_source_class_pointer()348*38e8c45fSAndroid Build Coastguard Worker     fn convert_source_class_pointer() {
349*38e8c45fSAndroid Build Coastguard Worker         let source = Source::from_bits(input_bindgen::AINPUT_SOURCE_CLASS_POINTER).unwrap();
350*38e8c45fSAndroid Build Coastguard Worker         assert!(source.is_from_class(SourceClass::Pointer));
351*38e8c45fSAndroid Build Coastguard Worker     }
352*38e8c45fSAndroid Build Coastguard Worker 
353*38e8c45fSAndroid Build Coastguard Worker     /// Ensure all MotionEventFlag constants are re-defined in rust.
354*38e8c45fSAndroid Build Coastguard Worker     #[test]
all_motion_event_flags_defined()355*38e8c45fSAndroid Build Coastguard Worker     fn all_motion_event_flags_defined() {
356*38e8c45fSAndroid Build Coastguard Worker         for flag in MotionEventFlag::enum_values() {
357*38e8c45fSAndroid Build Coastguard Worker             assert!(
358*38e8c45fSAndroid Build Coastguard Worker                 MotionFlags::from_bits(flag.0 as u32).is_some(),
359*38e8c45fSAndroid Build Coastguard Worker                 "MotionEventFlag value {flag:?} is not redefined as a rust MotionFlags"
360*38e8c45fSAndroid Build Coastguard Worker             );
361*38e8c45fSAndroid Build Coastguard Worker         }
362*38e8c45fSAndroid Build Coastguard Worker     }
363*38e8c45fSAndroid Build Coastguard Worker }
364