1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "DisplayMode.h" 20 21 #include <cstdint> 22 #include <optional> 23 #include <vector> 24 25 #include <ui/FrameRateCategoryRate.h> 26 #include <ui/GraphicTypes.h> 27 #include <ui/HdrCapabilities.h> 28 29 namespace android::ui { 30 31 // Information about a physical display which may change on hotplug reconnect. 32 struct DynamicDisplayInfo { 33 std::vector<ui::DisplayMode> supportedDisplayModes; 34 35 // This struct is going to be serialized over binder, so 36 // we can't use size_t because it may have different width 37 // in the client process. 38 ui::DisplayModeId activeDisplayModeId; 39 float renderFrameRate; 40 41 std::vector<ui::ColorMode> supportedColorModes; 42 ui::ColorMode activeColorMode; 43 HdrCapabilities hdrCapabilities; 44 45 // True if the display reports support for HDMI 2.1 Auto Low Latency Mode. 46 // For more information, see the HDMI 2.1 specification. 47 bool autoLowLatencyModeSupported; 48 49 // True if the display reports support for Game Content Type. 50 // For more information, see the HDMI 1.4 specification. 51 bool gameContentTypeSupported; 52 53 // The boot display mode preferred by the implementation. 54 ui::DisplayModeId preferredBootDisplayMode; 55 56 std::optional<ui::DisplayMode> getActiveDisplayMode() const; 57 58 bool hasArrSupport; 59 60 // Represents frame rate for FrameRateCategory Normal and High. 61 ui::FrameRateCategoryRate frameRateCategoryRate; 62 63 // All the refresh rates supported for the default display mode. 64 std::vector<float> supportedRefreshRates; 65 }; 66 67 } // namespace android::ui 68