1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2023 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <gui/DisplayInfo.h> 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerCreationArgs.h" 22*38e8c45fSAndroid Build Coastguard Worker #include "RequestedLayerState.h" 23*38e8c45fSAndroid Build Coastguard Worker #include "TransactionState.h" 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger::frontend { 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker // Atomic set of changes affecting layer state. These changes are queued in binder threads and 28*38e8c45fSAndroid Build Coastguard Worker // applied every vsync. 29*38e8c45fSAndroid Build Coastguard Worker struct Update { 30*38e8c45fSAndroid Build Coastguard Worker std::vector<TransactionState> transactions; 31*38e8c45fSAndroid Build Coastguard Worker std::vector<sp<Layer>> legacyLayers; 32*38e8c45fSAndroid Build Coastguard Worker std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers; 33*38e8c45fSAndroid Build Coastguard Worker std::vector<LayerCreationArgs> layerCreationArgs; 34*38e8c45fSAndroid Build Coastguard Worker std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles; 35*38e8c45fSAndroid Build Coastguard Worker }; 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger::frontend 38