xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/LayerFE.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // #define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "SurfaceFlinger"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include <common/trace.h>
23 #include <gui/GLConsumer.h>
24 #include <math/vec3.h>
25 #include <system/window.h>
26 
27 #include "LayerFE.h"
28 #include "SurfaceFlinger.h"
29 #include "ui/FenceResult.h"
30 
31 namespace android {
32 
33 namespace {
34 constexpr float defaultMaxLuminance = 1000.0;
35 
inverseOrientation(uint32_t transform)36 constexpr mat4 inverseOrientation(uint32_t transform) {
37     const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
38     const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
39     const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
40     mat4 tr;
41 
42     if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
43         tr = tr * rot90;
44     }
45     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
46         tr = tr * flipH;
47     }
48     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
49         tr = tr * flipV;
50     }
51     return inverse(tr);
52 }
53 
reduce(const FloatRect & win,const Region & exclude)54 FloatRect reduce(const FloatRect& win, const Region& exclude) {
55     if (CC_LIKELY(exclude.isEmpty())) {
56         return win;
57     }
58     // Convert through Rect (by rounding) for lack of FloatRegion
59     return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
60 }
61 
62 // Computes the transform matrix using the setFilteringEnabled to determine whether the
63 // transform matrix should be computed for use with bilinear filtering.
getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture> & buffer,Rect bufferCrop,uint32_t bufferTransform,bool filteringEnabled,float outMatrix[16])64 void getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture>& buffer,
65                                Rect bufferCrop, uint32_t bufferTransform, bool filteringEnabled,
66                                float outMatrix[16]) {
67     if (!buffer) {
68         ALOGE("Buffer should not be null!");
69         return;
70     }
71     GLConsumer::computeTransformMatrix(outMatrix, static_cast<float>(buffer->getWidth()),
72                                        static_cast<float>(buffer->getHeight()),
73                                        buffer->getPixelFormat(), bufferCrop, bufferTransform,
74                                        filteringEnabled);
75 }
76 
77 } // namespace
78 
LayerFE(const std::string & name)79 LayerFE::LayerFE(const std::string& name) : mName(name) {}
80 
~LayerFE()81 LayerFE::~LayerFE() {
82     // Ensures that no promise is left unfulfilled before the LayerFE is destroyed.
83     // An unfulfilled promise could occur when a screenshot is attempted, but the
84     // render area is invalid and there is no memory for the capture result.
85     if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
86         setReleaseFence(Fence::NO_FENCE);
87     }
88 }
89 
getCompositionState() const90 const compositionengine::LayerFECompositionState* LayerFE::getCompositionState() const {
91     return mSnapshot.get();
92 }
93 
onPreComposition(bool)94 bool LayerFE::onPreComposition(bool) {
95     return mSnapshot->hasReadyFrame;
96 }
97 
prepareClientComposition(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const98 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientComposition(
99         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
100     std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
101             prepareClientCompositionInternal(targetSettings);
102     // Nothing to render.
103     if (!layerSettings) {
104         return {};
105     }
106 
107     // HWC requests to clear this layer.
108     if (targetSettings.clearContent) {
109         prepareClearClientComposition(*layerSettings, false /* blackout */);
110         return layerSettings;
111     }
112 
113     // set the shadow for the layer if needed
114     prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
115 
116     return layerSettings;
117 }
118 
prepareClientCompositionInternal(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const119 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientCompositionInternal(
120         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
121     SFTRACE_CALL();
122     compositionengine::LayerFE::LayerSettings layerSettings;
123     layerSettings.geometry.boundaries =
124             reduce(mSnapshot->geomLayerBounds, mSnapshot->transparentRegionHint);
125     layerSettings.geometry.positionTransform = mSnapshot->geomLayerTransform.asMatrix4();
126 
127     // skip drawing content if the targetSettings indicate the content will be occluded
128     const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent;
129     layerSettings.skipContentDraw = !drawContent;
130 
131     if (!mSnapshot->colorTransformIsIdentity) {
132         layerSettings.colorTransform = mSnapshot->colorTransform;
133     }
134 
135     const auto& roundedCornerState = mSnapshot->roundedCorner;
136     layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius;
137     layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect;
138 
139     layerSettings.alpha = mSnapshot->alpha;
140     layerSettings.sourceDataspace = mSnapshot->dataspace;
141 
142     // Override the dataspace transfer from 170M to sRGB if the device configuration requests this.
143     // We do this here instead of in buffer info so that dumpsys can still report layers that are
144     // using the 170M transfer.
145     if (targetSettings.treat170mAsSrgb &&
146         (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) ==
147                 HAL_DATASPACE_TRANSFER_SMPTE_170M) {
148         layerSettings.sourceDataspace = static_cast<ui::Dataspace>(
149                 (layerSettings.sourceDataspace & HAL_DATASPACE_STANDARD_MASK) |
150                 (layerSettings.sourceDataspace & HAL_DATASPACE_RANGE_MASK) |
151                 HAL_DATASPACE_TRANSFER_SRGB);
152     }
153 
154     layerSettings.whitePointNits = targetSettings.whitePointNits;
155     switch (targetSettings.blurSetting) {
156         case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled:
157             layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
158             layerSettings.blurRegions = mSnapshot->blurRegions;
159             layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
160             break;
161         case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly:
162             layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
163             break;
164         case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly:
165             layerSettings.blurRegions = mSnapshot->blurRegions;
166             layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
167             break;
168         case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled:
169         default:
170             break;
171     }
172     layerSettings.stretchEffect = mSnapshot->stretchEffect;
173     layerSettings.edgeExtensionEffect = mSnapshot->edgeExtensionEffect;
174     // Record the name of the layer for debugging further down the stack.
175     layerSettings.name = mSnapshot->name;
176     layerSettings.luts = mSnapshot->luts;
177 
178     if (hasEffect() && !hasBufferOrSidebandStream()) {
179         prepareEffectsClientComposition(layerSettings, targetSettings);
180         return layerSettings;
181     }
182 
183     prepareBufferStateClientComposition(layerSettings, targetSettings);
184     return layerSettings;
185 }
186 
prepareClearClientComposition(LayerFE::LayerSettings & layerSettings,bool blackout) const187 void LayerFE::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
188                                             bool blackout) const {
189     layerSettings.source.buffer.buffer = nullptr;
190     layerSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f);
191     layerSettings.disableBlending = true;
192     layerSettings.bufferId = 0;
193     layerSettings.frameNumber = 0;
194 
195     // If layer is blacked out, force alpha to 1 so that we draw a black color layer.
196     layerSettings.alpha = blackout ? 1.0f : 0.0f;
197     layerSettings.name = mSnapshot->name;
198 }
199 
prepareEffectsClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const200 void LayerFE::prepareEffectsClientComposition(
201         compositionengine::LayerFE::LayerSettings& layerSettings,
202         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
203     // If fill bounds are occluded or the fill color is invalid skip the fill settings.
204     if (targetSettings.realContentIsVisible && fillsColor()) {
205         // Set color for color fill settings.
206         layerSettings.source.solidColor = mSnapshot->color.rgb;
207     } else if (hasBlur() || drawShadows()) {
208         layerSettings.skipContentDraw = true;
209     }
210 }
211 
prepareBufferStateClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const212 void LayerFE::prepareBufferStateClientComposition(
213         compositionengine::LayerFE::LayerSettings& layerSettings,
214         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
215     SFTRACE_CALL();
216     if (CC_UNLIKELY(!mSnapshot->externalTexture)) {
217         // If there is no buffer for the layer or we have sidebandstream where there is no
218         // activeBuffer, then we need to return LayerSettings.
219         return;
220     }
221     bool blackOutLayer;
222     if (FlagManager::getInstance().display_protected()) {
223         blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
224                 (mSnapshot->isSecure && !targetSettings.isSecure);
225     } else {
226         blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
227                 ((mSnapshot->isSecure || mSnapshot->hasProtectedContent) &&
228                  !targetSettings.isSecure);
229     }
230     const bool bufferCanBeUsedAsHwTexture =
231             mSnapshot->externalTexture->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE;
232     if (blackOutLayer || !bufferCanBeUsedAsHwTexture) {
233         ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable",
234                  mSnapshot->name.c_str());
235         prepareClearClientComposition(layerSettings, true /* blackout */);
236         return;
237     }
238 
239     layerSettings.source.buffer.buffer = mSnapshot->externalTexture;
240     layerSettings.source.buffer.isOpaque = mSnapshot->contentOpaque;
241     layerSettings.source.buffer.fence = mSnapshot->acquireFence;
242     layerSettings.source.buffer.usePremultipliedAlpha = mSnapshot->premultipliedAlpha;
243     bool hasSmpte2086 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::SMPTE2086;
244     bool hasCta861_3 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::CTA861_3;
245     float maxLuminance = 0.f;
246     if (hasSmpte2086 && hasCta861_3) {
247         maxLuminance = std::min(mSnapshot->hdrMetadata.smpte2086.maxLuminance,
248                                 mSnapshot->hdrMetadata.cta8613.maxContentLightLevel);
249     } else if (hasSmpte2086) {
250         maxLuminance = mSnapshot->hdrMetadata.smpte2086.maxLuminance;
251     } else if (hasCta861_3) {
252         maxLuminance = mSnapshot->hdrMetadata.cta8613.maxContentLightLevel;
253     } else {
254         switch (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) {
255             case HAL_DATASPACE_TRANSFER_ST2084:
256             case HAL_DATASPACE_TRANSFER_HLG:
257                 // Behavior-match previous releases for HDR content
258                 maxLuminance = defaultMaxLuminance;
259                 break;
260         }
261     }
262     layerSettings.source.buffer.maxLuminanceNits = maxLuminance;
263     layerSettings.frameNumber = mSnapshot->frameNumber;
264     layerSettings.bufferId = mSnapshot->externalTexture->getId();
265 
266     const bool useFiltering = targetSettings.needsFiltering ||
267                               mSnapshot->geomLayerTransform.needsBilinearFiltering();
268 
269     // Query the texture matrix given our current filtering mode.
270     float textureMatrix[16];
271     getDrawingTransformMatrix(layerSettings.source.buffer.buffer, mSnapshot->geomContentCrop,
272                               mSnapshot->geomBufferTransform, useFiltering,
273                               textureMatrix);
274 
275     if (mSnapshot->geomBufferUsesDisplayInverseTransform) {
276         /*
277          * the code below applies the primary display's inverse transform to
278          * the texture transform
279          */
280         uint32_t transform = SurfaceFlinger::getActiveDisplayRotationFlags();
281         mat4 tr = inverseOrientation(transform);
282 
283         /**
284          * TODO(b/36727915): This is basically a hack.
285          *
286          * Ensure that regardless of the parent transformation,
287          * this buffer is always transformed from native display
288          * orientation to display orientation. For example, in the case
289          * of a camera where the buffer remains in native orientation,
290          * we want the pixels to always be upright.
291          */
292         const auto parentTransform = mSnapshot->parentTransform;
293         tr = tr * inverseOrientation(parentTransform.getOrientation());
294 
295         // and finally apply it to the original texture matrix
296         const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
297         memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
298     }
299 
300     const Rect win{layerSettings.geometry.boundaries};
301     float bufferWidth = static_cast<float>(mSnapshot->bufferSize.getWidth());
302     float bufferHeight = static_cast<float>(mSnapshot->bufferSize.getHeight());
303 
304     // Layers can have a "buffer size" of [0, 0, -1, -1] when no display frame has
305     // been set and there is no parent layer bounds. In that case, the scale is meaningless so
306     // ignore them.
307     if (!mSnapshot->bufferSize.isValid()) {
308         bufferWidth = float(win.right) - float(win.left);
309         bufferHeight = float(win.bottom) - float(win.top);
310     }
311 
312     const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight;
313     const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth;
314     const float translateY = float(win.top) / bufferHeight;
315     const float translateX = float(win.left) / bufferWidth;
316 
317     // Flip y-coordinates because GLConsumer expects OpenGL convention.
318     mat4 tr = mat4::translate(vec4(.5f, .5f, 0.f, 1.f)) * mat4::scale(vec4(1.f, -1.f, 1.f, 1.f)) *
319             mat4::translate(vec4(-.5f, -.5f, 0.f, 1.f)) *
320             mat4::translate(vec4(translateX, translateY, 0.f, 1.f)) *
321             mat4::scale(vec4(scaleWidth, scaleHeight, 1.0f, 1.0f));
322 
323     layerSettings.source.buffer.useTextureFiltering = useFiltering;
324     layerSettings.source.buffer.textureTransform =
325             mat4(static_cast<const float*>(textureMatrix)) * tr;
326 
327     return;
328 }
329 
prepareShadowClientComposition(LayerFE::LayerSettings & caster,const Rect & layerStackRect) const330 void LayerFE::prepareShadowClientComposition(LayerFE::LayerSettings& caster,
331                                              const Rect& layerStackRect) const {
332     ShadowSettings state = mSnapshot->shadowSettings;
333     if (state.length <= 0.f || (state.ambientColor.a <= 0.f && state.spotColor.a <= 0.f)) {
334         return;
335     }
336 
337     // Shift the spot light x-position to the middle of the display and then
338     // offset it by casting layer's screen pos.
339     state.lightPos.x =
340             (static_cast<float>(layerStackRect.width()) / 2.f) - mSnapshot->transformedBounds.left;
341     state.lightPos.y -= mSnapshot->transformedBounds.top;
342     caster.shadow = state;
343 }
344 
onPictureProfileCommitted()345 void LayerFE::onPictureProfileCommitted() {
346     mCompositionResult.wasPictureProfileCommitted = true;
347     mCompositionResult.pictureProfileHandle = mSnapshot->pictureProfileHandle;
348 }
349 
stealCompositionResult()350 CompositionResult LayerFE::stealCompositionResult() {
351     CompositionResult result;
352     std::swap(mCompositionResult, result);
353     return result;
354 }
355 
getDebugName() const356 const char* LayerFE::getDebugName() const {
357     return mName.c_str();
358 }
359 
getMetadata() const360 const LayerMetadata* LayerFE::getMetadata() const {
361     return &mSnapshot->layerMetadata;
362 }
363 
getRelativeMetadata() const364 const LayerMetadata* LayerFE::getRelativeMetadata() const {
365     return &mSnapshot->relativeLayerMetadata;
366 }
367 
getSequence() const368 int32_t LayerFE::getSequence() const {
369     return static_cast<int32_t>(mSnapshot->uniqueSequence);
370 }
371 
hasRoundedCorners() const372 bool LayerFE::hasRoundedCorners() const {
373     return mSnapshot->roundedCorner.hasRoundedCorners();
374 }
375 
setWasClientComposed(const sp<Fence> & fence)376 void LayerFE::setWasClientComposed(const sp<Fence>& fence) {
377     mCompositionResult.lastClientCompositionFence = fence;
378 }
379 
hasBufferOrSidebandStream() const380 bool LayerFE::hasBufferOrSidebandStream() const {
381     return mSnapshot->externalTexture || mSnapshot->sidebandStream;
382 }
383 
fillsColor() const384 bool LayerFE::fillsColor() const {
385     return mSnapshot->color.r >= 0.0_hf && mSnapshot->color.g >= 0.0_hf &&
386             mSnapshot->color.b >= 0.0_hf;
387 }
388 
hasBlur() const389 bool LayerFE::hasBlur() const {
390     return mSnapshot->backgroundBlurRadius > 0 || mSnapshot->blurRegions.size() > 0;
391 }
392 
drawShadows() const393 bool LayerFE::drawShadows() const {
394     return mSnapshot->shadowSettings.length > 0.f &&
395             (mSnapshot->shadowSettings.ambientColor.a > 0 ||
396              mSnapshot->shadowSettings.spotColor.a > 0);
397 };
398 
getBuffer() const399 const sp<GraphicBuffer> LayerFE::getBuffer() const {
400     return mSnapshot->externalTexture ? mSnapshot->externalTexture->getBuffer() : nullptr;
401 }
402 
setReleaseFence(const FenceResult & releaseFence)403 void LayerFE::setReleaseFence(const FenceResult& releaseFence) {
404     // Promises should not be fulfilled more than once. This case can occur if virtual
405     // displays with the same layerstack ID are being created and destroyed in quick
406     // succession, such as in tests. This would result in a race condition in which
407     // multiple displays have the same layerstack ID within the same vsync interval.
408     if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::FULFILLED) {
409         return;
410     }
411     mReleaseFence.set_value(releaseFence);
412     mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::FULFILLED;
413 }
414 
415 // LayerFEs are reused and a new fence needs to be created whevever a buffer is latched.
createReleaseFenceFuture()416 ftl::Future<FenceResult> LayerFE::createReleaseFenceFuture() {
417     if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
418         LOG_ALWAYS_FATAL("Attempting to create a new promise while one is still unfulfilled.");
419     }
420     mReleaseFence = std::promise<FenceResult>();
421     mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::INITIALIZED;
422     return mReleaseFence.get_future();
423 }
424 
getReleaseFencePromiseStatus()425 LayerFE::ReleaseFencePromiseStatus LayerFE::getReleaseFencePromiseStatus() {
426     return mReleaseFencePromiseStatus;
427 }
428 } // namespace android
429