xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/Scheduler/LayerHistory.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "LayerHistory"
19 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 
21 #include "LayerHistory.h"
22 
23 #include <android-base/stringprintf.h>
24 #include <common/trace.h>
25 #include <cutils/properties.h>
26 #include <utils/Log.h>
27 #include <utils/Timers.h>
28 
29 #include <algorithm>
30 #include <cmath>
31 #include <string>
32 #include <utility>
33 
34 #include <common/FlagManager.h>
35 #include "../Layer.h"
36 #include "EventThread.h"
37 #include "LayerInfo.h"
38 
39 namespace android::scheduler {
40 
41 namespace {
42 
isLayerActive(const LayerInfo & info,nsecs_t threshold,bool isVrrDevice)43 bool isLayerActive(const LayerInfo& info, nsecs_t threshold, bool isVrrDevice) {
44     if (FlagManager::getInstance().misc1() && !info.isVisible()) {
45         return false;
46     }
47 
48     // Layers with an explicit frame rate or frame rate category are kept active,
49     // but ignore NoVote.
50     const auto frameRate = info.getSetFrameRateVote();
51     if (frameRate.isValid() && !frameRate.isNoVote() && frameRate.isVoteValidForMrr(isVrrDevice)) {
52         return true;
53     }
54 
55     // Make all front buffered layers active
56     if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) {
57         return true;
58     }
59 
60     return info.isVisible() && info.getLastUpdatedTime() >= threshold;
61 }
62 
traceEnabled()63 bool traceEnabled() {
64     return property_get_bool("debug.sf.layer_history_trace", false);
65 }
66 
useFrameRatePriority()67 bool useFrameRatePriority() {
68     char value[PROPERTY_VALUE_MAX];
69     property_get("debug.sf.use_frame_rate_priority", value, "1");
70     return atoi(value);
71 }
72 
trace(const LayerInfo & info,LayerHistory::LayerVoteType type,int fps)73 void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) {
74     const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) {
75         SFTRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0);
76     };
77 
78     traceType(LayerHistory::LayerVoteType::NoVote, 1);
79     traceType(LayerHistory::LayerVoteType::Heuristic, fps);
80     traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps);
81     traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps);
82     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
83     traceType(LayerHistory::LayerVoteType::Min, 1);
84     traceType(LayerHistory::LayerVoteType::Max, 1);
85     traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1);
86 
87     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
88 }
89 
getVoteType(FrameRateCompatibility compatibility,bool contentDetectionEnabled)90 LayerHistory::LayerVoteType getVoteType(FrameRateCompatibility compatibility,
91                                         bool contentDetectionEnabled) {
92     LayerHistory::LayerVoteType voteType;
93     if (!contentDetectionEnabled || compatibility == FrameRateCompatibility::NoVote) {
94         voteType = LayerHistory::LayerVoteType::NoVote;
95     } else if (compatibility == FrameRateCompatibility::Min) {
96         voteType = LayerHistory::LayerVoteType::Min;
97     } else {
98         voteType = LayerHistory::LayerVoteType::Heuristic;
99     }
100     return voteType;
101 }
102 
103 } // namespace
104 
LayerHistory()105 LayerHistory::LayerHistory()
106       : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) {
107     LayerInfo::setTraceEnabled(mTraceEnabled);
108 }
109 
110 LayerHistory::~LayerHistory() = default;
111 
registerLayer(Layer * layer,bool contentDetectionEnabled,FrameRateCompatibility frameRateCompatibility)112 void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled,
113                                  FrameRateCompatibility frameRateCompatibility) {
114     std::lock_guard lock(mLock);
115     LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound,
116                         "%s already registered", layer->getName().c_str());
117     LayerVoteType type = getVoteType(frameRateCompatibility, contentDetectionEnabled);
118     auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
119 
120     // The layer can be placed on either map, it is assumed that partitionLayers() will be called
121     // to correct them.
122     mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))});
123 }
124 
deregisterLayer(Layer * layer)125 void LayerHistory::deregisterLayer(Layer* layer) {
126     std::lock_guard lock(mLock);
127     if (!mActiveLayerInfos.erase(layer->getSequence())) {
128         if (!mInactiveLayerInfos.erase(layer->getSequence())) {
129             LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer);
130         }
131     }
132 }
133 
record(int32_t id,const LayerProps & layerProps,nsecs_t presentTime,nsecs_t now,LayerUpdateType updateType)134 void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime,
135                           nsecs_t now, LayerUpdateType updateType) {
136     std::lock_guard lock(mLock);
137     auto [found, layerPair] = findLayer(id);
138     if (found == LayerStatus::NotFound) {
139         // Offscreen layer
140         ALOGV("%s: %d not registered", __func__, id);
141         return;
142     }
143 
144     const auto& info = layerPair->second;
145     info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps);
146 
147     // Activate layer if inactive.
148     if (found == LayerStatus::LayerInInactiveMap) {
149         mActiveLayerInfos.insert(
150                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))});
151         mInactiveLayerInfos.erase(id);
152     }
153 }
154 
setDefaultFrameRateCompatibility(int32_t id,FrameRateCompatibility frameRateCompatibility,bool contentDetectionEnabled)155 void LayerHistory::setDefaultFrameRateCompatibility(int32_t id,
156                                                     FrameRateCompatibility frameRateCompatibility,
157                                                     bool contentDetectionEnabled) {
158     std::lock_guard lock(mLock);
159 
160     auto [found, layerPair] = findLayer(id);
161     if (found == LayerStatus::NotFound) {
162         // Offscreen layer
163         ALOGV("%s: %d not registered", __func__, id);
164         return;
165     }
166 
167     const auto& info = layerPair->second;
168     info->setDefaultLayerVote(getVoteType(frameRateCompatibility, contentDetectionEnabled));
169 }
170 
setLayerProperties(int32_t id,const LayerProps & properties)171 void LayerHistory::setLayerProperties(int32_t id, const LayerProps& properties) {
172     std::lock_guard lock(mLock);
173 
174     auto [found, layerPair] = findLayer(id);
175     if (found == LayerStatus::NotFound) {
176         // Offscreen layer
177         ALOGV("%s: %d not registered", __func__, id);
178         return;
179     }
180 
181     const auto& info = layerPair->second;
182     info->setProperties(properties);
183 
184     // Activate layer if inactive and visible.
185     if (found == LayerStatus::LayerInInactiveMap && info->isVisible()) {
186         mActiveLayerInfos.insert(
187                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))});
188         mInactiveLayerInfos.erase(id);
189     }
190 }
191 
summarize(const RefreshRateSelector & selector,nsecs_t now)192 auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary {
193     SFTRACE_CALL();
194     Summary summary;
195 
196     std::lock_guard lock(mLock);
197 
198     partitionLayers(now, selector.isVrrDevice());
199 
200     for (const auto& [key, value] : mActiveLayerInfos) {
201         auto& info = value.second;
202         const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority();
203         const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority);
204         ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority,
205               layerFocused ? "" : "not");
206 
207         SFTRACE_FORMAT("%s", info->getName().c_str());
208         const auto votes = info->getRefreshRateVote(selector, now);
209         for (LayerInfo::LayerVote vote : votes) {
210             if (vote.isNoVote()) {
211                 continue;
212             }
213 
214             // Compute the layer's position on the screen
215             const Rect bounds = Rect(info->getBounds());
216             const ui::Transform transform = info->getTransform();
217             constexpr bool roundOutwards = true;
218             Rect transformed = transform.transform(bounds, roundOutwards);
219 
220             const float layerArea = transformed.getWidth() * transformed.getHeight();
221             float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
222             const std::string categoryString = vote.category == FrameRateCategory::Default
223                     ? ""
224                     : base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str());
225             SFTRACE_FORMAT_INSTANT("%s %s %s (%.2f)", ftl::enum_string(vote.type).c_str(),
226                                    to_string(vote.fps).c_str(), categoryString.c_str(), weight);
227             summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
228                                vote.seamlessness, vote.category, vote.categorySmoothSwitchOnly,
229                                weight, layerFocused});
230 
231             if (CC_UNLIKELY(mTraceEnabled)) {
232                 trace(*info, vote.type, vote.fps.getIntValue());
233             }
234         }
235     }
236 
237     return summary;
238 }
239 
partitionLayers(nsecs_t now,bool isVrrDevice)240 void LayerHistory::partitionLayers(nsecs_t now, bool isVrrDevice) {
241     SFTRACE_CALL();
242     const nsecs_t threshold = getActiveLayerThreshold(now);
243 
244     // iterate over inactive map
245     LayerInfos::iterator it = mInactiveLayerInfos.begin();
246     while (it != mInactiveLayerInfos.end()) {
247         auto& [layerUnsafe, info] = it->second;
248         if (isLayerActive(*info, threshold, isVrrDevice)) {
249             // move this to the active map
250 
251             mActiveLayerInfos.insert({it->first, std::move(it->second)});
252             it = mInactiveLayerInfos.erase(it);
253         } else {
254             if (CC_UNLIKELY(mTraceEnabled)) {
255                 trace(*info, LayerVoteType::NoVote, 0);
256             }
257             info->onLayerInactive(now);
258             it++;
259         }
260     }
261 
262     // iterate over active map
263     it = mActiveLayerInfos.begin();
264     while (it != mActiveLayerInfos.end()) {
265         auto& [layerUnsafe, info] = it->second;
266         if (isLayerActive(*info, threshold, isVrrDevice)) {
267             // Set layer vote if set
268             const auto frameRate = info->getSetFrameRateVote();
269 
270             const auto voteType = [&]() {
271                 switch (frameRate.vote.type) {
272                     case Layer::FrameRateCompatibility::Default:
273                         return LayerVoteType::ExplicitDefault;
274                     case Layer::FrameRateCompatibility::Min:
275                         return LayerVoteType::Min;
276                     case Layer::FrameRateCompatibility::ExactOrMultiple:
277                         return LayerVoteType::ExplicitExactOrMultiple;
278                     case Layer::FrameRateCompatibility::NoVote:
279                         return LayerVoteType::NoVote;
280                     case Layer::FrameRateCompatibility::Exact:
281                         return LayerVoteType::ExplicitExact;
282                     case Layer::FrameRateCompatibility::Gte:
283                         if (frameRate.isNoVote()) {
284                             return LayerVoteType::NoVote;
285                         }
286                         if (isVrrDevice) {
287                             return LayerVoteType::ExplicitGte;
288                         } else {
289                             // For MRR, treat GTE votes as Max because it is used for animations and
290                             // scroll. MRR cannot change frame rate without jank, so it should
291                             // prefer smoothness.
292                             return LayerVoteType::Max;
293                         }
294                 }
295             }();
296             const bool isValuelessVote = voteType == LayerVoteType::NoVote ||
297                     voteType == LayerVoteType::Min || voteType == LayerVoteType::Max;
298 
299             if (FlagManager::getInstance().game_default_frame_rate()) {
300                 // Determine the layer frame rate considering the following priorities:
301                 // 1. Game mode intervention frame rate override
302                 // 2. setFrameRate vote
303                 // 3. Game default frame rate override
304 
305                 const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] =
306                         getGameFrameRateOverrideLocked(info->getOwnerUid());
307 
308                 const auto gameFrameRateOverrideVoteType =
309                         info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote;
310 
311                 const auto setFrameRateVoteType =
312                         info->isVisible() ? voteType : LayerVoteType::NoVote;
313 
314                 const bool hasSetFrameRateOpinion =
315                         frameRate.isValuelessType() || frameRate.vote.rate.isValid();
316                 const bool hasCategoryOpinion =
317                         frameRate.category != FrameRateCategory::NoPreference &&
318                         frameRate.category != FrameRateCategory::Default;
319                 const bool hasFrameRateOpinionAboveGameDefault =
320                         hasSetFrameRateOpinion || hasCategoryOpinion;
321                 const bool hasFrameRateOpinionArr = frameRate.isValid() && !frameRate.isNoVote();
322 
323                 if (gameModeFrameRateOverride.isValid()) {
324                     info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride});
325                     SFTRACE_FORMAT_INSTANT("GameModeFrameRateOverride");
326                     if (CC_UNLIKELY(mTraceEnabled)) {
327                         trace(*info, gameFrameRateOverrideVoteType,
328                               gameModeFrameRateOverride.getIntValue());
329                     }
330                 } else if (hasFrameRateOpinionAboveGameDefault &&
331                            frameRate.isVoteValidForMrr(isVrrDevice)) {
332                     info->setLayerVote({setFrameRateVoteType,
333                                         isValuelessVote ? 0_Hz : frameRate.vote.rate,
334                                         frameRate.vote.seamlessness, frameRate.category});
335                     if (CC_UNLIKELY(mTraceEnabled)) {
336                         trace(*info, gameFrameRateOverrideVoteType,
337                               frameRate.vote.rate.getIntValue());
338                     }
339                 } else if (gameDefaultFrameRateOverride.isValid()) {
340                     info->setLayerVote(
341                             {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride});
342                     SFTRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride");
343                     if (CC_UNLIKELY(mTraceEnabled)) {
344                         trace(*info, gameFrameRateOverrideVoteType,
345                               gameDefaultFrameRateOverride.getIntValue());
346                     }
347                 } else if (hasFrameRateOpinionArr && frameRate.isVoteValidForMrr(isVrrDevice)) {
348                     // This allows NoPreference votes on ARR devices after considering the
349                     // gameDefaultFrameRateOverride (above).
350                     info->setLayerVote({setFrameRateVoteType,
351                                         isValuelessVote ? 0_Hz : frameRate.vote.rate,
352                                         frameRate.vote.seamlessness, frameRate.category});
353                     if (CC_UNLIKELY(mTraceEnabled)) {
354                         trace(*info, gameFrameRateOverrideVoteType,
355                               frameRate.vote.rate.getIntValue());
356                     }
357                 } else {
358                     if (hasFrameRateOpinionArr && !frameRate.isVoteValidForMrr(isVrrDevice)) {
359                         SFTRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s "
360                                                "%s %s",
361                                                info->getName().c_str(),
362                                                ftl::enum_string(frameRate.vote.type).c_str(),
363                                                to_string(frameRate.vote.rate).c_str(),
364                                                ftl::enum_string(frameRate.category).c_str());
365                     }
366                     info->resetLayerVote();
367                 }
368             } else {
369                 if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) {
370                     const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
371                     info->setLayerVote({type, isValuelessVote ? 0_Hz : frameRate.vote.rate,
372                                         frameRate.vote.seamlessness, frameRate.category});
373                 } else {
374                     if (!frameRate.isVoteValidForMrr(isVrrDevice)) {
375                         SFTRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s "
376                                                "%s %s",
377                                                info->getName().c_str(),
378                                                ftl::enum_string(frameRate.vote.type).c_str(),
379                                                to_string(frameRate.vote.rate).c_str(),
380                                                ftl::enum_string(frameRate.category).c_str());
381                     }
382                     info->resetLayerVote();
383                 }
384             }
385 
386             it++;
387         } else {
388             if (CC_UNLIKELY(mTraceEnabled)) {
389                 trace(*info, LayerVoteType::NoVote, 0);
390             }
391             info->onLayerInactive(now);
392             // move this to the inactive map
393             mInactiveLayerInfos.insert({it->first, std::move(it->second)});
394             it = mActiveLayerInfos.erase(it);
395         }
396     }
397 }
398 
clear()399 void LayerHistory::clear() {
400     std::lock_guard lock(mLock);
401     for (const auto& [key, value] : mActiveLayerInfos) {
402         value.second->clearHistory(systemTime());
403     }
404 }
405 
dump() const406 std::string LayerHistory::dump() const {
407     std::lock_guard lock(mLock);
408     return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s",
409                               mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
410                               mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str());
411 }
412 
dumpGameFrameRateOverridesLocked() const413 std::string LayerHistory::dumpGameFrameRateOverridesLocked() const {
414     std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)=";
415     for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) {
416         base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first,
417                             it->second.first.getIntValue(), it->second.second.getIntValue());
418     }
419     return overridesString;
420 }
421 
getLayerFramerate(nsecs_t now,int32_t id) const422 float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {
423     std::lock_guard lock(mLock);
424     auto [found, layerPair] = findLayer(id);
425     if (found != LayerStatus::NotFound) {
426         return layerPair->second->getFps(now).getValue();
427     }
428     return 0.f;
429 }
430 
findLayer(int32_t id)431 auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> {
432     // the layer could be in either the active or inactive map, try both
433     auto it = mActiveLayerInfos.find(id);
434     if (it != mActiveLayerInfos.end()) {
435         return {LayerStatus::LayerInActiveMap, &(it->second)};
436     }
437     it = mInactiveLayerInfos.find(id);
438     if (it != mInactiveLayerInfos.end()) {
439         return {LayerStatus::LayerInInactiveMap, &(it->second)};
440     }
441     return {LayerStatus::NotFound, nullptr};
442 }
443 
isSmallDirtyArea(uint32_t dirtyArea,float threshold) const444 bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const {
445     const float ratio = (float)dirtyArea / mDisplayArea;
446     const bool isSmallDirty = ratio <= threshold;
447     SFTRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio);
448     return isSmallDirty;
449 }
450 
updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride)451 void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) {
452     const uid_t uid = frameRateOverride.uid;
453     std::lock_guard lock(mLock);
454     if (frameRateOverride.frameRateHz != 0.f) {
455         mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz);
456     } else {
457         if (mGameFrameRateOverride[uid].second.getValue() == 0.f) {
458             mGameFrameRateOverride.erase(uid);
459         } else {
460             mGameFrameRateOverride[uid].first = Fps();
461         }
462     }
463 }
464 
updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride)465 void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) {
466     const uid_t uid = frameRateOverride.uid;
467     std::lock_guard lock(mLock);
468     if (frameRateOverride.frameRateHz != 0.f) {
469         mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz);
470     } else {
471         if (mGameFrameRateOverride[uid].first.getValue() == 0.f) {
472             mGameFrameRateOverride.erase(uid);
473         } else {
474             mGameFrameRateOverride[uid].second = Fps();
475         }
476     }
477 }
478 
getGameFrameRateOverride(uid_t uid) const479 std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverride(uid_t uid) const {
480     if (!FlagManager::getInstance().game_default_frame_rate()) {
481         return std::pair<Fps, Fps>();
482     }
483 
484     std::lock_guard lock(mLock);
485 
486     return getGameFrameRateOverrideLocked(uid);
487 }
488 
getGameFrameRateOverrideLocked(uid_t uid) const489 std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const {
490     if (!FlagManager::getInstance().game_default_frame_rate()) {
491         return std::pair<Fps, Fps>();
492     }
493 
494     const auto it = mGameFrameRateOverride.find(uid);
495 
496     if (it == mGameFrameRateOverride.end()) {
497         return std::pair<Fps, Fps>(Fps(), Fps());
498     }
499 
500     return it->second;
501 }
502 
503 } // namespace android::scheduler
504