1 /* 2 * Copyright (C) 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <optional> 20 21 #include <GLES/gl.h> 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 #include <GLES3/gl3.h> 25 #include <GLES3/gl3ext.h> 26 27 #include "GlesFuncs.h" 28 #include "Egl.h" 29 #include "Lib.h" 30 31 namespace gfxstream { 32 33 #define CHECK_GL_ERROR() \ 34 do { \ 35 if (GLenum error = gles->glGetError(); error != GL_NO_ERROR) { \ 36 LOG(ERROR) << __FILE__ << ":" << __LINE__ << ":" << __PRETTY_FUNCTION__ \ 37 << " found error: " << error; \ 38 } \ 39 } while (0); 40 41 class Gles { 42 public: 43 static gfxstream::expected<Gles, std::string> Load(); 44 static gfxstream::expected<Gles, std::string> LoadFromEgl(Egl* egl); 45 46 Gles(const Gles&) = delete; 47 Gles& operator=(const Gles&) = delete; 48 49 Gles(Gles&&) = default; 50 Gles& operator=(Gles&&) = default; 51 52 std::optional<GLuint> CreateShader(GLenum shader_type, 53 const std::string& shader_source); 54 55 std::optional<GLuint> CreateProgram(const std::string& vert_shader_source, 56 const std::string& frag_shader_source); 57 58 #define DECLARE_GLES_FUNCTION_MEMBER_POINTER(return_type, function_name, \ 59 signature, args) \ 60 return_type(*function_name) signature = nullptr; 61 62 FOR_EACH_GLES_FUNCTION(DECLARE_GLES_FUNCTION_MEMBER_POINTER); 63 64 private: 65 Gles() = default; 66 67 void Init(); 68 69 Lib lib_; 70 }; 71 72 } // namespace gfxstream 73