1*4d7e907cSAndroid Build Coastguard Worker /**
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (c) 2021, The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include "RenderEngineVts.h"
18*4d7e907cSAndroid Build Coastguard Worker #include "renderengine/impl/ExternalTexture.h"
19*4d7e907cSAndroid Build Coastguard Worker
20*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::graphics::composer3::vts {
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::DisplaySettings;
23*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::LayerSettings;
24*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::RenderEngineCreationArgs;
25*4d7e907cSAndroid Build Coastguard Worker
TestRenderEngine(const RenderEngineCreationArgs & args)26*4d7e907cSAndroid Build Coastguard Worker TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
27*4d7e907cSAndroid Build Coastguard Worker mFormat = static_cast<common::PixelFormat>(args.pixelFormat);
28*4d7e907cSAndroid Build Coastguard Worker mRenderEngine = ::android::renderengine::RenderEngine::create(args);
29*4d7e907cSAndroid Build Coastguard Worker }
30*4d7e907cSAndroid Build Coastguard Worker
~TestRenderEngine()31*4d7e907cSAndroid Build Coastguard Worker TestRenderEngine::~TestRenderEngine() {}
32*4d7e907cSAndroid Build Coastguard Worker
setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers)33*4d7e907cSAndroid Build Coastguard Worker void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
34*4d7e907cSAndroid Build Coastguard Worker sort(layers.begin(), layers.end(),
35*4d7e907cSAndroid Build Coastguard Worker [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
36*4d7e907cSAndroid Build Coastguard Worker return lhs->getZOrder() < rhs->getZOrder();
37*4d7e907cSAndroid Build Coastguard Worker });
38*4d7e907cSAndroid Build Coastguard Worker
39*4d7e907cSAndroid Build Coastguard Worker if (!mCompositionLayers.empty()) {
40*4d7e907cSAndroid Build Coastguard Worker mCompositionLayers.clear();
41*4d7e907cSAndroid Build Coastguard Worker }
42*4d7e907cSAndroid Build Coastguard Worker for (auto& layer : layers) {
43*4d7e907cSAndroid Build Coastguard Worker LayerSettings settings = layer->toRenderEngineLayerSettings();
44*4d7e907cSAndroid Build Coastguard Worker mCompositionLayers.push_back(settings);
45*4d7e907cSAndroid Build Coastguard Worker }
46*4d7e907cSAndroid Build Coastguard Worker }
47*4d7e907cSAndroid Build Coastguard Worker
initGraphicBuffer(uint32_t width,uint32_t height,uint32_t layerCount,uint64_t usage)48*4d7e907cSAndroid Build Coastguard Worker void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
49*4d7e907cSAndroid Build Coastguard Worker uint64_t usage) {
50*4d7e907cSAndroid Build Coastguard Worker mGraphicBuffer = ::android::sp<::android::GraphicBuffer>::make(
51*4d7e907cSAndroid Build Coastguard Worker width, height, static_cast<int32_t>(mFormat), layerCount, usage);
52*4d7e907cSAndroid Build Coastguard Worker }
53*4d7e907cSAndroid Build Coastguard Worker
drawLayers()54*4d7e907cSAndroid Build Coastguard Worker void TestRenderEngine::drawLayers() {
55*4d7e907cSAndroid Build Coastguard Worker ::android::base::unique_fd bufferFence;
56*4d7e907cSAndroid Build Coastguard Worker
57*4d7e907cSAndroid Build Coastguard Worker std::vector<::android::renderengine::LayerSettings> compositionLayers;
58*4d7e907cSAndroid Build Coastguard Worker compositionLayers.reserve(mCompositionLayers.size());
59*4d7e907cSAndroid Build Coastguard Worker std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
60*4d7e907cSAndroid Build Coastguard Worker std::back_insert_iterator(compositionLayers),
61*4d7e907cSAndroid Build Coastguard Worker [](::android::renderengine::LayerSettings& settings)
62*4d7e907cSAndroid Build Coastguard Worker -> ::android::renderengine::LayerSettings { return settings; });
63*4d7e907cSAndroid Build Coastguard Worker auto texture = std::make_shared<::android::renderengine::impl::ExternalTexture>(
64*4d7e907cSAndroid Build Coastguard Worker mGraphicBuffer, *mRenderEngine,
65*4d7e907cSAndroid Build Coastguard Worker ::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
66*4d7e907cSAndroid Build Coastguard Worker auto result = mRenderEngine
67*4d7e907cSAndroid Build Coastguard Worker ->drawLayers(mDisplaySettings, compositionLayers, texture,
68*4d7e907cSAndroid Build Coastguard Worker std::move(bufferFence))
69*4d7e907cSAndroid Build Coastguard Worker .get();
70*4d7e907cSAndroid Build Coastguard Worker if (result.ok()) {
71*4d7e907cSAndroid Build Coastguard Worker result.value()->waitForever(LOG_TAG);
72*4d7e907cSAndroid Build Coastguard Worker }
73*4d7e907cSAndroid Build Coastguard Worker }
74*4d7e907cSAndroid Build Coastguard Worker
checkColorBuffer(const std::vector<Color> & expectedColors)75*4d7e907cSAndroid Build Coastguard Worker void TestRenderEngine::checkColorBuffer(const std::vector<Color>& expectedColors) {
76*4d7e907cSAndroid Build Coastguard Worker void* bufferData;
77*4d7e907cSAndroid Build Coastguard Worker int32_t bytesPerPixel = -1;
78*4d7e907cSAndroid Build Coastguard Worker int32_t bytesPerStride = -1;
79*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
80*4d7e907cSAndroid Build Coastguard Worker &bufferData, &bytesPerPixel, &bytesPerStride));
81*4d7e907cSAndroid Build Coastguard Worker const uint32_t stride = (bytesPerPixel > 0 && bytesPerStride > 0)
82*4d7e907cSAndroid Build Coastguard Worker ? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
83*4d7e907cSAndroid Build Coastguard Worker : mGraphicBuffer->getStride();
84*4d7e907cSAndroid Build Coastguard Worker ReadbackHelper::compareColorBuffers(expectedColors, bufferData, stride, bytesPerPixel,
85*4d7e907cSAndroid Build Coastguard Worker mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
86*4d7e907cSAndroid Build Coastguard Worker mFormat);
87*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
88*4d7e907cSAndroid Build Coastguard Worker }
89*4d7e907cSAndroid Build Coastguard Worker
checkColorBuffer(const::android::sp<::android::GraphicBuffer> & buffer)90*4d7e907cSAndroid Build Coastguard Worker void TestRenderEngine::checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer) {
91*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(mGraphicBuffer->getWidth(), buffer->getWidth());
92*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(mGraphicBuffer->getHeight(), buffer->getHeight());
93*4d7e907cSAndroid Build Coastguard Worker void* renderedBufferData;
94*4d7e907cSAndroid Build Coastguard Worker int32_t bytesPerPixel = -1;
95*4d7e907cSAndroid Build Coastguard Worker int32_t bytesPerStride = -1;
96*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(0, mGraphicBuffer->lock(static_cast<uint32_t>(mGraphicBuffer->getUsage()),
97*4d7e907cSAndroid Build Coastguard Worker &renderedBufferData, &bytesPerPixel, &bytesPerStride));
98*4d7e907cSAndroid Build Coastguard Worker const uint32_t renderedStride = (bytesPerPixel > 0 && bytesPerStride > 0)
99*4d7e907cSAndroid Build Coastguard Worker ? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
100*4d7e907cSAndroid Build Coastguard Worker : mGraphicBuffer->getStride();
101*4d7e907cSAndroid Build Coastguard Worker
102*4d7e907cSAndroid Build Coastguard Worker void* bufferData;
103*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(0, buffer->lock(static_cast<uint32_t>(buffer->getUsage()), &bufferData,
104*4d7e907cSAndroid Build Coastguard Worker &bytesPerPixel, &bytesPerStride));
105*4d7e907cSAndroid Build Coastguard Worker const uint32_t bufferStride = (bytesPerPixel > 0 && bytesPerStride > 0)
106*4d7e907cSAndroid Build Coastguard Worker ? static_cast<uint32_t>(bytesPerStride / bytesPerPixel)
107*4d7e907cSAndroid Build Coastguard Worker : buffer->getStride();
108*4d7e907cSAndroid Build Coastguard Worker
109*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(renderedStride, bufferStride);
110*4d7e907cSAndroid Build Coastguard Worker
111*4d7e907cSAndroid Build Coastguard Worker ReadbackHelper::compareColorBuffers(renderedBufferData, bufferData, bufferStride, bytesPerPixel,
112*4d7e907cSAndroid Build Coastguard Worker mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
113*4d7e907cSAndroid Build Coastguard Worker mFormat);
114*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(::android::OK, buffer->unlock());
115*4d7e907cSAndroid Build Coastguard Worker ASSERT_EQ(::android::OK, mGraphicBuffer->unlock());
116*4d7e907cSAndroid Build Coastguard Worker }
117*4d7e907cSAndroid Build Coastguard Worker
118*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::graphics::composer3::vts
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