1// Copyright 2023 The Go Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style 3// license that can be found in the LICENSE file. 4 5//go:build !purego 6 7#include "textflag.h" 8 9// func addMulVVW1024(z, x *uint, y uint) (c uint) 10TEXT ·addMulVVW1024(SB),$0-32 11 MOV $16, X30 12 JMP addMulVVWx(SB) 13 14// func addMulVVW1536(z, x *uint, y uint) (c uint) 15TEXT ·addMulVVW1536(SB),$0-32 16 MOV $24, X30 17 JMP addMulVVWx(SB) 18 19// func addMulVVW2048(z, x *uint, y uint) (c uint) 20TEXT ·addMulVVW2048(SB),$0-32 21 MOV $32, X30 22 JMP addMulVVWx(SB) 23 24TEXT addMulVVWx(SB),NOFRAME|NOSPLIT,$0 25 MOV z+0(FP), X5 26 MOV x+8(FP), X7 27 MOV y+16(FP), X6 28 MOV $0, X29 29 30 BEQZ X30, done 31loop: 32 MOV 0*8(X5), X10 // z[0] 33 MOV 1*8(X5), X13 // z[1] 34 MOV 2*8(X5), X16 // z[2] 35 MOV 3*8(X5), X19 // z[3] 36 37 MOV 0*8(X7), X8 // x[0] 38 MOV 1*8(X7), X11 // x[1] 39 MOV 2*8(X7), X14 // x[2] 40 MOV 3*8(X7), X17 // x[3] 41 42 MULHU X8, X6, X9 // z_hi[0] = x[0] * y 43 MUL X8, X6, X8 // z_lo[0] = x[0] * y 44 ADD X8, X10, X21 // z_lo[0] = x[0] * y + z[0] 45 SLTU X8, X21, X22 46 ADD X9, X22, X9 // z_hi[0] = x[0] * y + z[0] 47 ADD X21, X29, X10 // z_lo[0] = x[0] * y + z[0] + c 48 SLTU X21, X10, X22 49 ADD X9, X22, X29 // next c 50 51 MULHU X11, X6, X12 // z_hi[1] = x[1] * y 52 MUL X11, X6, X11 // z_lo[1] = x[1] * y 53 ADD X11, X13, X21 // z_lo[1] = x[1] * y + z[1] 54 SLTU X11, X21, X22 55 ADD X12, X22, X12 // z_hi[1] = x[1] * y + z[1] 56 ADD X21, X29, X13 // z_lo[1] = x[1] * y + z[1] + c 57 SLTU X21, X13, X22 58 ADD X12, X22, X29 // next c 59 60 MULHU X14, X6, X15 // z_hi[2] = x[2] * y 61 MUL X14, X6, X14 // z_lo[2] = x[2] * y 62 ADD X14, X16, X21 // z_lo[2] = x[2] * y + z[2] 63 SLTU X14, X21, X22 64 ADD X15, X22, X15 // z_hi[2] = x[2] * y + z[2] 65 ADD X21, X29, X16 // z_lo[2] = x[2] * y + z[2] + c 66 SLTU X21, X16, X22 67 ADD X15, X22, X29 // next c 68 69 MULHU X17, X6, X18 // z_hi[3] = x[3] * y 70 MUL X17, X6, X17 // z_lo[3] = x[3] * y 71 ADD X17, X19, X21 // z_lo[3] = x[3] * y + z[3] 72 SLTU X17, X21, X22 73 ADD X18, X22, X18 // z_hi[3] = x[3] * y + z[3] 74 ADD X21, X29, X19 // z_lo[3] = x[3] * y + z[3] + c 75 SLTU X21, X19, X22 76 ADD X18, X22, X29 // next c 77 78 MOV X10, 0*8(X5) // z[0] 79 MOV X13, 1*8(X5) // z[1] 80 MOV X16, 2*8(X5) // z[2] 81 MOV X19, 3*8(X5) // z[3] 82 83 ADD $32, X5 84 ADD $32, X7 85 86 SUB $4, X30 87 BNEZ X30, loop 88 89done: 90 MOV X29, c+24(FP) 91 RET 92