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Searched defs:lightRadius (Results 1 – 25 of 181) sorted by relevance

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/aosp_15_r20/external/skia/src/core/
H A DSkDrawShadowInfo.h59 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius()
64 SkScalar lightRadius, in GetSpotParams()
73 SkScalar lightZ, SkScalar lightRadius, in GetDirectionalParams()
H A DSkDrawShadowInfo.cpp22 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, in GetSpotShadowTransform()
/aosp_15_r20/external/skia/src/utils/
H A DSkShadowUtils.cpp539 const SkPoint3& lightPos, SkScalar lightRadius, in fill_shadow_rec()
565 const SkPoint3& lightPos, SkScalar lightRadius, in DrawShadow()
579 SkScalar lightRadius, uint32_t flags, SkRect* bounds) { in GetLocalBounds()
639 float lightRadius = rec.fLightRadius; in drawShadow() local
H A DSkShadowTessellator.cpp1022 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator()
1178 SkScalar lightRadius, bool transparent, in MakeSpot()
/aosp_15_r20/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
H A DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
/aosp_15_r20/frameworks/native/libs/ui/include/ui/
H A DShadowSettings.h44 float lightRadius = 0.f; member
/aosp_15_r20/external/skia/tools/viewer/
H A DMaterialShadowsSlide.cpp46 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha) { in drawShadowedPath()
/aosp_15_r20/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
H A DHardwareRenderingScreenshot.java113 float lightRadius = in setupRendererShadowProperties() local
H A DShadowNativeHardwareRenderer.java146 long nativeProxy, float lightX, float lightY, float lightZ, float lightRadius) { in nSetLightGeometry()
/aosp_15_r20/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareBufferRenderer.cpp125 jfloat lightRadius) { in android_graphics_HardwareBufferRenderer_setLightGeometry()
/aosp_15_r20/frameworks/av/media/libstagefright/renderfright/include/renderengine/
H A DLayerSettings.h120 float lightRadius = 0.f; member
/aosp_15_r20/frameworks/base/core/java/com/android/internal/view/
H A DScrollCaptureViewSupport.java372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
/aosp_15_r20/frameworks/base/graphics/java/android/graphics/
H A DHardwareRenderer.java258 float lightRadius) { in setLightSourceGeometry()
1502 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/aosp_15_r20/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
H A DHardwareRendererNatives.java70 long nativeProxy, float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/aosp_15_r20/frameworks/native/libs/gui/aidl/android/gui/
H A DISurfaceComposer.aidl473 …gs(in Color ambientColor, in Color spotColor, float lightPosY, float lightPosZ, float lightRadius); in setGlobalShadowSettings()
/aosp_15_r20/external/skia/modules/canvaskit/
H A Dinterface.js733 CanvasKit.Canvas.prototype.drawShadow = function(path, zPlaneParams, lightPos, lightRadius, argument
746 CanvasKit.getShadowLocalBounds = function(ctm, path, zPlaneParams, lightPos, lightRadius, argument
/aosp_15_r20/prebuilts/vndk/v34/arm/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_arm_armv7-a-neon_static_afdo-libgui_lto-thin/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_arm64_armv8-a_static_afdo-libgui_lto-thin/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_arm_armv8-a_static/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_x86_64_static_afdo-libgui_lto-thin/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_x86_64_static/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/arm/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_arm_armv7-a-neon_static/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/generated-headers/frameworks/native/libs/gui/libgui_aidl_static/android_vendor.34_arm64_armv8-a_static/gen/aidl/android/gui/
DBnSurfaceComposer.h298 …t ::android::gui::Color& spotColor, float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
/aosp_15_r20/frameworks/base/libs/hwui/renderthread/
H A DRenderProxy.cpp148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()

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