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Searched refs:validate_ir_tree (Results 1 – 11 of 11) sorted by relevance

/aosp_15_r20/external/mesa3d/src/compiler/glsl/
H A Dtest_optpass.cpp114 validate_ir_tree(ir); in do_optimization_passes()
H A Dglsl_parser_extras.cpp2285 validate_ir_tree(shader->ir); in opt_shader_and_create_symbol_table()
2316 validate_ir_tree(shader->ir); in opt_shader_and_create_symbol_table()
2455 validate_ir_tree(shader->ir); in _mesa_glsl_compile_shader()
H A Dlinker.cpp1725 validate_ir_tree(linked->ir); in link_intrastage_shaders()
1922 validate_ir_tree(prog->_LinkedShaders[i]->ir); in link_shaders()
H A Dir.h2496 void validate_ir_tree(exec_list *instructions);
H A Dir_reader.cpp107 validate_ir_tree(instructions); in read()
H A Dir_validate.cpp1247 validate_ir_tree(exec_list *instructions) in validate_ir_tree() function
H A Dbuiltin_functions.cpp6011 validate_ir_tree(&stuff); in add_function()
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D9.1.2.rst137 - mesa: Disable validate_ir_tree() on release builds.
H A D24.0.0.rst4180 - mesa/st: drop additional validate_ir_tree() call
H A D20.2.0.rst3344 - glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build config
/aosp_15_r20/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/
H A Dcommit.csv44128 …rnal/mesa3d,[email protected],mesa: Disable validate_ir_tree() on release …