1 // Generated from affine.rs.tera template. Edit the template, not the generated file.
2 
3 use crate::{DMat3, DMat4, DQuat, DVec3};
4 use core::ops::{Deref, DerefMut, Mul, MulAssign};
5 
6 /// A 3D affine transform, which can represent translation, rotation, scaling and shear.
7 #[derive(Copy, Clone)]
8 #[repr(C)]
9 pub struct DAffine3 {
10     pub matrix3: DMat3,
11     pub translation: DVec3,
12 }
13 
14 impl DAffine3 {
15     /// The degenerate zero transform.
16     ///
17     /// This transforms any finite vector and point to zero.
18     /// The zero transform is non-invertible.
19     pub const ZERO: Self = Self {
20         matrix3: DMat3::ZERO,
21         translation: DVec3::ZERO,
22     };
23 
24     /// The identity transform.
25     ///
26     /// Multiplying a vector with this returns the same vector.
27     pub const IDENTITY: Self = Self {
28         matrix3: DMat3::IDENTITY,
29         translation: DVec3::ZERO,
30     };
31 
32     /// All NAN:s.
33     pub const NAN: Self = Self {
34         matrix3: DMat3::NAN,
35         translation: DVec3::NAN,
36     };
37 
38     /// Creates an affine transform from three column vectors.
39     #[inline(always)]
40     #[must_use]
from_cols(x_axis: DVec3, y_axis: DVec3, z_axis: DVec3, w_axis: DVec3) -> Self41     pub const fn from_cols(x_axis: DVec3, y_axis: DVec3, z_axis: DVec3, w_axis: DVec3) -> Self {
42         Self {
43             matrix3: DMat3::from_cols(x_axis, y_axis, z_axis),
44             translation: w_axis,
45         }
46     }
47 
48     /// Creates an affine transform from a `[f64; 12]` array stored in column major order.
49     #[inline]
50     #[must_use]
from_cols_array(m: &[f64; 12]) -> Self51     pub fn from_cols_array(m: &[f64; 12]) -> Self {
52         Self {
53             matrix3: DMat3::from_cols_slice(&m[0..9]),
54             translation: DVec3::from_slice(&m[9..12]),
55         }
56     }
57 
58     /// Creates a `[f64; 12]` array storing data in column major order.
59     #[inline]
60     #[must_use]
to_cols_array(&self) -> [f64; 12]61     pub fn to_cols_array(&self) -> [f64; 12] {
62         let x = &self.matrix3.x_axis;
63         let y = &self.matrix3.y_axis;
64         let z = &self.matrix3.z_axis;
65         let w = &self.translation;
66         [x.x, x.y, x.z, y.x, y.y, y.z, z.x, z.y, z.z, w.x, w.y, w.z]
67     }
68 
69     /// Creates an affine transform from a `[[f64; 3]; 4]`
70     /// 3D array stored in column major order.
71     /// If your data is in row major order you will need to `transpose` the returned
72     /// matrix.
73     #[inline]
74     #[must_use]
from_cols_array_2d(m: &[[f64; 3]; 4]) -> Self75     pub fn from_cols_array_2d(m: &[[f64; 3]; 4]) -> Self {
76         Self {
77             matrix3: DMat3::from_cols(m[0].into(), m[1].into(), m[2].into()),
78             translation: m[3].into(),
79         }
80     }
81 
82     /// Creates a `[[f64; 3]; 4]` 3D array storing data in
83     /// column major order.
84     /// If you require data in row major order `transpose` the matrix first.
85     #[inline]
86     #[must_use]
to_cols_array_2d(&self) -> [[f64; 3]; 4]87     pub fn to_cols_array_2d(&self) -> [[f64; 3]; 4] {
88         [
89             self.matrix3.x_axis.into(),
90             self.matrix3.y_axis.into(),
91             self.matrix3.z_axis.into(),
92             self.translation.into(),
93         ]
94     }
95 
96     /// Creates an affine transform from the first 12 values in `slice`.
97     ///
98     /// # Panics
99     ///
100     /// Panics if `slice` is less than 12 elements long.
101     #[inline]
102     #[must_use]
from_cols_slice(slice: &[f64]) -> Self103     pub fn from_cols_slice(slice: &[f64]) -> Self {
104         Self {
105             matrix3: DMat3::from_cols_slice(&slice[0..9]),
106             translation: DVec3::from_slice(&slice[9..12]),
107         }
108     }
109 
110     /// Writes the columns of `self` to the first 12 elements in `slice`.
111     ///
112     /// # Panics
113     ///
114     /// Panics if `slice` is less than 12 elements long.
115     #[inline]
write_cols_to_slice(self, slice: &mut [f64])116     pub fn write_cols_to_slice(self, slice: &mut [f64]) {
117         self.matrix3.write_cols_to_slice(&mut slice[0..9]);
118         self.translation.write_to_slice(&mut slice[9..12]);
119     }
120 
121     /// Creates an affine transform that changes scale.
122     /// Note that if any scale is zero the transform will be non-invertible.
123     #[inline]
124     #[must_use]
from_scale(scale: DVec3) -> Self125     pub fn from_scale(scale: DVec3) -> Self {
126         Self {
127             matrix3: DMat3::from_diagonal(scale),
128             translation: DVec3::ZERO,
129         }
130     }
131     /// Creates an affine transform from the given `rotation` quaternion.
132     #[inline]
133     #[must_use]
from_quat(rotation: DQuat) -> Self134     pub fn from_quat(rotation: DQuat) -> Self {
135         Self {
136             matrix3: DMat3::from_quat(rotation),
137             translation: DVec3::ZERO,
138         }
139     }
140 
141     /// Creates an affine transform containing a 3D rotation around a normalized
142     /// rotation `axis` of `angle` (in radians).
143     #[inline]
144     #[must_use]
from_axis_angle(axis: DVec3, angle: f64) -> Self145     pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self {
146         Self {
147             matrix3: DMat3::from_axis_angle(axis, angle),
148             translation: DVec3::ZERO,
149         }
150     }
151 
152     /// Creates an affine transform containing a 3D rotation around the x axis of
153     /// `angle` (in radians).
154     #[inline]
155     #[must_use]
from_rotation_x(angle: f64) -> Self156     pub fn from_rotation_x(angle: f64) -> Self {
157         Self {
158             matrix3: DMat3::from_rotation_x(angle),
159             translation: DVec3::ZERO,
160         }
161     }
162 
163     /// Creates an affine transform containing a 3D rotation around the y axis of
164     /// `angle` (in radians).
165     #[inline]
166     #[must_use]
from_rotation_y(angle: f64) -> Self167     pub fn from_rotation_y(angle: f64) -> Self {
168         Self {
169             matrix3: DMat3::from_rotation_y(angle),
170             translation: DVec3::ZERO,
171         }
172     }
173 
174     /// Creates an affine transform containing a 3D rotation around the z axis of
175     /// `angle` (in radians).
176     #[inline]
177     #[must_use]
from_rotation_z(angle: f64) -> Self178     pub fn from_rotation_z(angle: f64) -> Self {
179         Self {
180             matrix3: DMat3::from_rotation_z(angle),
181             translation: DVec3::ZERO,
182         }
183     }
184 
185     /// Creates an affine transformation from the given 3D `translation`.
186     #[inline]
187     #[must_use]
from_translation(translation: DVec3) -> Self188     pub fn from_translation(translation: DVec3) -> Self {
189         #[allow(clippy::useless_conversion)]
190         Self {
191             matrix3: DMat3::IDENTITY,
192             translation: translation.into(),
193         }
194     }
195 
196     /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and
197     /// rotation)
198     #[inline]
199     #[must_use]
from_mat3(mat3: DMat3) -> Self200     pub fn from_mat3(mat3: DMat3) -> Self {
201         #[allow(clippy::useless_conversion)]
202         Self {
203             matrix3: mat3.into(),
204             translation: DVec3::ZERO,
205         }
206     }
207 
208     /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and rotation)
209     /// and a translation vector.
210     ///
211     /// Equivalent to `DAffine3::from_translation(translation) * DAffine3::from_mat3(mat3)`
212     #[inline]
213     #[must_use]
from_mat3_translation(mat3: DMat3, translation: DVec3) -> Self214     pub fn from_mat3_translation(mat3: DMat3, translation: DVec3) -> Self {
215         #[allow(clippy::useless_conversion)]
216         Self {
217             matrix3: mat3.into(),
218             translation: translation.into(),
219         }
220     }
221 
222     /// Creates an affine transform from the given 3D `scale`, `rotation` and
223     /// `translation`.
224     ///
225     /// Equivalent to `DAffine3::from_translation(translation) *
226     /// DAffine3::from_quat(rotation) * DAffine3::from_scale(scale)`
227     #[inline]
228     #[must_use]
from_scale_rotation_translation( scale: DVec3, rotation: DQuat, translation: DVec3, ) -> Self229     pub fn from_scale_rotation_translation(
230         scale: DVec3,
231         rotation: DQuat,
232         translation: DVec3,
233     ) -> Self {
234         let rotation = DMat3::from_quat(rotation);
235         #[allow(clippy::useless_conversion)]
236         Self {
237             matrix3: DMat3::from_cols(
238                 rotation.x_axis * scale.x,
239                 rotation.y_axis * scale.y,
240                 rotation.z_axis * scale.z,
241             ),
242             translation: translation.into(),
243         }
244     }
245 
246     /// Creates an affine transform from the given 3D `rotation` and `translation`.
247     ///
248     /// Equivalent to `DAffine3::from_translation(translation) * DAffine3::from_quat(rotation)`
249     #[inline]
250     #[must_use]
from_rotation_translation(rotation: DQuat, translation: DVec3) -> Self251     pub fn from_rotation_translation(rotation: DQuat, translation: DVec3) -> Self {
252         #[allow(clippy::useless_conversion)]
253         Self {
254             matrix3: DMat3::from_quat(rotation),
255             translation: translation.into(),
256         }
257     }
258 
259     /// The given `DMat4` must be an affine transform,
260     /// i.e. contain no perspective transform.
261     #[inline]
262     #[must_use]
from_mat4(m: DMat4) -> Self263     pub fn from_mat4(m: DMat4) -> Self {
264         Self {
265             matrix3: DMat3::from_cols(
266                 DVec3::from_vec4(m.x_axis),
267                 DVec3::from_vec4(m.y_axis),
268                 DVec3::from_vec4(m.z_axis),
269             ),
270             translation: DVec3::from_vec4(m.w_axis),
271         }
272     }
273 
274     /// Extracts `scale`, `rotation` and `translation` from `self`.
275     ///
276     /// The transform is expected to be non-degenerate and without shearing, or the output
277     /// will be invalid.
278     ///
279     /// # Panics
280     ///
281     /// Will panic if the determinant `self.matrix3` is zero or if the resulting scale
282     /// vector contains any zero elements when `glam_assert` is enabled.
283     #[inline]
284     #[must_use]
to_scale_rotation_translation(&self) -> (DVec3, DQuat, DVec3)285     pub fn to_scale_rotation_translation(&self) -> (DVec3, DQuat, DVec3) {
286         use crate::f64::math;
287         let det = self.matrix3.determinant();
288         glam_assert!(det != 0.0);
289 
290         let scale = DVec3::new(
291             self.matrix3.x_axis.length() * math::signum(det),
292             self.matrix3.y_axis.length(),
293             self.matrix3.z_axis.length(),
294         );
295 
296         glam_assert!(scale.cmpne(DVec3::ZERO).all());
297 
298         let inv_scale = scale.recip();
299 
300         #[allow(clippy::useless_conversion)]
301         let rotation = DQuat::from_mat3(&DMat3::from_cols(
302             (self.matrix3.x_axis * inv_scale.x).into(),
303             (self.matrix3.y_axis * inv_scale.y).into(),
304             (self.matrix3.z_axis * inv_scale.z).into(),
305         ));
306 
307         #[allow(clippy::useless_conversion)]
308         (scale, rotation, self.translation.into())
309     }
310 
311     /// Creates a left-handed view transform using a camera position, an up direction, and a facing
312     /// direction.
313     ///
314     /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`.
315     #[inline]
316     #[must_use]
look_to_lh(eye: DVec3, dir: DVec3, up: DVec3) -> Self317     pub fn look_to_lh(eye: DVec3, dir: DVec3, up: DVec3) -> Self {
318         Self::look_to_rh(eye, -dir, up)
319     }
320 
321     /// Creates a right-handed view transform using a camera position, an up direction, and a facing
322     /// direction.
323     ///
324     /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`.
325     #[inline]
326     #[must_use]
look_to_rh(eye: DVec3, dir: DVec3, up: DVec3) -> Self327     pub fn look_to_rh(eye: DVec3, dir: DVec3, up: DVec3) -> Self {
328         let f = dir.normalize();
329         let s = f.cross(up).normalize();
330         let u = s.cross(f);
331 
332         Self {
333             matrix3: DMat3::from_cols(
334                 DVec3::new(s.x, u.x, -f.x),
335                 DVec3::new(s.y, u.y, -f.y),
336                 DVec3::new(s.z, u.z, -f.z),
337             ),
338             translation: DVec3::new(-eye.dot(s), -eye.dot(u), eye.dot(f)),
339         }
340     }
341 
342     /// Creates a left-handed view transform using a camera position, an up direction, and a focal
343     /// point.
344     /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`.
345     ///
346     /// # Panics
347     ///
348     /// Will panic if `up` is not normalized when `glam_assert` is enabled.
349     #[inline]
350     #[must_use]
look_at_lh(eye: DVec3, center: DVec3, up: DVec3) -> Self351     pub fn look_at_lh(eye: DVec3, center: DVec3, up: DVec3) -> Self {
352         glam_assert!(up.is_normalized());
353         Self::look_to_lh(eye, center - eye, up)
354     }
355 
356     /// Creates a right-handed view transform using a camera position, an up direction, and a focal
357     /// point.
358     /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`.
359     ///
360     /// # Panics
361     ///
362     /// Will panic if `up` is not normalized when `glam_assert` is enabled.
363     #[inline]
364     #[must_use]
look_at_rh(eye: DVec3, center: DVec3, up: DVec3) -> Self365     pub fn look_at_rh(eye: DVec3, center: DVec3, up: DVec3) -> Self {
366         glam_assert!(up.is_normalized());
367         Self::look_to_rh(eye, center - eye, up)
368     }
369 
370     /// Transforms the given 3D points, applying shear, scale, rotation and translation.
371     #[inline]
transform_point3(&self, rhs: DVec3) -> DVec3372     pub fn transform_point3(&self, rhs: DVec3) -> DVec3 {
373         #[allow(clippy::useless_conversion)]
374         ((self.matrix3.x_axis * rhs.x)
375             + (self.matrix3.y_axis * rhs.y)
376             + (self.matrix3.z_axis * rhs.z)
377             + self.translation)
378             .into()
379     }
380 
381     /// Transforms the given 3D vector, applying shear, scale and rotation (but NOT
382     /// translation).
383     ///
384     /// To also apply translation, use [`Self::transform_point3()`] instead.
385     #[inline]
386     #[must_use]
transform_vector3(&self, rhs: DVec3) -> DVec3387     pub fn transform_vector3(&self, rhs: DVec3) -> DVec3 {
388         #[allow(clippy::useless_conversion)]
389         ((self.matrix3.x_axis * rhs.x)
390             + (self.matrix3.y_axis * rhs.y)
391             + (self.matrix3.z_axis * rhs.z))
392             .into()
393     }
394 
395     /// Returns `true` if, and only if, all elements are finite.
396     ///
397     /// If any element is either `NaN`, positive or negative infinity, this will return
398     /// `false`.
399     #[inline]
400     #[must_use]
is_finite(&self) -> bool401     pub fn is_finite(&self) -> bool {
402         self.matrix3.is_finite() && self.translation.is_finite()
403     }
404 
405     /// Returns `true` if any elements are `NaN`.
406     #[inline]
407     #[must_use]
is_nan(&self) -> bool408     pub fn is_nan(&self) -> bool {
409         self.matrix3.is_nan() || self.translation.is_nan()
410     }
411 
412     /// Returns true if the absolute difference of all elements between `self` and `rhs`
413     /// is less than or equal to `max_abs_diff`.
414     ///
415     /// This can be used to compare if two 3x4 matrices contain similar elements. It works
416     /// best when comparing with a known value. The `max_abs_diff` that should be used used
417     /// depends on the values being compared against.
418     ///
419     /// For more see
420     /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/).
421     #[inline]
422     #[must_use]
abs_diff_eq(&self, rhs: Self, max_abs_diff: f64) -> bool423     pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f64) -> bool {
424         self.matrix3.abs_diff_eq(rhs.matrix3, max_abs_diff)
425             && self.translation.abs_diff_eq(rhs.translation, max_abs_diff)
426     }
427 
428     /// Return the inverse of this transform.
429     ///
430     /// Note that if the transform is not invertible the result will be invalid.
431     #[inline]
432     #[must_use]
inverse(&self) -> Self433     pub fn inverse(&self) -> Self {
434         let matrix3 = self.matrix3.inverse();
435         // transform negative translation by the matrix inverse:
436         let translation = -(matrix3 * self.translation);
437 
438         Self {
439             matrix3,
440             translation,
441         }
442     }
443 }
444 
445 impl Default for DAffine3 {
446     #[inline(always)]
default() -> Self447     fn default() -> Self {
448         Self::IDENTITY
449     }
450 }
451 
452 impl Deref for DAffine3 {
453     type Target = crate::deref::Cols4<DVec3>;
454     #[inline(always)]
deref(&self) -> &Self::Target455     fn deref(&self) -> &Self::Target {
456         unsafe { &*(self as *const Self as *const Self::Target) }
457     }
458 }
459 
460 impl DerefMut for DAffine3 {
461     #[inline(always)]
deref_mut(&mut self) -> &mut Self::Target462     fn deref_mut(&mut self) -> &mut Self::Target {
463         unsafe { &mut *(self as *mut Self as *mut Self::Target) }
464     }
465 }
466 
467 impl PartialEq for DAffine3 {
468     #[inline]
eq(&self, rhs: &Self) -> bool469     fn eq(&self, rhs: &Self) -> bool {
470         self.matrix3.eq(&rhs.matrix3) && self.translation.eq(&rhs.translation)
471     }
472 }
473 
474 #[cfg(not(target_arch = "spirv"))]
475 impl core::fmt::Debug for DAffine3 {
fmt(&self, fmt: &mut core::fmt::Formatter<'_>) -> core::fmt::Result476     fn fmt(&self, fmt: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
477         fmt.debug_struct(stringify!(DAffine3))
478             .field("matrix3", &self.matrix3)
479             .field("translation", &self.translation)
480             .finish()
481     }
482 }
483 
484 #[cfg(not(target_arch = "spirv"))]
485 impl core::fmt::Display for DAffine3 {
fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result486     fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
487         write!(
488             f,
489             "[{}, {}, {}, {}]",
490             self.matrix3.x_axis, self.matrix3.y_axis, self.matrix3.z_axis, self.translation
491         )
492     }
493 }
494 
495 impl<'a> core::iter::Product<&'a Self> for DAffine3 {
product<I>(iter: I) -> Self where I: Iterator<Item = &'a Self>,496     fn product<I>(iter: I) -> Self
497     where
498         I: Iterator<Item = &'a Self>,
499     {
500         iter.fold(Self::IDENTITY, |a, &b| a * b)
501     }
502 }
503 
504 impl Mul for DAffine3 {
505     type Output = DAffine3;
506 
507     #[inline]
mul(self, rhs: DAffine3) -> Self::Output508     fn mul(self, rhs: DAffine3) -> Self::Output {
509         Self {
510             matrix3: self.matrix3 * rhs.matrix3,
511             translation: self.matrix3 * rhs.translation + self.translation,
512         }
513     }
514 }
515 
516 impl MulAssign for DAffine3 {
517     #[inline]
mul_assign(&mut self, rhs: DAffine3)518     fn mul_assign(&mut self, rhs: DAffine3) {
519         *self = self.mul(rhs);
520     }
521 }
522 
523 impl From<DAffine3> for DMat4 {
524     #[inline]
from(m: DAffine3) -> DMat4525     fn from(m: DAffine3) -> DMat4 {
526         DMat4::from_cols(
527             m.matrix3.x_axis.extend(0.0),
528             m.matrix3.y_axis.extend(0.0),
529             m.matrix3.z_axis.extend(0.0),
530             m.translation.extend(1.0),
531         )
532     }
533 }
534 
535 impl Mul<DMat4> for DAffine3 {
536     type Output = DMat4;
537 
538     #[inline]
mul(self, rhs: DMat4) -> Self::Output539     fn mul(self, rhs: DMat4) -> Self::Output {
540         DMat4::from(self) * rhs
541     }
542 }
543 
544 impl Mul<DAffine3> for DMat4 {
545     type Output = DMat4;
546 
547     #[inline]
mul(self, rhs: DAffine3) -> Self::Output548     fn mul(self, rhs: DAffine3) -> Self::Output {
549         self * DMat4::from(rhs)
550     }
551 }
552